Adventure Class Ship

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Adventure Class Ships (ACS) are starships and spacecraft suitable for use by small groups of adventurers or operatives.

  • Adventure Class Ships range in size from 100 tons to 2,499 tons and operate singly or in small units (squadrons) of several ships each. The mix of available ships includes starships, spacecraft, and small craft. [1]
  • They do not require large crews or major investments of fuel and supplies and can be serviced on a smaller scale logistics systems by starports. Smaller corporations and polities can afford to operate such ships, some of which may be warships. [2]
» The Imperial Navy will refer to warships and military/naval vessels in this size range as Auxiliary Class Ships.
  • The ships are large enough to carry profitable cargos but small enough that the activities of the individuals matter. [3]
Technical Data.jpg


Description (Specifications)[edit]

Tonnages: Adventure Class Ships are built using standard hulls between 100 tons and 2499 ton displacement. Vessels smaller than 100 tons are Small Craft. Ships that are 2500 tons or larger are Battle Class Ships (BCS). [4]

These are vessels often with no clear corporate and or governmental IFF transponders. This is jump capable system traffic which operates independently of centralized fleet control and files flight plans outside normal channels.

  • They are characterized by being smaller starships with few crew.
  • They are economically handicapped by having relatively trivial cargo and passenger handling capacity.
  • This does call into question how they are able to operate profitably and most require alternative revenue streams. [5]

Naval Ship Synopsis by Size-Role[edit]

These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [6]

Ship Classification by Size
# Type Tonnage Examples Remarks
1. Smallcraft 0 - 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
  • Small/Light ACS Craft
  • Ship-Type Code "Q-"
2. Spacecraft 100 tons
or larger
Spacecraft are in-system vessels, lacking interstellar drives. (Occasionally known as "Bigcraft" or "Spaceships" or "System Ships")
3. Starships 100 tons
or larger
Starships are vessels with interstellar drives. (Occasionally known as "Largecraft")
4. Adventure Class Ships (ACS) 10 tons
-
2,400 tons
Adventure Class Ships are usually jump-capable.
  • Small Adventure Class (Small ACS): 10 ton - 100 ton ("Smallcraft")
  • "Standard" Adventure Class (Small ACS): 100 ton - 1000 ton
  • Large Adventure Class (Large ACS): 1000 ton - 2400 ton ("Very Light" Battle Class Ships (BCS))
5. Battle Class Ships (BCS)
Capital Class Ships (CCS)
2,500 tons
-
250 ktons
Battle Class Ships are warships and comprise both smaller Capital Primary Warships as well as Subcapital Secondary Warships that include Cruisers & Fleet Escorts. They are usually jump-capable.
  • Civilian corporate concerns may use the term Bulk Class Ships for vessels they field in this size category.
  • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
» "Subcapital Ships": Escort Cruisers: Provincial/Colonial Cruisers; Heavy System Defense Boats
  • Small Battle Class 2 ("Light" BCS): 2,500-ton - 10-kton
» "Subcapital Ships": Fleet Escorts; System Defense Cruisers
  • "Standard'" Battle Class ("Standard" BCS): 10-kton - 100-kton
» "Subcapital Ships": Cruisers (Fleet & Independent); System Dominance Vessels; System Monitors
» "Light & Standard Capital Ships / Battleships"; "Supermonitors"
* Capital Class Ships (CCS) 100 ktons
-
250 ktons
The Higher End of Battle Class Ships and the Lower End of Fleet Class Ships (100,000 - 250,000 tons) have had varying categorizations to various commentators. The category is generally seen to overlap both, depending upon one's chosen definition of Battle Class and Fleet Class. [7]
6. Capital Class Ships (CCS)
Fleet Class Ships (FCS)
100 ktons
-
1 Mton
Fleet Class Ships are Capital Primary Warships. They are usually jump-capable.
  • Such ships require major investment and only service major roles including major megacorporate interstellar trade and capital projects, Heavy Capital Warships, and other similar major endeavors.
7. World Class Ships (WCS) > 1 Mton Loeskalth planetoid generation ship. World Class Ships are beyond expensive and represent suprapolity-level investment.
  • They take many years to build.
  • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
  • Operational staff are typically residents as much as crew.
  • These ships are interacted with as worlds or events, rather than ships.
  • Small World Class 1 ("Very Light" WCS): 100-kton - 250-kton ( = "Capital Class Ships" (CCS): "Heavy" Battle Class Ships (BCS))
  • Small World Class 2 ("Light" WCS): 250-kton - 1-Mton ( = "Fleet Class Ships" (FCS))
  • "Standard" World Class ("Standard" WCS): 1-Mton - 10-Mton
  • Large World Class ("Heavy" WCS): 10-Mton - 25-Mton +

History & Background (Dossier)[edit]

Adventure Class Ships are extremely important within Charted Space. Since they are cheap in relationship to larger ships, relatively expendable, and numerous… they perform the majority of interstellar roles from civilian, paramilitary, and military needs. In civilian guise as tramp freighters, they service all of the smaller worlds taking on less profitable trade routes, maintaining interstellar mail runs, x-boat routes, and courier routes, and form the bulk of prospectors, miners, belters, and the like. They are also the scout vessels, customs vessels, tugs, SDB’s, and such craft that serve large organizations, corporations, and polities. They may be pawns in one sense, but they are also the hard workers of spacecraft and starcraft, keeping the greater interstellar civilization alive and prosperous. [8]

Services with surplus vessels often find it useful to place ships in the hands of experienced crews to operate independently. This defrays some operating costs and provides flexibility and in some cases plausible deniability. Some of these vessels stimulate economic activity, some are subject to military recall in the event of an emergency. Some can be used to privateer or conduct commerce raiding against hostile neighboring states. [9]


Library Data Referral Tree[edit]



References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  • This article is an amalgamation of many different materials published since 1977.
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    Merchant Class Ships
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    Aslan Mercenary Ships
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  • Traveller Wiki Editorial Team
  • Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
  • Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
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  2. Information provided to the library by Maksim-Smelchak
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  5. Information provided to the library by Ronald B. Kline, Jr.
  6. Information provided to the library by Ronald B. Kline, Jr.
  7. T5.10 Book 2, p.31 defines the BCS range as 2,500 tons - 100 ktons and the FCS range as > 100 ktons, whereas the MgT2 Starship Operators Manual, p.6 defines the BCS range as 2,500 tons - 250 ktons and the FCS range as 250 ktons - 1 Mton. The Capital Class (CCS) range is introduced here to define the overlap (100 ktons - 250 ktons). - WHULorigan
  8. Information provided to the library by Maksim-Smelchak
  9. Information provided to the library by Ronald B. Kline, Jr.