Largecraft

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Largecraft: Vessels at or over a hundred tons in weight or displacement are considered to be largecraft.

  • While most bigcraft are considered to be NAFAL boats, most largecraft are considered FTL craft with jump drives.
  • The two definitions possess some semantic overlap.
  • Largecraft are the vast majority of star wandering vessels that are not smallcraft nor bigcraft.
  • Some very early technology vessels were intended for interstellar voyages despite having only NAFAL engines and these antiquated vessels are considered bigcraft. They include sleeper ships and generation ships.
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Library Data Referral Tree[edit]

Please refer to the following AAB Library Data for more information:
Starship:

  • Speed of Travel

  • Description (Specifications)[edit]

    Largecraft is the general catchall category for significant, star faring FTL vessels. The category excludes smallcraft and bigcraft… and little else. Almost any large starcraft is a largecraft. The term is so ubiquitous that few feel a need to mention it.

    Naval Ship Synopsis by Size-Role[edit]

    These vary in tonnage and in their intended function or role.

    Ship Classification by Size
    # Type Tonnage Examples Remarks
    1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
    2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
    3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
    • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
    4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
    • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
    5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
    • They take many years to build.
    • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
    • Operational staff are typically residents as much as crew.
    • These ships are interacted with as worlds or events, rather than ships.

    History & Background (Dossier)[edit]

    The rise of size-based ship terminology came from the unique properties of the conventional jump drive in Charted Space. Jump Drives from TL-10 to TL-15 require a minimum mass of 100.0 tons or larger. Proper jump bubbles and fields cannot be created with less mass displacement. Some day, someone will miniaturize the technology and be able to create a jump transition bubble at any mass displacement, but the peculiarities of the contemporary technology preclude smaller craft. This greatly affects naval architecture.

    Bigcraft vs. Largecraft[edit]

    References & Contributors (Sources)[edit]

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.