Kr'ghrr class Courier

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Kr'ghrr class Courier
K'kree-Symbol-T5-M-Miller 17-Sept-2009b.png
Type: XC Courier Vessel
Agility X
Also see Communications Vessel - Courier Vessel
Architect Robert Pearce
Blueprint No
Canon Yes. Published, canon starship design.
Cargo X Tons
Cost MCrX
Crew X
Enlisted X
Officers X
EOS Still in active service.
Era 1105
Hardpoints X
Hull TBD Hull
Illustration No
IOC Unknown
Jump J-2
Maneuver 2 G
Manufacturer Various
Marines X
Model Model/TBD
Origin Two Thousand Worlds
Passengers X High/Med X Low
Reference Ref: Robert Pearce
Size 1,000 Tons
Size-cat ACS
Streamlining Unstreamlined Hull
Tech Level TL–13
Starships are designed with the Classic Traveller format, using High Guard.

The Kr'ghrr class Courier is a communications starship.

Description (Specifications)[edit]

No information yet available.

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew xTBD crew.
3. Performance / Engineering Propulsion:
4. Main Section / Electronics Model/TBD fib ship computer.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
7. Defenses Defensive Equipment:
8. Craft / Drones TBD
9. Fuel Treatment TBD
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks Other Equipment:

History & Background (Dossier)[edit]

The K'kree have not taken as readily to spaceflight as have their human neighbors-among their own kind it is still the "madman" who will even submit to work within such a confining device as a spaceship. The Imperium relies heavily on its space lanes and the flow of people and materials between planets; they need thousands of ships to keep moving every standard day. The K'kree, on the other hand, call upon each of their worlds to support its own population; far fewer ships need move between K'kree stars.

But commerce does take place, nevertheless. K'kree merchant vessels carry mostly specialized materials such as exotic foodstuffs and scarce repair parts between worlds. Only in special instances are great amounts of material necessary to keep a world's population supplied, and these are generally taken care of by larger tug-type freighters.

Relatively small K'kree merchant vessels are still almost floating cities compared to human equivalents. The Xeekr'kir! type merchant, for instance, carries relatively little cargo (only 34 tons are dedicated to cargo), but has sufficient space to accommodate 74 individual K'kree. It is their race's claustrophobia which prevents them from taking fuller advantage of ship design technology for their purposes-K'kree ships must be enormous by human standards for two reasons. First, each K'kree requires considerable space for his personal comfort and sanity. Second, each K'kree actually involved in running the ship comes with a retinue, or family, which balloons the complement of the ship with non-productive personnel.

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Paramilitary Ship - Communications Vessel - Courier Vessel:

  1. Type XC class Courier
    1. Kr'ghrr class Courier

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.