Smallcraft

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Small Craft: Vessels under a hundred tons are considered to be small craft. [1]

Slow-Pinnace-WH-Keith-MT-Imp-Encyclo-Pg-35 03-July-2018a.jpg

Description (Specifications)[edit]

Small craft designs are intended to be as useful as possible. As a result, basic smallcraft design templates are highly configurable and their basic descriptions only cover the basic performance of the craft, crew, and minor load details. Specifics such as the specific utilisation of smallcraft excess interior space and performance variants are noted in the details and fittings for its specified funcion when procured. Any fitting or combination of fittings available may be specified for a standard design small craft.

Shuttling between planets, small non-starships run errands, make deliveries. and generally do much of the dirty work that larger craft can't or won't do. Small craft displace less than 100 dtons and are thus incapable of interstellar flight.

Standard Smallcraft Designs & Variants[edit]

Some of the common variants based on the sandard plans available for small craft include:

Smallcraft (Generic "Type-Q-"):

  1. Type-QPL Small Pod/Lifepod (5-ton)
    1. Type-QAL/QLS Lifepod (5-ton) - (Emergency escape and survival craft).
  2. Type-QF Fighter - (Armed (and possibly armored) combat craft).
    1. Light Fighter (10-ton) - (Most common Paramilitary and Colonial Navy Fighter).
    2. (Std.) Fighter (15-ton)
    3. (Medium/Specialized) Fighter (30-ton)
    4. Heavy Fighter (50-ton)
  3. Type-QA Light Launch (10-ton)
    1. Lifeboat (10-ton) - (Emergency escape and survival craft).
    2. Cockboat (10-ton)
    3. Lightboat (15-ton)
      1. Runabout (15-ton) - (Short-duration Fast Utility Lightboat/Launch)
  4. Type-QL Launch (20-ton) - (Small multi-purpose craft capable of world-landings - "Very-light Lander" ).
    1. Fast Launch (20-ton)
    2. Type-QG Gig (20-ton) - ("Fast Utility Lightboat" - Fast naval utility craft for personnel and cargo transfer between ships and/or port).
  5. Type-QB Boat (30-ton)
    1. Slow Boat (30-ton) - (Slow Packet-Boat)
    2. (Standard) Spaceboat (30-ton)
    3. Fastboat (30-ton)
      1. Shipsboat (30-ton) - (Fast general purpose or VIP/personnel transport craft assigned to a specific ship). - (Term has come into generic use for a particular class of Fastboats).
    4. Strikeboat (40-ton)
  6. Type-QN Pinnace (40-ton)
    1. Slow Pinnace (40-ton) - (Small Cargo Lighter).
    2. (Standard) Pinnace (40-ton)
      1. Interface/Landing Pinnace (40-ton) - (General purpose craft optimized for orbital interface and landing on worlds).
      2. Fuel Skimmer (40-ton)
    3. Fast Pinnace (40-ton)
  7. Type-QC Cutter (50-ton) - (Mid-sized multi-purpose small craft).
    1. Modular Skiff (40 ton)
    2. Slow Cutter (45 ton)
    3. Fast Cutter (Large Skiff - 50/60 ton)
    4. Modular Cutter (50 ton) - (Modular multi-mission small craft).
    5. Heavy Modular Cutter (Multicutter - 90 ton) - (Dual-module modular multi-mission large small craft).
  8. Type-QR Lander (60-ton) - (Very-heavy Launch - Paramilitary Orbital/Surface Interface Vessel for personnel & vehicles/equipment)
    1. Longboat (60-ton)
    2. Large Launch (60-ton) - (Very-heavy Launch - Commercial Orbital/Surface Interface Vessel for personnel & cargo)
  9. Type-QS Shuttle (70-ton) - (Large passenger and freight transporter capable of landing on worlds. Built to travel between two points (worlds; locations)).
    1. Passenger Shuttle (90-ton)
    2. Cargo Shuttle (95-ton)
    3. Mining Shuttle (95-ton)
    4. Motivator/Tug (95-ton)
  10. Type-QK Picket Boat (80-ton) - (Heavy paramilitary Enforcement & Inspection Pinnace).
  11. Type-QT Fuel Lighter/Tanker (90-ton) - (Fuel Shuttle/Lighter).

Smallcraft as Military & Paramilitary Auxiliaries[edit]

Just as Smallcraft are employed in the civilian commercial and non-commercial arenas, they also find specialized roles within military and paramilitary vessel hierarchies. A number of smallcraft and ACS combatants exist in the Lightcraft Combatant category.

Escort Combatants (Secondary) - The Lightcraft Hierarchy[edit]


Smallcraft (F or U) (0 - 99 tons) (* System craft / non-Jump *)

  1. Fighter: Interceptor / Picket (FD / FE / FP / FR) (10 - 50 tons)
  2. Gunboat / Torpedo Boat (GB / MB / DB / EB) (40 - 99 tons)
  3. Cutter (sC/qC) (45+ tons)
  4. Light Sloop (ESL) (50 - 99 tons)

Bigcraft (W or Other) (100 tons or larger) (* System vessel / non-Jump *)

  1. Escort Vessel (ES/ESV):
    1. Sloop-of-War (ESB/ESG) (100 - 600 tons)
    2. Gun-Brig (EB/EBG) (400 - 1000 tons)
  2. Defense Boat (DB/SDB) (100 - 1,000 tons)
  3. System Defense Vessel (DV/SDV) (1,000 - 2,499 tons or larger)
    1. Defense Frigate (DG) (800 - 1,200 tons)
    2. Escort Defense Cruiser (EDC) (1,000 - 2,000 tons)

Largecraft (100 tons or larger) (* Jump-capable *)

  1. Escort (E):
    1. Jump-Sloop (ESJ) (100 - 600 tons)
    2. Close Escort (EC/CE) (300 - 600 tons)
    3. Corvette (E/EG) (300 - 800 tons)
  2. Frigate (G):
    1. Destroyer Escort (DE) (400 - 1,000 tons)
    2. Escort Frigate (EG) (500 - 1,200 tons)
    3. Gunned Frigate (G) (500 - 1,200 tons)
  3. Destroyer (D):
    1. Escort Destroyer (ED) (1,000 - 2,499 tons or larger)
  4. Escort Cruiser (EC):
    1. Detached Cruiser (CC) (1,000 - 2,499 tons or larger)
      1. Colonial Cruiser (CC) (1,000 - 2,499 tons or larger)
      2. Provincial Cruiser (CC) (1,000 - 2,499 tons or larger)
    2. Destroyer Leader (DGL/DGC/DLC) (1,000 - 2,499 tons or larger)
    3. Heavy Gun-Frigate (EGC/GFC) (1,000 - 2,499 tons)


Traditionally, the historical vessels from which the names of the modern examples above are taken increased in size along the progression below.
»» For more detailed background information, please see: Origins of Vessel Naming Nomenclature.
  • Gunboat »» Sloop (Single-mast) »» Sloop-of-War (Brig-Sloop (2-mast) »» Ship-Sloop (3-mast)) »» Corvette »» Escort/Patrol Frigate (Destroyer Escort) »» Destroyer (Escort Destroyer / Fleet Destroyer) »» (Destroyer Leader <> Heavy Gun Frigate) »» Cruiser »» (Heavy) Gun Cruiser


Paramilitary & Military Vessels by Size-Role[edit]

Smallcraft and Lightcraft Combat Vessels form a part of the larger spectrum of paramilitary and military combatants. These vary in tonnage and in their intended function or role in fleet maneuvers and tactics.

Ship Classification by Size
# Type Tonnage Examples Remarks
1. Smallcraft 0 - 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
  • Small/Light ACS Craft
  • Ship-Type Code "Q-"
2. Spacecraft 100 tons
or larger
Spacecraft are in-system vessels, lacking interstellar drives. (Occasionally known as "Bigcraft" or "Spaceships" or "System Ships")
3. Starships 100 tons
or larger
Starships are vessels with interstellar drives. (Occasionally known as "Largecraft")
4. Adventure Class Ships (ACS) 10 tons
-
2,400 tons
Adventure Class Ships are usually jump-capable.
  • Small Adventure Class (Small ACS): 10 ton - 100 ton ("Smallcraft")
  • "Standard" Adventure Class (Small ACS): 100 ton - 1000 ton
  • Large Adventure Class (Large ACS): 1000 ton - 2400 ton ("Very Light" Battle Class Ships (BCS))
5. Battle Class Ships (BCS)
Capital Class Ships (CCS)
2,500 tons
-
250 ktons
Battle Class Ships are warships and comprise both smaller Capital Primary Warships as well as Subcapital Secondary Warships that include Cruisers & Fleet Escorts. They are usually jump-capable.
  • Civilian corporate concerns may use the term Bulk Class Ships for vessels they field in this size category.
  • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
» "Subcapital Ships": Escort Cruisers: Provincial/Colonial Cruisers; Heavy System Defense Boats
  • Small Battle Class 2 ("Light" BCS): 2,500-ton - 10-kton
» "Subcapital Ships": Fleet Escorts; System Defense Cruisers
  • "Standard'" Battle Class ("Standard" BCS): 10-kton - 100-kton
» "Subcapital Ships": Cruisers (Fleet & Independent); System Dominance Vessels; System Monitors
» "Light & Standard Capital Ships / Battleships"; "Supermonitors"
* Capital Class Ships (CCS) 100 ktons
-
250 ktons
The Higher End of Battle Class Ships and the Lower End of Fleet Class Ships (100,000 - 250,000 tons) have had varying categorizations to various commentators. The category is generally seen to overlap both, depending upon one's chosen definition of Battle Class and Fleet Class. [2]
6. Capital Class Ships (CCS)
Fleet Class Ships (FCS)
100 ktons
-
1 Mton
Fleet Class Ships are Capital Primary Warships. They are usually jump-capable.
  • Such ships require major investment and only service major roles including major megacorporate interstellar trade and capital projects, Heavy Capital Warships, and other similar major endeavors.
7. World Class Ships (WCS) > 1 Mton Loeskalth planetoid generation ship. World Class Ships are beyond expensive and represent suprapolity-level investment.
  • They take many years to build.
  • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
  • Operational staff are typically residents as much as crew.
  • These ships are interacted with as worlds or events, rather than ships.
  • Small World Class 1 ("Very Light" WCS): 100-kton - 250-kton ( = "Capital Class Ships" (CCS): "Heavy" Battle Class Ships (BCS))
  • Small World Class 2 ("Light" WCS): 250-kton - 1-Mton ( = "Fleet Class Ships" (FCS))
  • "Standard" World Class ("Standard" WCS): 1-Mton - 10-Mton
  • Large World Class ("Heavy" WCS): 10-Mton - 25-Mton +

History & Background (Dossier)[edit]

Each small craft design is intended to be as useful as possible. As a result, smallcraft descriptions cover the basic performance of the craft, and indicates price, crew, and other details. Each craft also has a feature called excess space: this interior tonnage may be used by the purchaser for a wide variety of purposes. In effect, when the craft is procured, it is customized by the purchaser for some specific use. Any fitting or combination of fittings available may be specified for a standard design small craft. The prices, however, are ignored, and are considered to be included in the standard design price. [1]

There are eight standard designs available; each design plan is available for Cr100. All take approximately twelve months to build. All are streamlined, and can enter atmospheres. All can operate with unrefined fuel; they have fuel scoops which allow them to skim fuel from a gas giant. [1]

Standard plans are available for the following small craft:

Smallcraft (Generic "Type-Q-"):

Dependent Craft:
  1. Type-QP Pod (Sub-hull) (variable tonnage < 100 tons)
    1. Type-QM Module (30 tons):
      1. Basic Modules:
        1. Type-QM Open Module (30 tons)
        2. Type-QMH Fuel Module (30 tons)
        3. Type-QMV Vehicle Carrier Module (30 tons)
      2. Other Standard Modules:
        1. Type-QM Standard Modules (various) (30 tons)
        2. Type-QMM Military Assault Modules (various) (30 tons)
  2. Type-QD Drone (variable tonnage < 100 tons)


Independent Craft:
  1. Type-QPL Small Pod/Lifepod (5-ton)
    1. Type-QAL/QLS Lifepod (5-ton)
  2. Type-QF Fighter (10-ton)
  3. Type-QA Light Launch (10-ton)
    1. Lifeboat (10-ton)
    2. Cockboat (10-ton)
  4. Type-QL Launch (20-ton)
    1. Type-QG Gig (20-ton)
  5. Type-QB Boat (30-ton)
    1. Slow Boat (30-ton)
    2. Fastboat (30-ton) ( »» Shipsboat (30-ton))
  6. Type-QN Pinnace (40-ton)
    1. Slow Pinnace (40-ton)
    2. Fuel Skimmer (40-ton)
  7. Type-QC Cutter
    1. Modular Cutter (50-ton)
    2. Heavy Modular Cutter (Multicutter - 90 ton)
  8. Type-QS Shuttle
    1. Passenger Shuttle (90-ton)
    2. Cargo Shuttle (95-ton)

Library Data Referral Tree[edit]



References & Contributors (Sources)[edit]

This article has metadata.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. 1.0 1.1 1.2 Marc Miller. Starships (Game Designers Workshop, 1977), 17.
  2. T5.10 Book 2, p.31 defines the BCS range as 2,500 tons - 100 ktons and the FCS range as > 100 ktons, whereas the MgT2 Starship Operators Manual, p.6 defines the BCS range as 2,500 tons - 250 ktons and the FCS range as 250 ktons - 1 Mton. The Capital Class (CCS) range is introduced here to define the overlap (100 ktons - 250 ktons). - WHULorigan