Intrusion Program
The Intrusion Program is designed to allow entry into a target computer system. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)[edit]
While most Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels during physical warfare, the Intrusion Program is used in Information Warfare to penetrate the enemy's computer and observe its operation or degrade or subvert its performance.
n.b. for an Intrusion Program to work, the computer operating the Intrusion Program must have an open and unrestricted communications channel to the target computer.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [5]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [1]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 5.0 5.1 5.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ An unpublished factoid written by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.