KE3d Korsu class Fast Scout

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KE3d Korsu class Fast Scout
Mavuzog Claws Symbol.png
Korsumug Empire vessel.
Type: SF Scout
Category ACS
Size 300 Tons
Hull Configuration Needle Hull
Streamlining Airframe Hull
Tech Level TL–13
Engineering
Computer 2x Model/6 Fib
Jump J-3
Maneuver 6 G
Armaments
Hardpoints 3
Accommodations
Staterooms 7
Personnel
Crew 11
    Officers 4
    Enlisted 7
High/Mid Passengers 0
Payload
Cargo 7 Tons
Fuel tank 108 Tons
Construction
Origin Korsumug Empire
Year Operational Unknown
End of Service Still in active service.
Price
Cost MCr376.087 (base)
MCr300.870 (qty)
Architect fee Ade Stewart
Statistics
Quick Ship Profile SG-3A63
Images
Blueprint No
Illustration Yes
Source
Also see Gunboat
Canon Published, fan design
Era 1105
Starships are designed with the Classic Traveller format, using Classic Traveller Book 5 High Guard.

The KE3d Korsu class Fast Scout is a scout.

Description (Specifications)[edit]

The Korsu class is a scouting vessel of the Korsumug Empire.

Unusually for Korsumug Empire vessels, Korsu class scouts rarely have Jaibok crew.

Information about the Korsu class is hard to come by. It is classified as a fleet scout (Type SF), though it is more commonly defined as a fast scout (also denoted as Type SF). As more information about the type becomes available that designation may change.

Examples of the class serve with the Naval Survey Office of the Immortal Legion Fleet.

Image Repository[edit]

KE3d Korsu class Fast Scout
KE3d Korsu 2.png

KU1a Fetch class Launch.
KU1a Launch.png

General Description[edit]

The Korsu class is a long-range reconnaissance vessel with 6-G and J-4 performance. It has a slender hull and distinctive trifoil wings, making it distinctively different to other Jansa-designed ships. The design has sophisticated electronics and is fitted with advanced sensor and communications systems. Typically, the vessel jumps into a system, often many AU beyond the mainworld, accelerating past a target at extremely high speed and performing sensor scans before jumping away. They will always try to avoid combat, jumping clear if necessary. If there is danger of capture, the vessels are fitted with a self-destruct device (a "Thunderball") that can be triggered by the officer in command.

  • The vessel may operate as part of a Jaibok raiding group.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull The KE3d Korsu class Fast Scout / Fleet Scout is constructed using a 300 dTon hull built in a needle configuration. The hull is fully streamlined and has excellent atmospheric capability: its atmospheric handling characteristics are reliant on its onboard gravitic systems and improved by its large airfoil surfaces.
2. Crew x11 personnel.
  • x5 command, x2 engineering, x3 gunnery, and x1 service.
    • The command crew consists of the Captain, two electronics officers (both manning commo and sensor ops), a pilot/navigator, and a medical officer.
    • Each crew section has a senior officer.

Accommodations

  • There are 7 Staterooms.
    • Staterooms are configured to what the Jaibok consider to be comfort.
    • All Staterooms are given over to the crew. x3 are single occupancy and are set aside for selected command personnel and the marine officer: the remaining x4 are double occupancy.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Individual sections of the hull can be sealed off.
  • There are multiple emergency lockers.
3. Performance The vessel mounts a Jump-4 drive, a Maneuver-6 drive, and a fusion Power Plant-6, giving performance of Jump-4 and 6-G acceleration. The ship has an agility rating of 4 and an emergency agility of 6. The internal fuel tankage is sufficient for one Jump-4 and gives the power plant 4 weeks duration.
  • The engineering section has a main control room.
  • The jump drive utilizes a hull grid.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/6 fib computer. A backup Model/6 fib is installed in engineering.
  • There are multiple workstations and control points throughout the vessel.
  • Much of the computing power is given over to large-scale data storage.

The vessel is fitted with communications equipment, an advanced sensor array, and has an avionics suite.

5. Hardpoints x3 hardpoints.
  • The listed weapons systems are typical for the class.
6. Armament The normal weapons fit-out for a Korsu class is:

x2 triple Missile turrets, grouped into a single battery of 2 linked turrets.

7. Defenses The hull has no additional armor.

x1 triple Sandcaster turret, forming its own battery.

  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft None.
9. Fuel Treatment The vessel has internal fuel tankage of 108 dTons.
10. Cost The basic cost of the vessel is MCr376.087
  • Architects Fee: MCr3.761
  • If multiple examples of the design are ordered all vessels in the production run qualify for a 20% discount, which reduces the price per unit to MCr300.870

The price does not include the cost of the subcraft:

With its subcraft, a discounted Korsu class costs MCr305.798

11. Construction Time 56 weeks as standard, 45 weeks in bulk.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments Standard cargo capacity amounts to 7 dTons.

History & Background (Dossier)[edit]

The Korsu class scout is a rarely seen type of ship used by the Korsumug Empire, typically serving in a reconnaissance role for a patrol force or a raiding group. There are no exact records of the number that have been built.

The Korsu class were deliberately made to resemble Mavuzo ships, in order to camouflage them and cause enemies to pause before engaging, which could give them an edge in situations where immediate reactions can mean life or death. They proved to be useful vessels and the design now see widespread use within the Empire and beyond its borders. Only one example is known to have been captured by another interstellar state, after it was struck by a meson weapon and suffered a series of internal explosions that killed the crew before they could initiate the self-destruct. The remnants that were recovered – the vessel was little more than a gutted shell after the meson gun hit – nonetheless provided valuable intel.

A Korsu in flight.
Jaibok Ship Image.jpg

The type was designed by the Jansa, a minor race closely allied with the Jaibok.

Early low-jump examples of the class were spherical-hulled gunboats that served on the Korsumug Main, where they saw frequent active service and were often used as sensor pickets. The design gradually became used exclusively as a scouting vessel. A number of redesigns with more powerful drives and increasingly slender hull profiles were fielded as the Korsumug Empire began to venture to worlds further from the Main. This ultimately resulted in the long, narrow KE3d variant, fitted with large airfoil surfaces and equipped with a Jump-4 drive.

Examples of the Korsu class can be encountered throughout Mavuzog Sector and Theta Borealis Sector.

Class Naming Practice/s & Peculiarities[edit]

Vessel Peculiarities:
Specifications and technical data about the class, particularly details regarding its countermeasures package and sensor and commo jammers, are sought.

Physiologically, neither Jaibok nor Jansa cope well with low berths and they are not routinely fitted to Korsumug vessels.

  • Earlier variants of the class were fitted with low berths in order to transport prisoners, a feature that has been removed as internal space issues have become more pressing.

Class Naming Practice/s:
Vessels of the Korsumug Empire are given alphanumeric designations and callsigns by other interstellar states. KE refers to Korsumug Empire (a designation applied to all Korsumug combat units), 3 is a multiple of hundreds of tons of displacement and also indicates at a glance the number of weapons mounts, and 'd' refers to the version of the vessel, relating to its construction tech level and bracketing its maximum jump potential. Type codes will often repeat: 'Korsu' is an easy to remember name to identify the specific type of vessel.

  • Individual vessels are generally named by their crews.

Selected Variant Types & Classes[edit]

Paramilitary Vessel - Scout Vessel - Fleet Scout:

  1. Type SF class Fleet Scout
    1. Dart class Scoutship
    2. Dewclaw class Fleet Scout
    3. Duke class Fleet Scout
    4. Dunkle class Fleet Scout
    5. Inquiring Mind class Fleet Scout
    6. Logos Minos class Fleet Scout
    7. Pathfinder class Fleet Scout
    8. Pukharra class Fast Scout
    9. SH02A class Fleet Scout
    10. Void Camera class Deep Space Scout
    11. Wasp class Fleet Scout

References & Contributors (Sources)[edit]

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