Technology level 8
Technology level 8 is the ninth of the Technology level classifications. The defining characteristics of a society reaching TL–8 is the construction and use of planetary wide computer communications networks. Using the increasing volume of data transmission capabilities offered by photonic communications and satellite systems. Rocketry becomes refined and reusable leading to exploration and exploitation of orbital space and nearby moons.
In terms of classification TL–8 is the Technological Period of Ur-Tech, the initial planetary bound cycle of development. It also occurs within the Technological Epoch know as the Processor Epoch.
Theoretical Technologies[edit]
- Physical Science
- Grand Unified theory for gravity control,
- Material Science / Manufacturing
- Photonics - Use of light as a communication medium, both in data channels and open communications systems
- Micro-level manufacturing
- advanced composites
- Carbon fiber and Fullerenes
- Rapid Prototyping
- Biological Science
- Gene therapy
- Systems ecology
- Genetically engineered crops
- Cultural Science
Quality of Life Technologies[edit]
- Energy
- MHD Turbine
- Superconductors,
- Information
- Voice Transcription
- Massive Parallel computers
- Low Data Robots
- Communications
- Hand Computer
- Ubiquitous networking
- Fiber optic communications
- Medicine / Life sciences
- Full functioning prosthetics
- Artificial Organs
- Metabolics
- Laser surgery and light therapeutics
- Environment
- Orbital Settlements
- Early Weather Control
Transportation Technologies[edit]
- Land transportation
- Triphibian Vehicles
- Water
- Early Artificial Gills
- Air
- Hypersonic Jet
- Space
- Orbital shuttles
- Space Stations
Military Technologies[edit]
Technology level 8 features continued advances in electronics. Laser designators and pointers drop in mass, the latter to insignificant levels (less than 50 grams). Processing power and sensors advance to where programmable self-guided weapons are possible, but these are still of very large size, relying on aerodynamic lift, reaction engines, or both to achieve any reasonable range. The very long range and remotely guided munitions mean the early stages of a battle may take place without either side ever seeing the enemy. Minor differences in sensing technology may make major differences in one side to detect or target an opposing force with out being detected or targeted. [1]
There are three weapons technologies that come out of laboratory development and into actual battlefield use during the TL–8 era. The Mass Driver, an electromagnetic gun firing solid slugs at high velocity. The Particle accelerator weapon, using an electric or magnetic field to fire sub-atomic particles at near light speed. And laser weapons, using highly focused beams of intense coherent light. All three weapons systems have much larger power requirements than other weapons systems. This limits their deployment to larger vehicles or static defensive positions.
See Also[edit]
Technology levels[edit]
- Technological Systemics
- Foundational Period
- Interstellar Period
- Galactic Period / Accelerating Tech Level
References & Contributors[edit]
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 7-8, 14-15,17.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 26.
- Marc Miller. Merchant Prince (Game Designers Workshop, 1985), 34,37.
- Herb Petro. "Tech Level Expansion." Imperium Staple 07 (1986): 3.
- Loren Wiseman. "Twisting Tech Levels: A Traveller Variant." Challenge 31 (1987): 27.
- Marc Miller. Referee's Companion (Game Designers Workshop, 1988), 26-34.
- Geir Lanesskog. World Builder's Handbook (Mongoose Publishing, 2023), 58,83-86.Joe Fugate, J. Andrew Keith, Gary L. Thomas. World Builder's Handbook (Digest Group Publications, 1989), 58,83-86.
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 6-8,37.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), .
- David Burden. Pocket Empires (Imperium Games, 1997), 51-52,108.
- Leighton Piper. "Low Tech." Signal-GK 13 (1997): 30-31.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 94-95, 108-117.
- K. David Ladage, "Alternate Technological Paths", JTAS Online (2001)
- K. David Ladage, "Alternate Technologies II: Relativity", JTAS Online (2001)
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 378.
- Jeff Zeitlin. "An Analysis of Tech Levels." Freelance Traveller 012 (2010): 10-12.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 502-507.
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 223-237.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 19.
- ↑ Greg Porter. Emperor's Arsenal (Imperium Games, 1997), 51.