Select Program

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Target-Program-WH-Keith-CT-Starter-Trav-Pg-40 03-July-2018a.jpg

The Select Program is designed to allow specific, targeted weapon fire, albeit with some drawbacks. [1]

Description (Specifications)[edit]

Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels.

  • Select allows a gunner to attempt to choose the part of the target ship he hits. Select-1 and Select-2 increases accuracy against several targets within a designated area, but decreases overall accuracy against the probability of hitting a single target. [2]
  • However, they allow a gunner a one-third chance of hitting the exact area of the target he chooses, if the weapon does hit.

Selected Computer Programs[edit]

Offensive Programs:

History & Background (Dossier)[edit]

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [10]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [11]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [12]

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. An unpublished factoid written by Maksim-Smelchak
  2. An unpublished factoid written by Maksim-Smelchak
  3. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  4. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  5. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  7. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  8. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  9. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  10. An unpublished factoid written by Maksim-Smelchak
  11. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  12. Marc Miller. Starships (Game Designers Workshop, 1977), 38.