Freshwater class Tanker

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Freshwater class Tanker
Type: RG Tanker
Category BCS
Size 5,000 Tons
Hull Configuration Cone Hull
Streamlining Streamlined Hull
Tech Level TL–12
Engineering
Computer Model/3
Jump J-3
Maneuver 2 G
Fuel Treatment Scoops, Purifier
Armaments
Hardpoints 50
Accommodations
Staterooms 30
Personnel
Crew 47
    Officers 11
    Enlisted 36
    Pilots 4
High/Mid Passengers 0
Payload
Cargo 30 Tons
Fuel tank 3,450 Tons
Carried craft 2 10t launches
Special features 40t hanger
Construction
Construction Time 27 Months
Origin Third Imperium
Price
Cost MCr3,081.162
Architect fee MCr38.392
Statistics
Universal Ship Profile RG-E232332-090000-60000-0
Images
Blueprint No
Illustration Yes
Source
Canon Unpublished, fan design
Designer Ade Stewart
Design System High Guard
Era 1105
Reference Fan: Ade Stewart

The Freshwater class Tanker is a TL–12 Tanker.

Description[edit]

The Freshwater class is a tanker vessel. It collects and refines hydrogen fuel and either transports it to a starport or provides it directly to another vessel.

These large and generally grubby ships may be encountered almost anywhere. Their outer skins become stained and darkened by trace chemicals while skimming gas giant atmospheres and they frequently exhibit dents and scrapes resulting from poor maneuvering while vessels are coming alongside to refuel. Commercial tankers may serve an organization, supporting its operational craft and providing them with refined fuel on demand, or may operate as independent gas traders, selling fuel directly from their tanks, particularly in systems with starports that do not provide local refuelling facilities. Military tankers will generally be accompanied by at least one escort vessel.

Image Repository[edit]

Freshwater class Tanker
Freshwater class Tanker.png

Servant class Launch
Servant class Launch.png

General Description[edit]

The Freshwater class is an auxiliary tanker with performance of J-3 and 2-G acceleration. It is a relatively large, relatively slow ship, equipped with strong sandcaster defences and laser turrets most commonly used in a point defence role. The design is fully streamlined, giving good atmospheric performance, allowing it to skim for fuel, and enabling it to perform surface landings.

The vessel is an unevenly shaped cone with an overall length of 125 meters, a mean diameter of 42 meters, and a volume of approximately 67,500 cubic meters. The ship has many pods, blisters, cowlings, recesses, housings, and protuberances over its surface. Despite this slightly irregular shape it is aerodynamic and may operate within planetary atmospheres.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull The Freshwater class Tanker is constructed using a 5,000 dTon hull built in a generally conical configuration. The hull is streamlined and has good atmospheric capability: its atmospheric handling characteristics are improved by its onboard gravitic systems.
2. Crew x47 personnel (x53 in military service).
  • x8 command, x11 engineering, x8 gunnery, x4 flight, x15 service. x1 medical.
    • The command crew consists of the Captain, the Executive Officer, two electronics officers (commo and sensor ops), two pilot/navigators, and two fuel control officers.
    • Each crew section has a senior officer.
    • x6 marines serve aboard military vessels. Service crew requirements are not reduced by the presence of the marines.

Accommodations

There are x30 Staterooms.

  • x27 Staterooms are given over to crew quarters.
    • x8 rooms are single occupancy and are used by the captain and senior personnel: x19 other rooms are double occupancy.
  • x3 Staterooms are available to paying middle passengers: no steward service is available.
    • x6 Marines use these as double occupancy accommodations on vessels in military service: military vessels have no passenger capacity.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Individual sections of the hull can be sealed off.
  • There are multiple emergency lockers.
3. Performance The vessel mounts a Jump-3 drive, a Maneuver-2 drive, and a fusion Power Plant-3, giving performance of Jump-3 and 2-G acceleration. The ship has an agility rating of 0 and an emergency agility of 2. The internal fuel tankage is sufficient for one Jump-3 and gives the power plant 4 weeks duration.
  • The engineering section has a main control room.
    • Ladders, gantries and platforms give access to the machinery.
  • The jump drive utilizes a hull grid.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/3 computer. A backup Model/3 is installed in engineering.

The vessel is fitted with communications equipment, a standard sensor array, and has an avionics suite.

  • It has a transponder unit that can be deactivated on command.
5. Hardpoints x50 hardpoints.
  • The listed weapons systems are typical for the class.
6. Armament The normal weapons fit-out for a Freshwater class is:

x20 triple Beam Laser turrets, forming four batteries of 5 linked turrets.

7. Defenses The hull has no additional armor.

x30 triple Sandcaster turrets, forming three batteries of 10 linked turrets.

  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft Flight Section:

x2 10-dTon Servant class Launches.

The subcraft are housed in a dedicated hangar: the hangar can be sealed and has a total volume of 40 dTons.

  • 14 dTons of hangar space is unused, giving berthing space for up to 10 dTons of vessels.
9. Fuel Treatment The vessel has internal fuel tankage of 1650 dTons.

The vessel has commercial / refuelling tankage of 1800 dTons.

  • Fuel transfer is done via boom arms that extend from the hull.
  • Vessels attach to these and draw fuel from the tanker's refuelling tanks.
  • Up to four vessels can be refuelled simultaneously.
10. Cost The basic cost of the vessel is MCr3,839.132
  • If multiple examples of the design are ordered all vessels in the production run qualify for a 20% discount, which reduces the price per unit to MCr3,071.306

The price does not include the cost of the subcraft:

With its subcraft, a discounted Freshwater class costs MCr3,081.162

11. Construction Time 144 weeks as standard, 116 weeks in bulk.
  • Architects Fee: MCr38.392
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments Standard cargo capacity amounts to 30 dTons.

History & Background (Dossier)[edit]

Freshwater class tankers are at best average tanker vessels. They rarely operate at their maximum jump capability, typically travelling only one or two parsecs to refuel at a convenient local fuel source, refining the gas they harvest and jumping with it to their destination, delivering or distributing it (retaining enough internal fuel for ongoing jump operations), and jumping back to a nearby fuel source to repeat the cycle.

F Class Vessels[edit]

The design is one of a related series collectively referred to as F Class vessels.

The Freshwater class is representative: large numbers of variants of the particular type exist, particularly with regard to the installed weapons systems, the allotted onboard electronics, and the fit out of accommodations and internal spaces.

Furnish class Tanker.png Florence class Tanker.png Freshwater class Tanker.png

Vessel Peculiarities[edit]

The Freshwater class, like all other example of the F Class, develops a characteristic judder during fuel skimming operations, when the main tanks reach 50% capacity and auxiliary pumping gear begins transferring fuel to secondary tanks. The refining plant and fuel pumping equipment are noisy. Engineering personnel wear ear protection and rely on personal communicators when working around them.

The boom arms that extend from the tankers hull and transfer fuel to adjacent ships are easily damaged. The vessel carries multiple spares and extra components.

  • Boom arm repair is one of the most unpopular jobs on the ship.

The class was originally designed to have three launches and adequate hangar space was provided for them. These subcraft were intended to transport personnel while the parent vessel remained in orbit providing refuelling services, and to act as lifeboats in an emergency. The class was only ever issued with two launches as standard (likely as a result of corporate cutbacks and penny-pinching) resulting in inadequate escape facilities for the crew in the event of their needing to evacuate the vessel. Individual owners and captains may upgrade by purchasing an additional subcraft if desired, though more often the vacant hangar space is used as extra cargo storage.

Nomad Ports[edit]

Freshwater class Tankers may occasionally pair with an Assistance class Tender, a vessel equipped to carry out field maintenance and repairs on smaller craft. These two vessels, working together, can temporarily provide some equivalence to Class A starport facilities on a frontier world. Such outfits are usually escorted by one or more small warships, such as the Cerberus class Gunboat or the Phoebe class Armored Escort.

  • The Nomad Port moves from system to system, usually working to an established itinerary.
  • The arrival of a Nomad Port is often timed to coincide with a harvest or a local festival, when in-system traffic is likely to be higher.
  • Well equipped private security forces are usually retained.

Freshwater class Tanker.png Assistance class Tender.png Cerberus class Gunboat 3.png Phoebe class Armored Escort.png

Rift Runners[edit]

Freshwater class vessels are capable of independent operations (they can provide their own fuel) and can transport incidental cargo or supplies in their small holds.

Rather than using their large fuel tanks to supply fuel, they are able to use them to make two consecutive Jump-3s via empty hexes. A number of examples of the class serve as "slow" Jump-6 couriers or long-range exploratory or survey ships.

The term Rift Runner dates from the time of the Sylean Federation, when the highest technology level commonly encountered within Charted Space was TL–12.

Selected Variant Types & Classes[edit]

38 Representative Tanker (RG) Classes[edit]

References[edit]

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