Interface Program
The Interface Program is designed to allow a computer to communicate with its users
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Interface Programs are designed to allow a computer to communicate with its users. A Sophont using a computer for any job will find it formidably difficult to do so with no operating interface (although expertise in computer languages will help). These are generally of two types: The standard, basic, visual version with keyboard; and a more advanced, voice-activated/talking interactive version. The Interface Program will use one specific language: if another language is required, a Translator Program will be needed, or the interface will need to be replaced.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
{{Sources | Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
| Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ An unpublished factoid written by Maksim-Smelchak
- ↑ 8.0 8.1 Marc Miller. Starships (Game Designers Workshop, 1977), 38.