Teilhard (world)
| Teilhard/Euxene (Aldebaran 0203) | |||||||||||||||||||||||||
| Classic Era (1116) | B789775-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K6 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Teilhard is a rich world.
- As a rich world, this planet has high-grade living conditions and is highly sought after by immigrating sophonts.
- This world has a prosperous and thriving world economy.
- Some of the sources of this world's wealth are well known, but others remain a mystery. Many speculate on these mysterious sources of wealth. Some even investigate them... to no avail yet.
- It is a part of the Third Reformed French Confederate Republic, a member state of the Solomani Confederation, located in the Euxene Subsector of Aldebaran Sector.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Teilhard is a binary star system.
- The primary is an orange main sequence.
- The secondary is a red main sequence.
System Data[edit]
3 Gas Giants — 3 Planetoid Belts — 10 Other Worlds
Mainworld Data[edit]
The Teilhard main world is a standard-sized rocky planet with a diameter of 11,200km. The atmospheric blanket is deep, and is comprised of a breathable, if dense, nitrogen-oxygen mix.
Mainworld Geography & Topography[edit]
Teilhard is an older world that still retains significant tectonic activity. The surface is 90% covered in a world-ocean, with 5 significant landmasses.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
No information yet available.
World Starport[edit]
Teilhard has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
Teilhard Highport is a Good quality starport based on standard Solomani designs. The Teilhard island-nations have extensive treaties defining how expenses, income, and management functions are divided at the station. The population on board the high-port is always exactly numerically split by nationality, and is almost always made up of elite military personnel.
It has sustained some damage in recent years by bolder-than-average corsair raiding parties.
According to the Traveller News Service, from eyewitness accounts, the corsairs used one very large vessel, roughly equivalent to a large escort or a destroyer. A wild rumor claims that the corsair was a Confederation Navy warship, but this has not been confirmed and seems very unlikely in any case.
Teilhard is a balkanized world, with each island-nation maintaining a separate downport.
World Technology Level[edit]
Teilhard possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government[edit]
Teilhard has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
Major nations:
- Teilhard: Most advanced technologically (Tech-A+)
- Armstrong: Largest landmass, highest population, largest military
- Buzdrin: Highest quality downport, most extensive undersea works.
- Picard: Euxene-french speaking nation. Mountainous region with good wines.
- Zepher: Relatively isolated. Windy island chain, known for "good surfing" (sport).
World Law Level[edit]
Teilhard has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited. As a result of historical and ongoing cooperation, competitions, and occasional open warfare, the general law-level of Teilhard is relatively low, allowing citizens to openly carry civilian weaponry with appropriate licensing. Visitors are expected to register any weapons at the local downport before entering the public areas. Military weaponry is forbidden off-ship.
World Military[edit]
Each island-nation maintains a self-defense ground force, and a wet navy. Multi-mach jet military aircraft capably patrol each landmass, aided by refueling craft.
The Highport is defended by a planetary Space Force. Each nation has contributed 2 SDCs of national design to defend the Highport, and patrol the system. In reality, these craft spend much of their time mapping the planetoid belts, searching for valuable mining locations, and occasionally refueling at one of the 3 gas giant sub-systems.
There is now intense discussion regarding the urgent upgrade of the Highport defenses.
World Economy[edit]
Agriculture and aquaculture are major industries worldwide. Ocean-floor mining produces substantial amounts of metals and ores. There is a limited heavy industrial base, and associated downstream industries. National universities are in "coopetition" to develop or otherwise acquire advanced technologies.
Trade Data[edit]
Local foodstuffs, precious metals, tourism.
World Demographics[edit]
99% Humaniti
<1% Dolphin
World Culture[edit]
The people of Teilhard have long worked in a state of coopitition, both cooperating with and competing against each other, using an informally formal set of rules-of-engagement/chivalry. The nature of the world itself has made open warfare itself difficult, as the statement "good fences make good neighbors" seems to hold true; vast oceans make for good fencing.
Historically on Teilhard, warfare has been synonymous with wet-Naval warfare. It evolved from surface warfare to a silent war beneath the waves, and then into a combination of wet-Naval warfare force projection and the struggle for Air Superiority. In most cases, the navies have their hands full just dealing with the sea and the weather of Teilhard itself. There are many actual stories and many more glorified VR presentations of navies saving each other in times of dire need. Of late, the navies' military exploits have been self-limited to energetic sabre-rattling. The insults are amusing on occasion, the populi agree.
The very name of the planet comes from ancient Anglic terms for "hard work". From that, the populi have a solid history for perseverance and precise efforts. The common vision for the world-culture seems to be an effort to rise in sophistication in terms of Solomani culture, technologies, and military self-sufficiency.
Urbanization[edit]
Each nation has well-developed infrastructure, landroads, defined gravpaths, arcologies. Undersea arcologies exist, but most are in a development stage.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: 9 (moderate)
- Labor: 6 (millions)
- Infrastructure: D (comprehensive)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 4 (somewhat distinct)
- Symbols: B (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: the Aslan Border Wars.
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Steven Eric Schwartz. MegaTraveller Periodical Imperiallines 2, 1991, page 5. (Bootean Federation, background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 50, 118, 119, various others. (background for the sector)
- Martin J. Dougherty. The Order of Prometheus (Mongoose Publishing, 2023), various pages. (scenarios and background for the sector)
- Zho Berka's Maps (Classic Era UWP Data for the world)
- External Link: Ocean of Storms site (Rebellion Era UWP Data for the sector)
- Author & Contributor: Garnfellow (development of the sector)
- Author & Contributor: Leroy W.L. Guatney of the Federation Development Agency (FDA) (development of the sector)
- Author & Contributor: Dochsavage
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- French worlds
- Humaniti worlds
- Solomani Confederation
- Solomani Confederation worlds
- Third Reformed French Confederate Republic
- Third Reformed French Confederate Republic worlds
- Binary Star System
- Needs Work
- Solomani Sphere worlds
- Solomani worlds
- Terran Mercantile Community worlds
- Era: Milieu 1116
- T5 Second Survey
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