Electronic Warfare Program
The Electronic Warfare Program is designed to aid the Electronic Warfare officers in using Electronic Warfare Systems. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
While most Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels during physical warfare, the Electronic Warfare Program is used in Electronic Warfare to penetrate the enemy's sensor data and prevent its operation or degrade or subvert its performance.
n.b. for an Electronic Warfare Program to work, the computer operating the Electronic Warfare Program must have an open and unrestricted access to the active emissions system able to affect the target sensors.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [1]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [1]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [6]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [7]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Citation Missing - High Guard
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ An unpublished factoid written by Maksim-Smelchak
- ↑ Citation Missing - {{{name}}}
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.