Auto/Evade Program
The Auto/Evade Program is designed to allow a ship to use evasive maneauver to avoid enemy weapon fire. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
Defensive programs are used to protect a starship against enemy action.
- Auto/evade is a series of six programs, similar to the maneuver/evade program series except less capable, which automatically produce minor movement for a ship, thus reducing the chances of the ship being hit by enemy weapons fire.
- Pilot expertise enhances the effectiveness of the program.
- In addition, these programs allow the use of the maneuver drive as required, in lieu of the normal maneuver program.
- The Maneuver/Evade Program performs a similar function, and is generally considered more effective. [2]
Selected Computer Programs[edit]
Defensive Programs:
- Anti-Missile Program [3]
- Auto/Evade Program [3][4]
- ECM Program [3]
- Maneuver/Evade Program [3]
- Return Fire Program [3]
- Point Defence Program [5]
- Screen Optimiser Program [5]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]
References & Contributors (Sources)[edit]
- Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 10, 13, 32, 38-39.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 3.0 3.1 3.2 3.3 3.4 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 5.0 5.1 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 39.
- ↑ 7.0 7.1 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.