Starships
Starships | |||
---|---|---|---|
![]() Classic Traveller Book 2 | |||
Author | Marc Miller | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Edition | 1st | ||
Format | LBB (Digest) | ||
Language | English | ||
Pages | 48 | ||
Year Published | 1977 | ||
Canonical | Yes | ||
Available from | DriveThru RPG | ||
Also See | Starship | ||
TBD |
Book 2 Starships is a Game Designers Workshop product.
- It is a primary rules source book, a core book, designed for Classic Traveller.
- This book has errata for the 1977 and 1981 editions:
Description (Specifications)[edit]
Travellers travel. They move between worlds as well as on their surfaces. The distances such travel covers may be interplanetary or interstellar in scale. It details interstellar travel and starships for Classic Traveller.
Book 2 contains details on starships. Players can travel on them using the basic transportation rules, and may find it interesting to engage in trade and commerce in order to make some money. Later, they will become involved in ship design and construction. [1]
- One can find more information here: Starships/Content
Table of Contents[edit]
Classic Traveller Book 2 Starships | |
---|---|
Section | Page/s |
Travelling | 1 |
Starship Economics | 5 |
Starship Construction | 9 |
Starship Combat | 22 |
Drugs | 38 |
Experience | 40 |
Trade and Commerce | 42 |
Library Data Entries (Public)[edit]
- Beam Laser [2]
- Computer Software [3]
- High Passage [4]
- Jump Drive [5]
- Low Lottery [6]
- Low Passage [6]
- Megacredit [7]
- Mail Vault
- Maneuver Drive [8]
- Middle Passage [9]
- Misjump [10]
- Missile Rack [2]
- Naval Architecture
- Power Plant [11]
- Pulse Laser [2]
- Sandcaster [2]
- Ship Fuel [10]
- Ship’s Computer [3]
- Ship's Papers
- Terra [12]
- The Travellers' Aid Society AKA TAS [6]
- Working Passage [6]
Library Data Entries (Automated)[edit]
Selected Drugs (Pharmaceuticals)[edit]
- Anagathic Drug [13]
- Combat Drug [13]
- Fast Antidote Drug
- Fast Drug [13]
- Medical Drug [13]
- Medical Slow Drug
- Psi-Booster Drug [14]
- Psi-Double Drug [14]
- Psi-Special Drug [14]
- Slow Antidote Drug
- Slow Drug [13]
- Truth Drug [13]
Selected Equipment (Ship)[edit]
- Beam Laser [2]
- Computer Software [3]
- Fire Control Computer
- Fuel Purification Plant
- Fuel Scoops [15]
- Grav Plate
- Hardpoint
- Inertial Compensator
- Jump Drive [16]
- Mail Vault
- Maneuver Drive [17]
- Missile Rack [2]
- Power Plant [18]
- Pulse Laser [2]
- Sandcaster [2]
- Ship Fuel [10]
- Ship’s Computer [3]
- Ship Sensor Suite
- Turret
Selected Form/s & Terms[edit]
Forms:
Selected Organizations[edit]
- Corporate Bank
- Travellers' Aid Society [6]
- World-State Government
Selected Computer Programs[edit]
Offensive Programs:
- Double Fire Program [3]
- Gunner Program [3]
- Launch Program [3]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
Defensive Programs:
- Anti-Missile Program [3]
- Auto/Evade Program [3]
- ECM Program [3]
- Maneuver/Evade Program [3]
- Return Fire Program [3]
Routine Programs:
- Anti-hijack Program [20]
- Generate Program [20]
- Jump Program [3]
- Library Program [3]
- Maneuver Program [3]
- Navigation Program [20]
Selected Ship Types[edit]
- Type A class Free Trader
- Type C class Mercenary Cruiser AKA Broadsword class Mercenary Cruiser
- Type M class Subsidized Liner
- Type R class Subsidized Merchant
- Type S class Scout/Courier
- Type T class Patrol Ship AKA Type T class Patrol Cruiser AKA Type TP class Patrol Cruiser
- Type Y class Yacht
Selected Smallcraft Types[edit]
- Cutter (50-ton)
- Fighter (10-ton)
- Launch (20-ton)
- Pinnace (40-ton)
- Ship's Boat (30-ton)
- Shuttle (95-ton)
- Slow Boat (30-ton)
- Slow Pinnace (40-ton)
Selected Technology[edit]
Selected Vehicles[edit]
Selected Worlds[edit]
Meta-history & Background (Dossier)[edit]
Classic Traveller Books 1 through 3 provided the cornerstone for all future Traveller publications.
- Books 1, 2, and 3 came together to provide a great, well-developed sci-fi RPG.
The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included.
The original 1977 release of Traveller contained three books – Characters and Combat, Starships, and Worlds and Adventures. This set of rules contains everything needed to play Traveller. However, in 1981, GDW took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in Book 4 – Mercenary for the original 1977 edition.
This cleaned up "second edition" would be used for producing The Traveller Book in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the Official Traveller Universe (OTU). Some additional rules did slip into The Traveller Book that appear nowhere else.
Finally, in 1983, GDW released Starter Traveller, intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, Starter Traveller uses the 1981 edition rules.
Finally, other minor Classic Traveller rules appeared in other releases (notably Mayday, Snapshot, and the Alien Modules) which some referees and players of the Classic Traveller rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of FFE's The Classic Books 0 - 8 to give them access to these lost rules not available in the Classic Reprints collection. [23]
Credits (Primary Sources)[edit]
Credits (Primary Sources) | |
---|---|
Credit | Authors & Contributors |
Original Concept and General Game Design | Marc Miller |
Supplemental Design | Frank Chadwick, John Harshman, Loren Wiseman, Darryl Hany |
Playtesting | Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Po, David MacDonald, and Wayne Roth |
Art Direction | Paul R. Banner |
Publisher | Game Designers' Workshop |
External Link/s[edit]
COMMENTARY & DATA ARTICLES:
- EXTERNAL LINK: RPG GEEK Entry
- EXTERNAL LINK: RPG NET Entry
- EXTERNAL LINK: Library Thing Classic Traveller
- EXTERNAL LINK: Beyond Book 2: Expanding the Basic Classic Traveller Starship Design System
- EXTERNAL LINK: Illustrations of Classic Traveller Starships
REVIEWS:
- EXTERNAL LINK: Interstellar Overdrive: Starship Design In Classic Traveller
- EXTERNAL LINK: TRAVELLER: Out of the Box–“Book 2 Starship combat is not a tactical game. It is a resource management game.”
- EXTERNAL LINK: Travelling Heavy
- EXTERNAL LINK: Classic Traveller Ship Builder
- EXTERNAL LINK: All kinds of good ship stuff from Peter Trevor
Other Articles:
- EXTERNAL LINK: None
References & Contributions (Sources)[edit]
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Marc Miller. Starships (Game Designers Workshop, 1977), 16.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 4.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 5, 7, 10, 13-15, 20, 22.
- ↑ 6.0 6.1 6.2 6.3 6.4 Marc Miller. Starships (Game Designers Workshop, 1977), 5.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 7.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 7, 14, 21-22, 28-29.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 4-5.
- ↑ 10.0 10.1 10.2 Marc Miller. Starships (Game Designers Workshop, 1977), 6.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 7, 14, 16, 22.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 37.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Marc Miller. Starships (Game Designers Workshop, 1977), 44-45.
- ↑ 14.0 14.1 14.2 Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 45.Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 45.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 15.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 5, 7, 10, 13-15, 20, 22.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 7, 14, 21-22, 28-29.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 7, 14, 16, 22.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 21, 24-25.
- ↑ 20.0 20.1 20.2 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ 21.0 21.1 21.2 21.3 21.4 Marc Miller. Starships (Game Designers Workshop, 1977), 23.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 37.
- ↑ Don McKinney. Lost Rules of Traveller (Far Future Enterprises, 2010), 2.