Expert Program
The Expert Program is designed to allow a computer to provide expertise in any one of a number of areas
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Expert Program are designed to allow a computer to mimic skills. A Sophont using an expert system for a specific subject may interact with that system as if the computer were an expert in the field. The computer gives advice only, it cannot act. It will respond to questions, it will not formulate questions except as part of gathering data to answer a specific query.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
Defensive Programs:
- Anti-Missile Program [2]
- Auto/Evade Program [2][3]
- ECM Program [2]
- Maneuver/Evade Program [2]
- Return Fire Program [2]
- Point Defence Program [4]
- Screen Optimiser Program [4]
Other Programs:
- Agent Program [5]
- Auto-Repair Program [3]
- Battle System Program [1]
- Conscious Intelligence Program [4]
- Expert Program [5]
- Intellect Program [5]
- Interface Program [5]
- Medic Program [7]
- Translator Program [5]
- Virtual Mining Program [8]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [2]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [2]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ 3.0 3.1 3.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Information provided to the library by Maksim-Smelchak
