Mariner class Frame Carrier
|Mariner class Frame Carrier|
Distant Fringe vessel.
|Type: TV Frame Carrier|
|Also see||Ship Transporter|
|Canon||No. Unpublished, non-canon fan design.|
|Cost|| MCr29516.775 (base)|
|EOS||Still in active service.|
|Hull||Dispersed Structure Hull|
|Passengers||47 High/Med 60 Low|
|Reference||Fan: Ade Stewart|
|Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.|
The Mariner class Frame Carrier is a mercantile starship.
- It is a civilian ship and a Transport.
- The vessel is a TL-11 design.
- Please also see: Ships of the Distant Fringe.
The Mariner class Frame Carrier is a very large commercial Transport occasionally encountered along Star Lanes within the Distant Fringe region. It is classified as a Bulk Cargo Carrier and is constructed as a conventional design. Similar designs have been in use from the time the Distant Fringe was first settled.
- It carries some armament and a light defensive suite.
- It carries no subcraft nor drones.
- It has a # sophont crew and # marines.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. 
|Basic Ship Characteristics |
|1.||Tonnage / Hull|| The Frame Carrier is constructed using a 90,000 dTon hull built in a dispersed structure configuration. The hull is unstreamlined and has no capability to perform atmospheric operations.
The ship consists of two major sections: the main hull, containing all of the major components, and the load arms, a variable geometry framework that can be adjusted to fit around unusually shaped or very large cargoes, such as spacecraft.
|2.||Crew|| Total Crew Complement: 441
There are 290 Staterooms.
There are 60 Low Berths. These are tended by the vessel's medical staff, assisted by properly trained stewards.
|3.||Performance|| The vessel mounts a DeVoss-type Jump-2 drive, a Maneuver-1 drive, and a Power Plant-2, giving performance of Jump-2, 1-G acceleration, and producing 1,800 Energy Points. The ship has an agility rating of 0 and an emergency agility of 1. The internal fuel tankage is sufficient for one Jump-2 and gives the power plant 4 weeks duration.
|4.||Electronics||Adjacent to the bridge is a Model/5 Computer: the vessel has a backup Model/5 Computer.|
|6.||Armament||The normal weapons fit-out for a Frame Carrier is:|
|7.||Defenses|| The hull is unarmored.
The vessel is not fitted with screens or other passive defensive systems.
|9.||Fuel Treatment||The vessel has internal fuel tankage of 19,800 dTons.|
|10.||Cost||The basic cost of the vessel, complete with its complement of subcraft, is MCr29,516.775.|
|11.||Construction Time|| 205 weeks (52 months) as standard.
|12.||Comments||The total cargo capacity amounts to 56,000 dTons.|
- Vessels of this type may be employed in the Recovery Trade.
The Frame Carrier is capable of carrying "overburden" cargos: a payload of up to 65,000 dTons. The major limiting factor on overburdening a vessel is the capability of the ship's model/5 computer. If the total displacement tonnage of the vessel, including its overburden cargo, is 100,000 dTons or more, the computer cannot perform the calculations necessary to initiate a jump transition.
- The overburden payload increases the ship's displacement tonnage – to an upper limit of 100,000 dTons – but any degree of overburdening reduces its performance to jump-1 and 0.5G acceleration.
- The payload must be fully contained within the variable geometry arms.
- The practice of overburdening a ship places extreme stresses and strains on the internal equipment and dramatically increases the chances of a catastrophic failure.
Class Naming Practice/s & Peculiarities
Different examples of the design are known by many different names but all have very similar performance characteristics and capabilities.
Selected Variant Types & Classes
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science