The Traveller's Handbook

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The Traveller's Handbook
T20 sm.jpg
Traveller's Handbook
Author Martin DoughertyHunter Gordon
Publisher QuikLink Interactive
Version Traveller D20
Edition 1st
Format Book (Hardcover)
Language English
Pages 448
Year Published 2002
Canonical Yes
Available from RPGNow
ISBN 1-55878-217-6

The Traveller's Handbook is a QuikLink Interactive product.

Description (Specifications)[edit]

Be who you want to be: T20 presents 16 character classes, from brash Ace Pilots to studious Academics; from tough Mercenaries to streetwise Merchants. Characters can develop a wide range of skills and feats, from Combat Engineering to Astrogation. They can even study the powers of the mind as a psionic adept!

Go where you like: Design worlds and whole star systems with the system generation rules; populate them with human and alien societies, animal life and natural hazards. The rules cover technology levels, social organization and the unpleasant consequences of hazards like vacuum exposure or radiation burns.

Meet Interesting People: Strange aliens and stranger humans are detailed as player and NPC races. Racial stats are presented, along with typical motivations and psychology for the various alien species. Aliens include the Vargr, Hivers, Wanderers and K'Kree, while the many human cultures include the Solomani, Vilani, Zhodani and Luriani people.

Fight deadly foes: The T20 combat system scales between starships, vehicles and personnel. Blast ships or ground targets with lasers and meson guns; battle it out with guns, grenades and hand weapons. Don powered armor or activate a nuclear damper for defense. T20 covers weapons ranging from crude clubs to gauss rifles and laser carbines, and even vehicle-mounted fusion guns.

Travel in style: Design, buy and operate a range of vehicles from steam locomotives to attack speeders. Trade among the stars aboard a Subsidized Merchant or captain a million-ton dreadnaught.

And there's more: The T20 system allows any style of science-fiction adventure to be created. The whole range of human (and alien) activities are covered: speculative trade, starship combat, carousing in starport taverns… if adventurers do it, it's in here. The Traveller's handbook also contains guidance on setting up and running a T20 game, awarding experience, and tailoring the campaign to the needs of the players. It also presents an introduction to the Official Traveller Universe.

Back cover blurb from the 2002 TRAVELLER20 The Traveller's Handbook.

Table of Contents[edit]

The Traveller's Handbook
Section Page/s
Kishimaa Downport or Bust! 6
Chapter 1: An Introduction to T20 12
Chapter 2: Characters 18
Chapter 3: Classes 34
Chapter 4: Skills 62
Chapter 5: Feats 100
Chapter 6: Final Details 114
Chapter 7: Prior History 120
Chapter 8: Combat 144
Chapter 9: Prestige Classes 180
Chapter 10: Psionics 186
Chapter 11: Technology and Equipment 194
Chapter 12: Design Sequences 223
Chapter 13: Standard Designs 280
Chapter 14: Travelling 340
Chapter 15: Starship Encounters 362
Chapter 16: Universe/Worlds Development 370
Chapter 17: Campaigns 404
Chapter 18: Traveller Adventures 412
Appendix I: Friends and Enemies 421
Appendix II: Glossary 426
Appendix III: Index 432
Character Sheet 436
Subsection Map 439
Star System Worksheet 440
World Worksheet 441
Open Game License 442

Library Data Entries (Public)[edit]

  1. Academic
  2. Animal
  3. Attack Speeder
  4. Culture
  5. Dreadnaught
  6. Equipment
  7. Foundation Fellowship
  8. Mercenary
  9. Merchant
  10. Nuclear Damper
  11. Official Traveller Universe (OTU)
  12. Pilot
  13. Power Armor
  14. Psion
  15. Psionics
  16. Science Academy
  17. Ship
  18. Society
  19. Starport Tavern
  20. Starship
  21. Star System
  22. Steam Locomotive
  23. Subsidized Merchant
  24. Technology
  25. Technology Level
  26. Vehicle
  27. Weapon
  28. World
  29. Zhunastu Prize

Library Data Entries (Automated)[edit]

Library data entries

Selected Equipment[edit]

  1. TBD

Selected Ships[edit]

  1. Free Trader
  2. Lab Ship
  3. Mercenary Cruiser
  4. Seeker
  5. Yacht

Selected Sophonts[edit]

Major Races:

  1. Aslan
  2. Droyne
  3. Hivers
  4. Human
  5. K'Kree
  6. Solomani
  7. Vargr
  8. Vilani
  9. Zhodani

Minor Races:

  1. Luriani
  2. Sydites
  3. Ursa
  4. Virushi
  5. Wanderers

Selected Vocations[edit]

Core Vocations:

  1. Academic
  2. Barbarian
  3. Belter
  4. Mercenary
  5. Merchant
  6. Noble
  7. Professional
  8. Rogue
  9. Traveller

Other Vocations:

  1. Ace Pilot
  2. Big Game Hunter
  3. Marine
  4. Sailor
  5. Scout
  6. Soldier
  7. TAS Field Reporter

Selected Weapons[edit]

  1. Club
  2. Fusion Gun
  3. Gauss Rifle
  4. Grenade
  5. Gun
  6. Hand Weapon
  7. Laser
  8. Laser Carbine
  9. Meson Gun

Meta-history & Background (Dossier)[edit]

The The Traveller's Handbook is a core book for Traveller D20.

  • The The Traveller's Handbook is the original and definitive science-fiction roleplaying game TRAVELLER is back for the d20 System! This huge 464-page rulebook contains everything you need to enhance your current d20 System based science-fiction campaign or design your own. Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller! Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere, do anything…

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Authors Martin J. Dougherty and Hunter Gordon
Adaptation and Rules for d20 system Hunter Gordon
Assistance Bruce Runnels, John Hemmert, Mike Jeff, Andy Lilly, and Marc Miller
Cover Art David Mattingly
Interior Art Steve Bryant, Paul Daly, Chad Fidler, Bryan Gibson, Jason Millet, and Allen Nunis
Character Sheet Design Patrick Murphy

External Link/s[edit]

Commentary & Data articles:




Other articles:


References & Contributions (Sources)[edit]

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