Virtual Mining Program
The Virtual Mining Program allows computing power to be rented to outside bodies on a second by second basis.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
The Virtual Mining Program allows computing power to be rented to outside bodies on a second by second basis. This allows huge networks of computers to be constructed to execute enormously complex computing and maths questions at a relatively modest cost. They will provide an income while in use.
n.b. The security implications of running (or being able to run) this software are often overlooked by the users in their rush for cash.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 8.0 8.1 Marc Miller. Starships (Game Designers Workshop, 1977), 38.