Desert World
A Desert World has no open or standing water. This lack of available water significantly reduces the level of agricultural development on the planet.
- It is a Main World or non-MW trade classification.
- It is a Planet or world type.
Description (Specifications)[edit]
Desert worlds are characterized as environments formed with little to no significant hydrological influence. Normal hydrological cycles, including the deteriorative aspects of rain cycles make for worlds similar to the deserts and plains of more familiar terrestrial worlds. Such worlds are often covered with sand, gravel, and the rubble of wind worn, but not the more obvious signs of water worn weathering effects.
Water on such worlds is typically locked under the surface in underground reservoirs.
Planetary Characteristics[edit]
A Desert World has little to no water, a necessary ingredient for conventional life.
Type | Code | Size | Atm | Hyd | Pop | Gov | Law | Remarks |
---|---|---|---|---|---|---|---|---|
Desert World | De | -- | 23456789 | 0 | -- | -- | -- | Anhydrous world. Little to no available water. |
Fluid World | Fl | -- | ABC | 123456789A | -- | -- | -- | Non-water fluids. |
Hell World | He | 3459ABC | 2479ABC | 012 | -- | -- | -- | Difficult environment. Poor atmosphere. |
Rad World | None | -- | -- | -- | -- | -- | -- | Extreme radiation. |
Storm World | None | -- | -- | -- | -- | -- | -- | Extreme weather. |
Probably Planetary Orbit & Climate[edit]
Desert Worlds or anhydrous environments lack adequate supplies of that vital component to conventional life: water.
TC | Inner (-) | HZ-2 | HZ-1 | HZ | HZ+1 | HZ+2 | Outer (+) | Remote & Far Systems | Remarks |
---|---|---|---|---|---|---|---|---|---|
De | - | Possible | Likely | Yes | Likely | Possible | - | - | Desert worlds are marked by a lack of whatever and often possess hotter climates, but not always. |
History & Background (Dossier)[edit]
The lack of water on such worlds make then unattractive and unhospitable to most sophont species. However some worlds possess adequate attractions to still attract habitation and colonization. Some of these attractions may include:
- Exotic resources including exotic spices…
- Nexus points for multiple trade routes
- Other more mysterious attractions…
References & Contributors (Sources)[edit]
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .
- Marc Miller. Scouts (Game Designers Workshop, 1983), .
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), .
- Martin Dougherty. Referee's Handbook (Mongoose Publishing, 2021), 86.
- Beowolf's Libary Data Website dead link