Covenant (world)
| Covenant/Aldebaran (Aldebaran 1410) | |||||||||||||||||||||||||
| Classic Era (1116) | C767840-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G6 V M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Covenant is a pre-agricultural, moderate population rich garden world with over a hundred million, but not yet a billion sophonts.
- Garden worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, and other forms of life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Solomani Confederation in the Aldebaran Subsector of Aldebaran Sector.
- About 90% of the population is composed of baseline Solomani humans and other non-human sophonts.
- About 10% of the population is composed of Dolphins.
Description / Astrography & Planetology[edit]
No information yet available.
System Data[edit]
4 Gas Giants — 0 Planetoid Belts — 9 Other Worlds
Mainworld Data[edit]
Covenant is a standard-sized garden world. As such, it is objectively beautiful.
Mainworld Geography & Topography[edit]
Vast and varied mountain ranges, abundant oceans, high-Ox atmosphere.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
Limited surveys indicate indigenous species in rough balance with ancient Terran imports. Highly varied flora and fauna.
History & Background / Dossier[edit]
No information yet available.
World Starport[edit]
Covenant has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
Covenant currently has only a Highport, operated by Solomani Naval personel. There is a variable contingent of Covenant Representatives on the highport, who act as a body to resolve disputes on the station.
World Technology Level[edit]
Covenant possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government[edit]
Covenant is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law Level[edit]
Covenant has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Any laws typically only apply within a tribe or clan. A motivating example: Murder is illegal within most clans...if the victim is a clan member...in good standing. Killing someone else just passing through depends on the clan. In some, it is encouraged. In others, discouraged. In one or two, murdering outsiders wantonly will bring actual legal consequences.
Current Traveller best practice is to acquire some form of clan membership at the Highport before descending; the HighBall tavern is a good place to "negotiate" such new friendships.
World Military[edit]
All adults.
World Economy[edit]
Clans tend to specialize by resource accessibility. Some have developed their own electronics and computers, and there is a proto-worldnet being constructed between the 3 larger city-states.
Trade Data[edit]
Mostly internal. Tourism is not practical at this stage.
Some traders will fill their holds with water to trade on Lagrange.
World Demographics[edit]
No information yet available.
World Culture[edit]
Covenant is a world that is still recovering from the Long Night. It's cultures are built around family, clan, and tribal norms.
Urbanization[edit]
Most city states are old, primative urban cities being adapted over time with new technologies. Looking back historically, they resemble the London or Paris of the Terran mid-20th century, but with more extensive defensive works.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
C 7 6 7 8 4 0 – 8
Trade Data[edit]
- Importance: 0 (unimportant)
World Economy[edit]
- Resources: C (very abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 6 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: A (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 7 (confusing)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: the Aslan Border Wars.
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Steven Eric Schwartz. MegaTraveller Periodical Imperiallines 2, 1991, page 5. (Bootean Federation, background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 50, 118, 119, various others. (background for the sector)
- Martin J. Dougherty. The Order of Prometheus (Mongoose Publishing, 2023), various pages. (scenarios and background for the sector)
- Zho Berka's Maps (Classic Era UWP Data for the world)
- External Link: Ocean of Storms site (Rebellion Era UWP Data for the sector)
- Author & Contributor: Garnfellow (development of the sector)
- Author & Contributor: Leroy W.L. Guatney of the Federation Development Agency (FDA) (development of the sector)
- Author & Contributor: Dochsavage
- ↑ "Jump Map API" and map location from Travellermap.com