Gunner Program
The Gunner Program is designed to achieve accurate fire from shipboard weaponry. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship's Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.
- Gunner interact interfaces the expertise of the gunner in a specific turret to the hit probability of those shipboard weapons hitting the target.
- The expertise of the gunner contributes to the accuracy of the shipboard weaponry.
- While most systems are designed to work in conjunction with a sophont gunner, the Fire Control Program (q.v.) and Virtual Gunner Program (below) allow fully automated weapons systems.
The Gunner Program is a specialist form of the generic Expert Program and can be mimicked by using Expert(Gunnery).[2]
The Virtual Gunner Program[3] allows the Ship's Computer to act as if it were a Gunner (or multiple Gunners).
(Users of the Virtual Gunner Program are reminded that "accidental" discharge causing damage to another's person or property is potentially liable to a civil action for damages and/or criminal charges - See Imperial Law).
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [4]
- Double Fire Program [5]
- Fire Control Program [6]
- Gunner Program [5]
- Launch Program [5]
- Launch Solution Program [7]
- Multi-target Program [5]
- Predict Program [5]
- Select Program [5]
- Target Program [5]
- Virtual Gunner Program [7]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 7.0 7.1 7.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.