Inchworm class Scout/Courier
| Inchworm class Scout/Courier | |
|---|---|
| Type: SC Courier | |
| Category | ACS |
| Size | 100 Tons |
| Hull Configuration | Cone Hull |
| Streamlining | Streamlined Hull |
| Tech Level | TL–12 |
| Engineering | |
| Computer | Model 1/bis |
| Jump | J-2 |
| Maneuver | 2 G |
| Armaments | |
| Hardpoints | |
| Accommodations | |
| Staterooms | 4 |
| Personnel | |
| Crew | 1 |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | 3 Tons |
| Fuel tank | Tons |
| Construction | |
| Origin | Third Imperium |
| Price | |
| Cost | MCr29.43 |
| Statistics | |
| Quick Ship Profile | SC-AS22 |
| Universal Ship Profile | SC-12222R1-000000-00000-0 |
| Images | |
| Blueprint | No |
| Illustration | No |
| Source | |
| Canon | Unpublished, fan design |
| Designer | Leo Knight |
| Design System | High Guard |
| Era | 1105 |
| Reference | Fan: Leo Knight |
The Inchworm class Scout/Courier is an TL–12 tail-sitter exploratory starship.
Basic Ship Synopsis[edit]
S Scout. 100 tons. Jump-2. 2-G. 40 tons fuel. Model/1 bis. 4 staterooms. 1 hardpoint (double turret). Air/raft. 3 tons cargo. Streamlined. 1 crew. MCr29.43; 9 months. [1]
Description (Specifications)[edit]
Using the type 100 hull, the scout/courier is equipped with four staterooms (…allowing a total of eight passengers and crew if double occupancy is assumed), but there are no low berths. The crew consists of a pilot who also doubles as navigator, engineer, and gunner; additional crew members to fill these slots may be hired on as desired. The ship has jump drive-A, maneuver drive-A, and power plant-A, producing a performance of Jump-2 and 2-G acceleration. The bridge has a computer Model/1 bis (…with a standard software package) and one ton of fire control space allocated to the ship's single hardpoint. The ship is fitted with a dual turret; the weaponry installed varies with the specific ship. The ship has a specially fitted hold which carries a single air/raft; there is a separate three-ton cargo hold. The hull is streamlined for atmospheric landings, and fuel scoops allow local refuelling from oceans or gas giants. [2]
It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of Jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. Adjacent to its bridge is a computer Model/1 bis. There are four staterooms and no low berths. One double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. One air/raft is carried in a specially fitted hangar within the ship. Cargo capacity amounts to 3 tons. The hull is streamlined. The scout/courier requires a crew of one, assuming the duties of pilot and engineer. The ship costs MCr 29.43 and typically takes nine months to build. [3]
Image Repository[edit]
- A crewsophont's sketch of the tail-sitter Inchworm class Scout/Courier.

- An Inchworm class Scout/Courier landed upon a barren vacuum world.

Basic Ship Characteristics[edit]
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [4]
| #. | Category | Remarks |
|---|---|---|
| 1. | Tonnage / Hull | 100 tons. The hull is streamlined. [3] |
| 2. | Crew | The scout/courier requires a crew of one, assuming the duties of pilot and engineer. [3] |
| 3. | Performance | It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. [3]
|
| 4. | Electronics | Adjacent to its bridge is a Model/1 bis computer. [3] |
| 5. | Hardpoints | x1 hardpoint. |
| 6. | Armament | x1 Double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. [3]
|
| 7. | Defenses | When the turret is filled with weaponry, a sandcaster is typically fitted. |
| 8. | Craft | x1 Air/raft is carried in a specially fitted hangar within the ship. [3] |
| 9. | Fuel Treatment | It is typically equipped with purification and fuel scoops. |
| 10. | Cost | The ship costs MCr 29.43. [3] |
| 11. | Construction Time | It typically takes nine months to build. [3] |
| 12. | Comments | Cargo: Three tons. [6]
|
History & Background (Dossier)[edit]
The venerable Type S is one of the smallest ships to mount a jump drive and is used in nearly every capacity imaginable from civilian, to paramilitary to military uses. They are relatively easy to find used and the basic hull is near endlessly modifiable.
Selected Variant Types & Classes[edit]
38 Representative Courier (SC) Classes[edit]
Civlian Ship - Science Ship - Courier - Type SC Courier
A
C
G
H
I
J
K
L
M
- Mercury class Long Range Fleet Courier
- Messenger class Commercial Courier
- Midlothian A5 class Dispatch
P
R
S
- Scybria class Scout
- Sering class Scout
- Serpent class Scout/Courier
- Sulieman class Scout/Courier
- Swift Missive class Courier
T
U
V
W
X
Y
Z
References[edit]
| This article has metadata. |
This ship was originally designed using one of the Classic Traveller ship design rules:
|
- Author & Contributor: Leo Knight
- ↑ Marc Miller. Starter Traveller (Game Designers Workshop, 1983), 11.
- ↑ Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 15-16.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Marc Miller. Starships (Game Designers Workshop, 1977), 19.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.