Aldebaran Sector
| Aldebaran Sector | |||||||||||||||||
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| Sector Data | |||||||||||||||||
| No. of Worlds | 297 | ||||||||||||||||
| Population | 552,851 million | ||||||||||||||||
| Majority Control | Solomani Confederation - 75% | ||||||||||||||||
| Secondary Control | Non-Aligned (Human-dominated) - 21% | ||||||||||||||||
| Tertiary Control | Other - 4% | ||||||||||||||||
| Domain | Solomani Sphere Balkanized Space | ||||||||||||||||
| Capital | Home | ||||||||||||||||
| Gross Sector Product | BCr3,620,006 | ||||||||||||||||
| Trade Volume | BCr15,658 | ||||||||||||||||
| Imperial Coordinate | 0 / -4 | ||||||||||||||||
| This sector has a trade map | |||||||||||||||||
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| This sector has a climate file | |||||||||||||||||
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Aldebaran style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" | |||||||||||||||||
Aldebaran Sector is a Solomani-dominated sector lying towards the rimward edge of Charted Space.
- It is a relatively lightly settled region to rimward of the Imperium.
- It is named after the star Aldebaran.
Description (Specifications)
Physcial Astrography
The following astrographic data regarding the sector has been determined:
- It is a relatively low stellar density region.
- The sector is studded with rift density regions.
- The brightest star in the sector is Elnath, the blue giant primary of the Beta Tauri system.
Stellar Distribution
A basic map showing the distribution and size of stars within Aldebaran Sector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the sector and far beyond.
Rift Regions
Aldebaran Sector has multiple well defined rift regions and also contains a number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.
- Jump-2 and Jump-3 corridors of stars, the arteries of interstellar trade connecting the various clusters, snake between their empty expanses.
Named rift regions include:
- Aldebaran Rift
- Big Empty
- Dahir Rift
- Eridani Waste
- Euxene Void
- Garret Void
- Gemini Void
- Greater Blight
- Gulf of Asphodel
- Gulf of Cybele
- Hesperian Void
- Lesser Blight
- Marraki Rift
- Quesada Gap
Nature of Rifts
Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.
Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel, the lower revenue generated by the reduced cargo space due to the need for large fuel tanks, and the relative paucity of technologically advanced maintenance facilities within the region. As a result, the vast majority of merchant vessels are capable of jump-3 or less.
- Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
- The nature and borders of a rift may be determined by other criteria in different regions.
In order to qualify as a rift, the region must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.
Military vessels and specialist ships such as couriers are often only marginally affected by the presence of smaller rifts. Larger rift regions have a greater significance, requiring lengthy detours or complex refueling operations or creating bottlenecks that even the longest range vessels are forced to travel through.
- Large rifts within the region form a key part of Confederation defense strategies, serving to channel prospective attackers towards defensive "hardpoints".
Other Astrographic Features
Hyades Cluster
The Hyades is the nearest open cluster to Terra, lying around 47 parsecs from Sol and approximately 27 parsecs from the border of Aldebaran Sector: it is located within the spinward-coreward quadrant of Canopus Sector, to spinward, close to the border with Magyar Sector. It consists of a roughly spherical group of hundreds of stars sharing the same age, place of origin, chemical characteristics, and motion through space. When viewed from the surface of Terra, the Hyades form part of the head of the constellation Taurus, the Bull.
- The Cluster is visible to the naked eye on worlds across the region.
The core of the Cluster is a little more than two parsecs across and contains more than 70 stars, including a number of blue stellar giants. The tidal influence of the stars at its core can be measured around ten parsecs away from the core region. The extended halo of stars associated with the cluster (stars sharing very similar physical characteristics and motion) extends rimward deep into Canopus Sector, to spinward into the Ustral Quadrant and Dark Nebula sectors, coreward into Magyar Sector, and trailing into Aldebaran Sector and the Solomani Rim. Many of the stars within this region are in the process of escaping from the cluster.
World Listing
Comprehensive Second Survey data for all worlds lying within Aldebaran Sector is available.
- The primary source material for all data is Traveller Map.
- Other sources may differ: some elements of the data may be contradictory or incorrect.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
AAB library archives contain expanded data about the following systems:
Note that some Second Survey data, though only 40 years old, may already be out of date.
- Verified updated data is constantly sought.
Economic Astrography
The following commercial and economic data regarding the sector is available:
Corporations
Corporations and organizations active within the sector include:
- Abaixo, an organization operating exclusively within the Shuanyun system, in Taurea Subsector.
- Confederation Heavy Industries (CHI) LLC, a corporation with interests in heavy engineering and starship manufacture active throughout the trailing half of the Confederation.
- ConTech, a corporation specializing in life sciences, particularly large-scale bio-terraforming projects, medicine, and cloning.
- Defensus, a corporation involved in defense and armaments manufacture.
- Guardian Military Systems, a large corporation involved in defense and armaments manufacture, with its core area of operations within the sector.
- Lamarck Minerals, a corporation with a relatively small core area of operations in the Solomani Rim, but with growing interests in resource extraction and processing throughout the Solomani Sphere.
- Layaefui, an Aslan corporation that specializes in exploration, scouting, and surveying.
- Orion Metallurgy Corporation (OMC), engaged in resource exploration, extraction, and processing throughout the Solomani Sphere.
- Panstellar, a major transport and logistics corporation.
- Probable Technologies, a scientific research organization involved with academia and heavy industry. It works extensively with the Confederation military.
- Rising Phoenix News Service (RPNS), the premier news and media organization within the Solomani Sphere. It has a strong pro-Confederation bias.
- Solomani Maschinenbau (SolMan) AG, a corporation with interests in heavy engineering and starship manufacture active throughout the spinward half of the Confederation.
- Solomani Shipping, a major transport and logistics corporation.
- Tawtercorp, a regional logistics and training corporation.
- Transstar, a Solomani megacorporation specializing in transport and logistics. It operates across 13 sectors, represented by the 13 stars in its logo.
- ZeeCorp, a corporation with interests in manufacturing active throughout the Solomani Confederation. It is a major producer of robots.
Mains Clusters & Traces
High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds. Jump-2 and Jump-3 feeder routes work their ways around the rifts and voids that dot the region, linking the various clusters and traces.
Importance
A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.
Importance also gives a good indication of the sphere of influence that individual worlds exert.
Mains
Main is an astrographic term for groups of 50 or more systems that are accessible by jump-1-capable starships.
Mains are highlighted in green: no mains lie within the sector.
Clusters
Cluster is a broad astrographic term for groups of between 10 and 50 systems that are accessible by jump-1-capable starships.
Clusters are highlighted in tan: five clusters lie wholly or partially within the sector.
- Borethane Cluster
- Boise Group (a named region of the Borethane Cluster)
- Hesperia Arc
- Malorn Cluster
- Simonides Run (also known as the Antofalla Cluster)
- Zarn Cluster
Traces
Trace is an astrographic term for groups of between 5 and 10 systems that are accessible by jump-1-capable starships.
Traces are highlighted in brown: 21 trace-sized clusters of worlds lie wholly or partially within the sector.
- Aquitaine Cluster
- Belarius Cluster
- Carthame Cluster
- Coeur Cluster
- Coilin Trace
- Dahir Cluster
- Elias Group (also known as the Elias Six Group)
- Euxene Cluster
- Forlorn Trace
- Freeman Seven (also known as the Cathedral Cluster)
- Hyrcanus Cluster
- Orient Worlds
- Orizaba Cluster
- Palermo Cluster
- Quesada Cluster
- Severn Cluster
- Shuanyunu Cluster
- Tamora Cluster
- Wovoka Arch
- Yalu Cluster
- Yukimura Cluster
Jump Bridges
Jump Bridges are locations within empty hexes that contain caches of fuel and supplies. They allow lower jump rating vessels to bridge gaps between distant worlds by providing a halfway point. The hexes these caches lie within are truly vast, and without exact coordinates to jump to within it a vessel could end up with empty tanks in empty wilderness, perhaps as much as a light-year away from any hope of rescue. Where they do exist, Jump Bridges are heavily guarded and access is not generally granted to those without the correct credentials.
- No commercial jump bridges currently exist within the sector.
- It has long been rumored that the Confederation maintains covert jump bridge facilities, but no reliable proof of this has ever been provided.
SolSec discourages talk of such things.
History & Background (Dossier)
Solomani Security keeps a close eye on activities and events across the sector to ensure the security of the Confederation and the well-being of its loyal citizens. Aslan, other sophonts, and humans from neutral worlds are uniformly less likely to be cooperative with Solomani interests than Confederation citizens, but almost anyone could be a SolSec informant, passing on all sorts of useful information.
- SolSec actively competes against rival intelligence agencies in areas beyond the Confederation's borders.
Aldebaran has a significant population of indigenous sophonts, though not all of these have successfully assimilated into Confederation society.
- During the Rim War the Neozinga, a minor race native to Aldebaran, resisted Confederation offers to be relocated; their attacks on Solomani colonials led to their extinction.
Native Sophonts
The following races (sophont species) are believed to have originated within this area:
Humaniti (Human races)
- Daphnians of Daphnis (possible Minor Human Race): Conjecture about their origins remains heated.
Non-Human Races
Sophont species, intelligent alien races that have independently evolved on their homeworlds.
- Kwaz of Kvazaat.
- Neozinga of Corinna (extinct).
- Taureans of Taurea.
- An officially unnamed aquatic Minor Race from Ladon known locally as Squiddies.
- An officially unnamed troglodytic Minor Race from Lutsk known locally as Diggers.
Demographics
The vast majority of the sector's Human citizens are pure Solomani.
Significant populations of the following races (sophont species) reside within this area:
Humaniti (Human races)
Any of the diverse divisions, groups, or ethnicities of humaniti.
- Daphnians of Daphnis (possible Minor Human Race): Mainly encountered within Carcosa Subsector.
- Mixed or other heritage: Occasionally encountered across the region.
- Selenites of Velscur (Human Chimera): Communities exist on a few coreward worlds.
- Solomani (Major Race): Widely spread across the region.
- Vilani (Major Race): A few genetically distinct individuals and communities.
Terragens (Non-Human Terran Races)
Terragens are species native to Terra that have been uplifted to intelligence by genetic engineering.
- Dolphins (minor race): Communities exist on a number of worlds.
- Uplifted Apes (minor race): Communities exist on a few worlds.
Non-Human Races
Sophont species, intelligent alien races that have independently evolved on their homeworlds.
- Aslan (Major Race): Occasionally encountered across the sector.
- Droyne (Major Race): Occasionally encountered crossing the sector. They tend to keep a low profile.
- Hivers (Major Race): Merchants, traders, envoys, and explorers are occasionally met. They are often inquisitive, though they have learned caution.
- Kwaz (Minor Race): Diminutive trilateral non-humanoids generally involved in agricultural labor.
- Confederation resettlement programs instituted during the Rim War saw large numbers of Kwaz transplanted to worlds across the sector.
- Malorni of a currently unknown homeworld in Malorn Sector (Minor Race): A mysterious, physically tall humanoid race who control a few worlds in the extreme rimward-trailing part of the sector.
- Some believe the Malorni may actually be a Human Chimera.
- Taureans of Taurea (Minor Race): Tiny forest-dwelling sophonts lacking Human levels of intelligence.
- Valkyrie of an unknown homeworld (Minor Race): A parasitic species that "infect" other sophonts and take over their bodies.
- Suspected outbreaks have occurred in some of the sector's far rimward systems, though exact numbers remain unclear.
- Zarn of Zarn (Minor Race): Large non-humanoids generally involved in agricultural labor.
- Confederation resettlement programs instituted during the Rim War saw large numbers of Zarn transplanted to worlds across the sector.
Linguistic Topography
The most commonly heard languages are:
- Arabic, a Terran language that is spoken across the region.
- Chinese, a Terran language with various dialects widely spoken across the region.
- Delphinic Trinary, the principal language of Dolphins.
- French, a Terran language spoken throughout Solomani space.
- A widely spoken dialect within the sector is Euxene French.
- Germanic, a Terran language spoken throughout Solomani space.
- Great Ape Language (GAL), a language containing elements of Anglic spoken within Uplifted Ape communities.
- Each world where it is spoken has its own unique dialect.
- High Daphnian, a language common to all the Daphnian peoples.
- Latin, an ancient Terran language used by the Church of Quesada.
- Native Kwaz languages.
- Native Malorni languages.
- Native Taurean languages.
- Native Zarn languages.
- Nihongo, a Terran language occasionally heard within the Solomani Confederation. It is the principal dialect of the language known in Anglic as Japanese.
- Rim Anglic, a dialect of Anglic and the principal language of the Solomani Confederation.
- Russian, a Terran language spoken throughout Solomani space.
- Spanish, a Terran language spoken throughout Solomani space.
- A widely spoken dialect within the sector is Quesadan Spanish.
A number of other languages originating on Terra are occasionally heard, including (but not limited to) Bengali, Greek, Hindi, Italian, Portugese, Swahili, and Turkish.
Sector Toponyms
This sector has been known by different names to different groups over its existence, including the following:
| Aldebaran Sector Names | ||
|---|---|---|
| Culture | Toponym | Polity |
| Third Imperium | Aldebaran | Third Imperium |
| Aslan | Aldebaran | Aslan Hierate |
| Droyne | Unknown | Droyne Oytrip Yatroy |
| Hiver | Aldebaran | Hive Federation |
| K'kree | Unknown | Two Thousand Worlds |
| Solomani | Aldebaran | Solomani Confederation |
| Vargr | Aldebaran | Vargr Extents |
| Vilani | Aldebaran | Third Imperium |
| Zhodani | Aldebaran | Zhodani Consulate |
Faith and Belief
Religions with influence in this sector include the following:
- Carboneism. A spiritual belief system of the Dolphins. Fanatical sects have begun to emerge.
- Church of Quesada. The official religion of the Grand United States of Quesada.
- Fount of Creation. A belief system emphasizing Terran purity. It is popular among the Confederation military.
- Sanctaterra. A fundamentalist technophobic organization with strong religious aspects.
- Searchers for the One Faith. A tolerant, inclusive belief system that holds that all religions are varying interpretations of the same divine message.
- It is widely disliked by most other faiths. In some regions followers may be actively persecuted.
- Solomani Church. A faith that believes in hard work, has a strong missionary fervor, and actively encourages colonization and settlement.
General Historical Overview
At least four Terran settlements were established in Aldebaran by -2204, all far outside the borders of the Terran Confederation. Two were located in subsector J, while the other two were located in subsector K. Despite these early colonies, only the Coreward subsectors of Aldebaran were heavily populated prior to the Rim War.
Following the fall of Terra (Solomani Rim 1827), the capital of the entire Confederation was relocated to Home (Aldebaran 1009). And once Home became the capital, development of the entire sector became a prime engine of new economic growth. The worlds around Home benefit from their proximity to the Confederation’s new center of power, while settlement of the undeveloped rimward subsectors has accelerated.
Confederation policies encourage rimward settlement through liberal grants of territory on unsettled worlds, creating a wide-open colonial frontier. Rival Solomani Party factions, corporations, and planetary coalitions are competing in a ‘land rush’ to claim, colonize, and tame new worlds.
Aldebaran is not adjacent to any hostile powers, freeing the sector of the military border conflicts that have troubled other areas. As the leadership of the Confederation Navy are reluctant to commit main fleet assets to police a region that is not threatened by external enemies, the rimward area remains a wild frontier.
General Historical Timeline
Major events that have affected this sector and the wider region that it lies within:
- -9235: Far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: The Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: The Interstellar Wars. The young Terran Confederation battles against the ancient Vilani Ziru Sirka.
- -2204 to -1776: The Rule of Man administers the former Ziru Sirka.
- -1999: The Aslan gain jump drive technology.
- -1862 to -1110: The Terran Mercantile Community is active within the region.
- -1776 to 0: The Long Night.
- -1118 to 380: The Aslan Border Wars.
- -1110 to 588: The Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: To coreward, the Third Imperium is founded.
- 300-420: The Imperial First Survey charts the sector.
- 380: The Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding Human and Aslan influence.
- 588: The Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: The Imperial Civil War.
- 624: The Imperial Express Boat Network is established.
- 704: The Solomani Autonomous Region is formed.
- 800-820: The Psionics Suppressions.
- 856: Red Zone Affair. The Imperial Interstellar Scout Service recommends that Red Zone interdictions be imposed on a number of garden worlds in the Solomani Autonomous Region, notably the homeworld of the Kwaz in Aldebaran. The Solomani Colonial Office ignore these recommendations and open the Kwaz homeworld to Solomani settlement.
- 857: The Imperial Scout Service's Communications Office opposes on budgetary grounds a popular and well-funded initiative to extend high-speed X-boat lines into frontier districts in Aldebaran Sector. Solomani Party politicians and their media supporters denounce this as Imperial sabotage, retaliation for the Colonial Office's unwillingness to accede to the interdiction polices.
- 871: The Solomani Confederation is founded.
- 899: The Old Expanses and Diaspora offices of the Makhidkarun megacorporation mount a media campaign aimed at exposing the excesses of the Solomani Movement.
- 905: An advertising campaign by the Rim Foundation, a charity formed by the Solomani Party and the corporation Transstar, promotes the virtues of a life within the Confederation where Solomani heritage can be celebrated amongst one's racial peers. The Rim Foundation raises billions of credits to provide passage and financial aid for ethnic Solomani to colonise frontier worlds in Aldebaran, to ensure these regions have an all-Solomani population.
- 940: The Solomani Autonomous Region is dissolved.
- 990-1002: The Solomani Rim War.
- 995-1065: The Imperial Second Survey includes data for the sector.
- 1065: The Second Survey is published. Information about the sector becomes widely available.
Politics & Diplomacy (Interstellar Relations)
Polity Listing
The following polities can be found within this sector:
Major Powers
- Solomani Confederation (human powers):
Independent Powers (Pocket Empires)
- The Malorn Union controls seven systems in Taurea Subsector.
- Sancta Sedes -- the seat of the Church of Quesada, located on Quesada and considered an independent polity.
- The Winston Democracy controls five systems in Hesperia Subsector.
- These five systems form a minor political grouping called the Freeman Five.
Non-Aligned Powers (World-States)
- Non-Aligned, Human-dominated.
- Non-Aligned, Unclaimed (uninhabited worlds).
Historical Powers
- Terran Confederation (-2400 to -2204). Controlling all eight coreward subsectors completely or in part for around two centuries.
- Rule of Man (-2204 to -1776). Controlling all eight coreward subsectors completely or in part for nearly six centuries.
- Terran Mercantile Community (-1862 to -1110). Active across the sector for almost seven centuries. While it was non-governmental in principle, it actively claimed and exploited vast regions of space, though most of the territory it controlled was barren wilderness.
- Third Imperium (588 to 871). The Imperium claimed the former territories of the Terran Mercantile Community in 588 and directly controlled them until it devolved its authority to the Solomani Autonomous Region in 704, though it retained titular authority until 871. The Mercantile Community had ceased to exist about 1,600 years before and few of the worlds that came under Imperial dominion had any tangible link to it.
- Solomani Autonomous Region (704 to 940). Worlds within a radius of 50 parsecs of Terra were granted self-government through a charter from Empress Margaret I in 704. By 940, Solomani oppression of non-human (and non-Solomani) worlds forced Empress Margaret II to revoke the region's charter.
Polity Descriptions
Synopses of the polities found in this sector:
- Allegiance Code: Bo / SoBF Solomani Confederation, Bootean Federation.
- Allegiance Code: Fr / SoFr Solomani Confederation, Third Reformed French Confederate Rebublic.
- Allegiance Code: Ma / MaUn Malorn Union.
- Allegiance Code: Na / NaHu Non-Aligned, Human-dominated.
- Allegiance Code: Na / NaXX Non-Aligned, Unclaimed.
- Allegiance Code: Qu / SoQu Solomani Confederation, Grand United States of Quesada.
- Allegiance Code: So / SoCf Solomani Confederation.
- Allegiance Code: So / SoRz Solomani Confederation, Restricted Zone"
- Allegiance Code: Wd / WiDe Winston Democracy.
Capitals
The various polity and regional capitals found within the sector include:
- Solomani Confederation
- Euxene, (capital of the Third Reformed French Confederate Republic and Euxene Subsector).
- Home (capital of the Solomani Confederation, Aldebaran Sector, and Aldebaran Subsector).
- Wovoka (capital of Wovoka Subsector).
- Firdausi (capital of Firdausi Subsector).
- Aetna (capital of Star Bridge Subsector).
- Simonides (capital of Sephi Hydra Subsector).
- Quesada (capital of the Grand United States of Quesada and Quesada Subsector).
- Hulun (capital of Cybele Subsector).
Sector Summary
The Aldebaran sector has 299 worlds with an estimated combined population of 432 billion, a per capita income of Cr7,396, and a total economy of BCr3,195,496. These worlds originate an interstellar trade of BCr32,258 through 246 starports (59 Class A, 77 Class B, 85 Class C, 25 Class D) employing 5,084,975 people. Driving this interstellar trade are 37 Agricultural (Ag) worlds, 13 Non-Agricultural (Na) worlds, 20 Pre-Agricultural (Pa) worlds, 16 Pre-Industrial (Pi) worlds, 21 Rich (Ri) worlds, and 12 Industrial (In) worlds. The governments in Aldebaran maintain 46 Naval bases and 41 Military bases. The average technology level is 9 (with most between 6 and 12). The highest technology level is 15 at Darsei (Aldebaran 1401).
The Aldebaran sector contains 425 stars and 3,192 identified planets; 180 monostellar systems, 112 binary systems, seven trinary systems, and no systems with four or more stars. 252 of the 299 systems (84%) have native gas giants. There are eight Asteroid (As) belts, three Desert (De) worlds, 36 Garden (Ga) worlds, seven Ice-capped (Ic) worlds, 49 Poor (Po) worlds, 29 Vacuum (Va) worlds, and five Water (Wa) or Ocean (Oc) worlds.
Aldebaran has an estimated population of 432 billion distributed across 38 High population (Hi) worlds, 19 Moderate population (Ph) worlds, 113 Non-industrial (Ni) worlds, 87 Low population (Lo) worlds, and 11 Barren (Ba) worlds. The highest population worlds are Dahir (Aldebaran 1404), Liao (Aldebaran 1202), Inerria (Aldebaran 1105), Huecar (Aldebaran 2010), Quesada (Aldebaran 2111), and Elysee (Aldebaran 2328). The population consists primarily of 9 sophont groups, including five extant native sophonts.
| 9 identified sophont populations in Aldebaran | |
|---|---|
|
Polities
Solomani Confederation
The Solomani Confederation has jurisdiction over 209 worlds within the sector, with an estimated combined population of 363 billion, a per capita income of Cr8,222, and a total economy of BCr2,984,870. These worlds originate an interstellar trade of BCr32,132 through 178 starports (48 Class A, 56 Class B, 57 Class C, 17 Class D) employing 5,063,760 people. Driving this interstellar trade are 26 Agricultural (Ag) worlds, nine Non-Agricultural (Na) worlds, 16 Pre-Agricultural (Pa) worlds, 13 Pre-Industrial (Pi) worlds, 17 Rich (Ri) worlds, and 11 Industrial (In) worlds. The governments in the Solomani Confederation maintain 35 Naval bases and 31 Military bases within the sector. The average technology level is 9 (with most between 6 and 12). The highest technology level is 15 at Darsei (Aldebaran 1401).
The Solomani Confederation has an estimated population of 363 billion within the sector, distributed across 31 High population (Hi) worlds, 18 Moderate population (Ph) worlds, 69 Non-industrial (Ni) worlds, 64 Low population (Lo) worlds, and four Barren (Ba) worlds. The highest population worlds are Dahir (Aldebaran 1404), Liao (Aldebaran 1202), Inerria (Aldebaran 1105), Huecar (Aldebaran 2010), Quesada (Aldebaran 2111), and Elysee (Aldebaran 2328). The population consists primarily of 8 sophont groups including four native sophonts.
| Solomani Confederation, Restricted Zone capitals | |
|---|---|
|
Non-Aligned
There are 72 Non-Aligned worlds in Aldebaran with an estimated combined population of 68 billion.
Malorn Union
The Malorn Union has jurisdiction over seven worlds within the sector, with an estimated combined population of 1 billion, a per capita income of Cr3,650, and a total economy of BCr3,687. These worlds originate an interstellar trade of BCr1 through 7 starports (1 Class A, 1 Class B, 4 Class C, 1 Class D) employing 200 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Malorn Union maintain two Naval bases and one Military base within the sector. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Elias Six (Aldebaran 0139).
The Malorn Union has an estimated population of 1 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Griffin (Aldebaran 0540). The population consists primarily of 1 sophont group.
Non-Aligned, unclaimed
There are six Non-Aligned unclaimed worlds in Aldebaran with an estimated combined population of less than 1 million.
Winston Democracy
The Winston Democracy has jurisdiction over five worlds within the sector, with an estimated combined population of 1 million, a per capita income of Cr3,000, and a total economy of BCr3. These worlds originate an interstellar trade of BCr0 through 5 starports (1 Class A, 2 Class B, 2 Class C, 0 Class D) employing 30 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Winston Democracy maintain one Naval base and one Military base within the sector. The average technology level is 10 (with most between 9 and 11). The highest technology level is 13 at Valentine (Aldebaran 3039).
The Winston Democracy has an estimated population of 1 million within the sector, distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Freeman (Aldebaran 3139). The population consists primarily of 1 sophont group.
Subsector Listing
The following subsectors can be found within this sector:
- Subsector A: Euxene Subsector
- Subsector B: Aldebaran Subsector
- Subsector C: Wovoka Subsector
- Subsector D: Firdausi Subsector
- Subsector E: Star Bridge Subsector
- Subsector F: Sephi Hydra Subsector
- Subsector G: Quesada Subsector
- Subsector H: Kursa Subsector
- Subsector I: The Barrens Subsector
- Subsector J: Epsilon Tauri Subsector
- Subsector K: Elnath Subsector
- Subsector L: République Subsector
- Subsector M: Taurea Subsector
- Subsector N: Theta Aurigae Subsector
- Subsector O: Narmada Subsector
- Subsector P: Hesperia Subsector
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Steven Eric Schwartz. MegaTraveller Periodical Imperiallines 2, 1991, page 5. (Bootean Federation, background for the sector)
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), pages 124-131. (the Valkyrie)
- Paul Drye, Jon F. Zeigler. Shuanyun (Journal of the Traveller's Aid Society Online, April 1, 2003). (the Taureans)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 50, 118, 119, various others. (background for the sector)
- Martin J. Dougherty. The Order of Prometheus (Mongoose Publishing, 2023), various pages. (scenarios and background for the sector)
- Zho Berka's Maps (Classic Era UWP Data for the world)
- CORE Data Site (UWP Data for the world)
- Author & Contributor: Garnfellow (development of the sector)
- Author & Contributor: Leroy W.L. Guatney of the Federation Development Agency (FDA) (development of the sector)
- Author & Contributor: Dochsavage (development of the sector)
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
