Point Defence Program
The Point Defence Program is designed to allow one vessel to provide point defence fire to protect a second vessel[1].
- This is a program, a kind of computer software.
- It is designed to be used with a Ship’s Computer, although it could be used with other kinds of computers as well.
Description (Specifications)[edit]
While any ship with a laser turret can engage in point defence fire on its own behalf, the computing power needed to do so on behalf of another vessel is staggering - So much so that it is only possible when the two ships are close together. The Point Defence Program is designed to undertake those calculations to aid a Gunner.
Selected Computer Programs[edit]
Offensive Programs:
- Advanced Fire Control Program [2]
- Double Fire Program [3]
- Fire Control Program [4]
- Gunner Program [3]
- Launch Program [3]
- Launch Solution Program [1]
- Multi-target Program [3]
- Predict Program [3]
- Select Program [3]
- Target Program [3]
- Virtual Gunner Program [1]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [6]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [7]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 Citation Missing - High Guard
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ An unpublished factoid written by Maksim-Smelchak
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.