MCS class Mobile Asteroid Base

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MCS class Mobile Asteroid Base
Wiki Navy.png
Type: GF Mobile Asteroid Base
Agility 1
Also see Industrial Vessel
Architect Admiral Savage
Blueprint No
Canon No. Unpublished, non-canon fan design.
Cargo Unknown Tons
Cost MCrUnknown
Crew Unknown
Enlisted Unknown
Officers Unknown
EOS Still in active service.
Era 1105
Hardpoints 10,000
Hull Buffered Planetoid Hull
Illustration No
IOC Unknown
Jump J-2
Maneuver 1 G
Manufacturer Mark Cylo Shipyard
Marines Unknown
Model Model/9 fib
Origin Third Imperium
Passengers 0 High/Med 0 Low
Reference Fan: Admiral Savage
Size 10,000,000 Tons
Size-cat WCS
Streamlining Unstreamlined Hull
Tech Level TL–14
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The MCS class Mobile Asteroid Base is a ultraheavy starship.

Description (Specifications)[edit]

Mark Cylo Shipyard, Inc
“300 yrs of decommissioning expertise in Corridor”

MCS Overview Thought lost in the Vargr Wars this buffered planetoid was utilized to eliminate the unwanted. A huge maul allowed the ingestion of any vessel and release of parts for re-use. Whether melting bulk materials like wiring to manageable quantities or moving to a release of building blocks to supplement the repair of other ships in the line. The MCS business was outsourced from the Imperial Navy with intentions of keeping the navy focused on its core responsibilities.

MCS had advantages over other decommissioning facilities with dirt side or orbital structures. The MCS Asteroid had the benefits of being within a hollowed planetoid. MCS kept a low successful profile getting some of the less glamorous but profitable work. Originally, it had taken 50 years to fully hollow out and build the initial facility. At the beginning of the Imperial Rebellion, MCS had the ability to address 20 capital ships at one time and accepted indirect non-navy contracts for system fleets and corporate defense vessels, as well. Mark Cylo had originally had a dirt side facility when Depot Corridor opened. Years after his son Anthony build the asteroid originally intended as an orbital facility.

An early version of the 10 million ton mobile base MCS Asteroid had several cost effective cutbacks. No jump drive was installed and minimal defenses. The asteroid was chosen for its dense outer material and large cavernous Maul. Extensive drilling was minimal for such a large scale project.

  • 100 single sand caster popup turrets
  • 10 beam laser popup turrets
  • 10 life boat shuttles and owners 200t yacht (missing)
  • 1 G maneuver
  • Stateroom Accommodations for 1000 (max 2000)
  • Capacity 6 million tons of shipping in 3 bays (1 – 4 million ton and 2 – 1 million ton bays.)

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew TBD crew.
3. Performance Propulsion:
  • Jump-TBD
  • TBD-G acceleration
  • Power Plant-TBD
  • TBD-EPs
  • Agility-TBD
4. Electronics Model/TBD fib ship computer.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
7. Defenses Defensive Equipment:
8. Craft / Drones TBD
9. Fuel Treatment TBD
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks Other Equipment:

History & Background (Dossier)[edit]

No information yet available.

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Warship - Battleship:

  1. Type B class Battleship
    1. TBD class Battleship

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.