Inchworm class Scout/Courier

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Inchworm class Scout/Courier
Type: SC Courier
Category ACS
Size 100 Tons
Hull Configuration Cone Hull
Streamlining Streamlined Hull
Tech Level TL–12
Engineering
Computer Model 1/bis
Jump J-2
Maneuver 2 G
Armaments
Hardpoints
Accommodations
Staterooms 4
Personnel
Crew 1
High/Mid Passengers 0
Payload
Cargo 3 Tons
Fuel tank Tons
Construction
Origin Third Imperium
Price
Cost MCr29.43
Statistics
Quick Ship Profile SC-AS22
Universal Ship Profile SC-12222R1-000000-00000-0
Images
Blueprint No
Illustration No
Source
Canon Unpublished, fan design
Designer Leo Knight
Design System High Guard
Era 1105
Reference Fan: Leo Knight

The Inchworm class Scout/Courier is an TL–12 tail-sitter exploratory starship.

Basic Ship Synopsis[edit]

S Scout. 100 tons. Jump-2. 2-G. 40 tons fuel. Model/1 bis. 4 staterooms. 1 hardpoint (double turret). Air/raft. 3 tons cargo. Streamlined. 1 crew. MCr29.43; 9 months. [1]

Description (Specifications)[edit]

Using the type 100 hull, the scout/courier is equipped with four staterooms (…allowing a total of eight passengers and crew if double occupancy is assumed), but there are no low berths. The crew consists of a pilot who also doubles as navigator, engineer, and gunner; additional crew members to fill these slots may be hired on as desired. The ship has jump drive-A, maneuver drive-A, and power plant-A, producing a performance of Jump-2 and 2-G acceleration. The bridge has a computer Model/1 bis (…with a standard software package) and one ton of fire control space allocated to the ship's single hardpoint. The ship is fitted with a dual turret; the weaponry installed varies with the specific ship. The ship has a specially fitted hold which carries a single air/raft; there is a separate three-ton cargo hold. The hull is streamlined for atmospheric landings, and fuel scoops allow local refuelling from oceans or gas giants. [2]

It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of Jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. Adjacent to its bridge is a computer Model/1 bis. There are four staterooms and no low berths. One double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. One air/raft is carried in a specially fitted hangar within the ship. Cargo capacity amounts to 3 tons. The hull is streamlined. The scout/courier requires a crew of one, assuming the duties of pilot and engineer. The ship costs MCr 29.43 and typically takes nine months to build. [3]

Image Repository[edit]

  1. A crewsophont's sketch of the tail-sitter Inchworm class Scout/Courier.
    Inchworm-class-CT-Leo-Knight-06-Aug-2019a.jpg
  2. An Inchworm class Scout/Courier landed upon a barren vacuum world.
    Inchworm-class-Scout-Courier-Type-S-CT-01b-Leo-Knight 06-Aug-2019a.jpg

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [4]

Basic Ship Characteristics [5] IMPERIAL SCOUT/COURIER (Type S)
#. Category Remarks
1. Tonnage / Hull 100 tons. The hull is streamlined. [3]
  • Tonnage: 100 tons (standard). 1400 cubic meters. [6]
  • Dimensions: Maximum— 37.5 m by 24 m by 7.5 m. [6]
2. Crew The scout/courier requires a crew of one, assuming the duties of pilot and engineer. [3]
  • Crew: One person may operate the ship. Facilities for four; eight with double occupancy. [6]
3. Performance It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. [3]
  • Drives: Jump-2,. 2-G,. Power plant-2. [6]
  • Total fuel tankages is 40 tons.

4. Electronics Adjacent to its bridge is a Model/1 bis computer. [3]
5. Hardpoints x1 hardpoint.
6. Armament x1 Double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. [3]
  • Armament: One hardpoint dorsal. Weaponry varies. [6]
7. Defenses When the turret is filled with weaponry, a sandcaster is typically fitted.
8. Craft x1 Air/raft is carried in a specially fitted hangar within the ship. [3]
  • The scout/courier includes a bay for four tons of vehicle, generally a simple air/raft with 100 kph cruise speed and unlimited endurance. This vehicle can reach orbit if required. [6]
9. Fuel Treatment It is typically equipped with purification and fuel scoops.
10. Cost The ship costs MCr 29.43. [3]
  • Base price to the government for a scout/courier is MCr27.63, which includes savings based on standardized designs. Architect's fees are not necessary, as they were amortized long ago. [6]
11. Construction Time It typically takes nine months to build. [3]
12. Comments Cargo: Three tons. [6]

History & Background (Dossier)[edit]

The venerable Type S is one of the smallest ships to mount a jump drive and is used in nearly every capacity imaginable from civilian, to paramilitary to military uses. They are relatively easy to find used and the basic hull is near endlessly modifiable.

Selected Variant Types & Classes[edit]

38 Representative Courier (SC) Classes[edit]

References[edit]

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Classic Traveller This ship was originally designed using one of the Classic Traveller ship design rules:
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.