Hull

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Hull-A-Airframe-THUMB-T5-Core-Rules 01-June-2019b.jpg

The Hull is the main body of a ship, boat, or other vessel type. [1]

  • It contains the superstructure, frame, skeleton, and internal structure among other terms.
  • It is often called a fuselage, airframe, or chassis on smallcraft or vehicles.
  • Hulls have several primary characteristics (specifications) of hull shape, structure, streamlining as well as several other minor ones.
  • Some hulls are built as Tail-sitters. A tail-sitter or tailsitter is a type of VTOL craft that takes off and lands on its tail, then tilts horizontally for forward flight.
  • It is the major location of Ship Equipment.
  • Hulls are commonly divided into two major sections, the Main Compartment and Engineering Compartment.

Description (Specifications)[edit]

Hulls or fuselages are the skeletons, internal structures, and other core structural features of a craft capable of atmospheric flight, spaceflight, or starflight. [1]

Hulls are identified by their mass displacement, expressed in tons of displaced liquid hydrogen. When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. Standard hulls are available at reduced prices and construction times. Any other hull must be produced on a custom basis. Hulls vary in their requirements for drives and power plants based on tonnage. [1]

The CBPUSAL-7 Hull Series are considered the seven basic known hull types. All other hull variations are considered subtype variations. Certain streamlining configurations are associated with each of the seven hull types, but variations are possible among un-streamlined, partially streamlined, and fully streamlined orientations among other possibilities.

Hull Primary Characteristics[edit]

  1. Hull Shape (Hull Configuration)
    1. Cluster Hull (consisting of linked subhulls and pods)
      1. Close Structure Hull
      2. Dispersed Structure Hull
      3. Distributed Structure Hull
      4. Irregular Structure Hull
      5. Open Frame Hull
    2. Braced Cluster Hull (consisting of linked subhulls and pods, able to withstand acceleration and gravity wells)
      1. Braced Hull
      2. Oreo Pattern Hull
    3. Planetoid Hull
      1. Buffered Planetoid Hull
    4. Unstreamlined Hull
      1. Box Hull
      2. Cube Hull
      3. Slab Hull
    5. Streamlined Hull
      1. Cone Hull
      2. Cylinder Hull
      3. Needle Hull
      4. Ring Hull
      5. Sphere Hull
    6. Wedge Hull
      1. Cylinder Hull
      2. Needle Hull
      3. Slab Hull
    7. Lifting Body Hull
      1. Disk Hull
      2. Dome Hull
      3. Flattened Sphere Hull
      4. Saucer Hull
  2. Hull Structure
  3. Hull Streamlining
    1. Partially Streamlined Hull
    2. Streamlined Hull
    3. Unstreamlined Hull

Hull Explication[edit]

The Hull: Hulls are identified by their mass displacement, expressed in tons. As a rough guide, one ton equals fourteen cubic meters (the volume of one ton of liquid hydrogen and its tank structure). When hulls are constructed, they are divided into an engineering section for the drives and the main compartment for everything else. All drives and power plants must be located in the engineering section, and only drives and power plants may be placed in that section. All other ship components, including fuel, cargo hold, living space, and computer must be located in the main compartment. [2]

There are seven standard hulls which are available at reduced prices and construction times. Any other hull must be produced on a custom basis at a cost of MCr0.1 per ton with a minimum price MCr20. Construction (or build) times for custom hulls can often be much longer than standard hull construction. Hulls vary in their requirements for drives and power plants based on tonnage. [2]

Any specific drive will be less efficient as the tonnage it must drive increases. There are twenty-four standard drive types, identified by the letters A through Z (omitting I and O to avoid confusion). Also listed are various tonnage levels for hulls; any tonnage which exceeds a listed level should be read at the next higher level. Correlating hull size with drive letter indicates drive potential. For maneuver drives, this potential is the G’s of acceleration available. For jump drives, the potential is the jump number (Jn), or jump range in parsecs. For power plants, it is power plant rating (Pn). For example, a 200-ton hull equipped with maneuver drive-A can produce 1-G acceleration; an 800-ton hull equipped with jump drive-K can produce jump-2. [2]

A ship’s hull is broadly composed of two sections:

  1. Engineering Compartment / Section
  2. Main Compartment / Section

Image Repository[edit]

CBPUSAL-7 Function Designation
C B P U S A L
Hull-Form-C-Cluster T5-Core-Rules 01-June-2019a.jpg Hull-Form-B-Braced-Cluster-T5-Core-Rules 01-June-2019a.jpg Hull-Form-P-Planetoid-T5-Core-Rules 01-June-2019a.jpg Hull-Form-U-Unstreamlined-T5-Core-Rules 01-June-2019a.jpg Hull-Form-S-Streamlined-T5-Core-Rules 01-June-2019a.jpg Hull-Form-A-Airframe-T5-Core-Rules 01-June-2019a.jpg Hull-Form-L-Lifting-Body-T5-Core-Rules 01-June-2019a.jpg
CBPUSAL-7 Function Designation
Image Code Hull Primary Environment Streamlining Subtypes Remarks (Synopsis)
Hull-C-Cluster-THUMB T5-Core-Rules 01-June-2019b.jpg C Cluster Hull Spacecraft / Vacuum Unstreamlined Hull or Partially Streamlined Hull Cluster Hull Simple spacecraft hull suited to cargo transport.
Hull-B-Braced-Cluster-THUMB-T5-Core-Rules 01-June-2019b.jpg B Braced Cluster Hull Spacecraft / Vacuum Unstreamlined Hull or Partially Streamlined Hull Braced Cluster Hull Intermediate complexity spacecraft hull suited to cargo transport at increased acceleration rates.
Hull-P-Planetoid-THUMB-T5-Core-Rules 01-June-2019b.jpg P Planetoid Hull Spacecraft / Vacuum Unstreamlined Hull or Partially Streamlined Hull Planetoid Hull Simple complexity hull with advantages in durability and readily available.
Hull-U-Unstreamlined-THUMB-T5-Core-Rules 01-June-2019b.jpg U Unstreamlined Hull Spacecraft / Vacuum Unstreamlined Hull or Partially Streamlined Hull Box Hull Simplest spacecraft hull. Very basic, simple, and enduring.
Hull-S-Streamlined-THUMB-T5-Core-Rules 01-June-2019b.jpg S Streamlined Hull Interface Craft / Atmosphere Streamlined Hull Cone Hull Complex hull. Minimizes atmospheric drag. Also available as a Partially Streamlined Hull.
Hull-A-Airframe-THUMB-T5-Core-Rules 01-June-2019b.jpg A Airframe Hull Interface Craft / Atmosphere Streamlined Hull Wedge Hull Intermediate complexity hull. Increased atmospheric maneuverability. Also available as a Partially Streamlined Hull.
Hull-L-Lifting-Body-THUMB-T5-Core-Rules 01-June-2019b.jpg L Lifting Body Hull Interface Craft / Atmosphere Streamlined Hull Flattened Sphere Hull Very complex hull. Best lift capabilities. Also available as a Partially Streamlined Hull.

NOTES: Hulls are not limited in application. It is possible to build hulls across a variety of applications and characteristics. Hull terminology is often duplicative with semantic overlap.

Physical Structure (Surface)[edit]

Secondary Hull Characteristic:

Configuration (Shape)[edit]

Primary Hull Shape Characteristic:

  1. Hull Shape
    1. Cluster Hull (consisting of linked subhulls and pods)
      1. Close Structure Hull
      2. Dispersed Structure Hull
      3. Distributed Structure Hull
      4. Irregular Structure Hull
      5. Open Frame Hull
    2. Braced Cluster Hull (consisting of linked subhulls and pods, able to withstand acceleration and gravity wells)
      1. Braced Hull
      2. Oreo Pattern Hull
    3. Planetoid Hull
      1. Buffered Planetoid Hull
    4. Unstreamlined Hull
      1. Box Hull
      2. Cube Hull
      3. Slab Hull
    5. Streamlined Hull
      1. Cone Hull
      2. Cylinder Hull
      3. Needle Hull
      4. Ring Hull
      5. Sphere Hull
    6. Wedge Hull
      1. Cylinder Hull
      2. Needle Hull
      3. Slab Hull
    7. Lifting Body Hull
      1. Disk Hull
      2. Dome Hull
      3. Flattened Sphere Hull
      4. Saucer Hull

Streamlining (Aerodynamics)[edit]

Primary Hull Characteristic: Streamlining may be inherent to the configuration, or it may be an applied design feature:

Fuels Scoops[edit]

A hull may be additionally equipped for wilderness refuelling with:

Aircraft hulls may be equipped with intakes for various engine types for atmospheric flight.

Hull Materials / Hull Armor (Defensive Frame)[edit]

Secondary Hull Characteristic:

Primary structural material: Hull Armor & Materials
Type TL Remarks
Iron TL-3 Iron is a common and relatively hard metal armor used by many TL:1-3 and some later vehicles.
Steel TL-4 Steel armor is the next step of hardened metal armor used by TL:4-6 vehicles.
Hard Steel TL-5 ALLOYS. Hardened steels are a marked improvement over previous armors and give military and engineering advantages.
Light Alloys TL-6 ALLOYS.
Aluminum TL-6 ALLOYS.
Titanium Alloy TL-7 ALLOYS.
Light Composite TL-7 NON-POLYMER COMPOSITES. Includes Boron Carbide, Graphite, et al.
Enhanced Alloys TL-8 ALLOYS. Also known as Modified Light Alloys.
GENERIC / BASIC ARMOR PLATE.
Composite Laminate TL-8 NON-POLYMER COMPOSITES. Composed of composite matrices of metal/ceramic armors.
Polymer Laminate TL-8 POLYMER TECHNOLOGY. Self-Repairing/Healing.
Light Ceramic Composite TL-9 NON-POLYMER COMPOSITES. Light-weight matrices of composite metal/ceramic armors.
Generic Polymer TL-10 POLYMER TECHNOLOGY. Self-Repairing/Healing.
Also called Enhanced Polymer Laminate.
TRANSPEX TL-10 NON-POLYMER COMPOSITES. Transparent high strength material used in hull sections.
Dense TL-10 DENSE TECHNOLOGY: Reinforced-Bond Crystaliron.
Crystaliron TL-11 CRYSTALIRON COMPOSITE ALLOY TECHNOLOGY: Crystaliron Composite.
Formed of perfectly grown metallic crystal-lattices with controlled evenly-spaced impurities in zero-g environment.
Advanced Polymer Composite TL-12 POLYMER TECHNOLOGY. Self-Repairing/Healing.
Also known as Advanced Composite.
Kinetic TL-12 DENSE TECHNOLOGY: Also known as Alternate Modified Dense.
Reactive armor that actively deflects projectiles.
Early Superdense TL-12 DENSE TECHNOLOGY: Also called Enhanced Dense.
Armor that has had its Molecular bonds partially collapsed.
Basic Superdense TL-13 DENSE TECHNOLOGY: Also called Advanced Dense.
LiteMetal TL-13 CRYSTALIRON COMPOSITE ALLOY TECHNOLOGY: Also known as Enhanced Crystaliron Composite.
Bonded Polymer TL-14 POLYMER TECHNOLOGY. Self-Repairing/Healing.
Generic Superdense TL-14 DENSE TECHNOLOGY: Also called Ultimate Dense or Early Bonded Superdense.
Bonded Superdense TL-15 DENSE TECHNOLOGY. Also known as Improved Superdense.
Armor that has had its molecular bonds partially collapsed and reinforced via electroweak micro-dampers.
VLiteMetal TL-15 CRYSTALIRON COMPOSITE ALLOY TECHNOLOGY: Also known as Ultimate Crystaliron Composite.
HullMetal TL-16 DENSE TECHNOLOGY: "Advanced Superdense".
Also known as "Molecular Bonded Armor" or Enhanced Bonded Superdense or Ultimate Kinetic Armor.
Coherent Superdense TL-17 DENSE TECHNOLOGY: "Ultimate Superdense".
Also known as Advanced Bonded Superdense or "Enhanced Molecular Bonded Armor".
Reactively-polarized Bonded Superdense.
Matrix TL-17 CRYSTALIRON COMPOSITE ALLOY TECHNOLOGY: Collapsed Crystalline Matrix.
OPTIONS:
Charged Armor various Option for metallic armors at armor base-TL "+6".
Polarization/charging of armor via external power input doubles armor protection.
ALTERNATE:
Organic Armor Various Organic armor is difficult to categorize by TL and comes in a vast variety of forms and effective levels of sophistication. It includes Chitin (TL-8), Keratin (TL-10), and Geneered (TL-17) among others. "Standard" Organic Armor is typically about TL-12. Organic Armor is typically Self-Regenerating.
Future Armor TL:19-21+ No one knows what may come, but futurologists are guessing...

Speculative: Hydrogen Armor; Strange Armor

Armor:

  • Compartmentalization
  • Electrostatic armor
  • Hull plating
  • Inherent armor (Planetoid Hulls)
  • Reactive armor
  • Reflec coating
  • Structural bracing

Additional Features (Accoutrements)[edit]

Secondary Hull Characteristic:

  • Exterior Windows
  • Heat Shielding
  • Non-electronic masking methods
  • Radiation Shielding
  • Stealth coatings
  • Surface finish (color scheme), markings, and logos

History & Background (Dossier)[edit]

Hulls are a vital part of any large, complex technological transportation conveyance. they range from the earliest found materials to massively processed materials such as smelted metals, alloys, polymers, composites, ceramics, nano-materials, and more. And despite the many different materials, the basic engineering principles and vehicles and vessel construction have changed very little over thousands of years. [1]

Technological Overview of Hull Development[edit]

Unpowered aircraft using floaters or harnessed flying creatures typically become available to sophonts in the TL:1-3 epoch.

At higher technological epochs, more advanced forms of starflight become theoretically possible including trans-universal or trans-brane transportation to multiverses. Some believe that chronotaxis or time travel may become routinely available in the far future.

Expected Tech Epoch Transitions[edit]

Airflight:

Transatmospheric Flight:

Spaceflight & Starflight:

CBPUSAL Function Designation Streamlining Spectrum[edit]

The Imperial Ship Builders Association (ISBA) qualifies modern naval hulls across this spectrum:

  1. C. Cluster. An accumulation of compartments.
  2. B. Braced Cluster. Structured for higher acceleration.
  3. P. Planetoid. A hollowed nickel-iron asteroid.
  4. U. Unstreamlined. Protrusions increase drag.
  5. S. Streamlined. Cowlings and fairings decrease drag.
  6. A. Airframe. Winged for performance in atmosphere.
  7. L. Lifting Body. Radically streamlined lifting-surfaces.

See also[edit]

Library Data Referral Tree[edit]

Please see the following AAB Library Data articles for more information:
Ship Design:

Naval ship construction[edit]

References[edit]

This article has metadata.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. 1.0 1.1 1.2 1.3 Information provided to the library by Maksim-Smelchak
  2. 2.0 2.1 2.2 Marc Miller. Starships (Game Designers Workshop, 1977), 13.