Jump Program

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The Jump Program is a miraculous technology designed to work with jump drives and make interstellar society possible. [1]

Description (Specifications)[edit]

Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.

  • Jump is required to allow the ship to perform a jump through interstellar space. The specific program for the jump distance required must be used. For example, a Jump-6 ship which is going to perform Jump-3 must use the Jump-3 program.
  • Jump programs calculate millions, billions, or trillions of variable to create a safe path through jumpspace. All astrogators are trained to manually generate these routes, but few astrogators possess the expertise to manage a quality Generate Program and Jump Program working in conjunction. [2]
  • Calculations are only as good as the accuracy of the star charts used and data accuracy is vital since the locations of thousands of stars, mass objects, nebulae, comets, and other astrographic objects can fundamentally affect jump travel. Under the worst cases, terrible misjumps or even destruction f the starship may occur. As such, starships captains put a high premium on securing quality software. [3]

Selected Computer Programs[edit]

Routine Programs:

History & Background (Dossier)[edit]

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. An unpublished factoid written by Maksim-Smelchak
  2. An unpublished factoid written by Maksim-Smelchak
  3. An unpublished factoid written by Maksim-Smelchak
  4. 4.0 4.1 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
  5. 5.0 5.1 5.2 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  6. 6.0 6.1 6.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  7. Steve DanielsJim McLeanChristopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
  8. Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  9. An unpublished factoid written by Maksim-Smelchak
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  11. Marc Miller. Starships (Game Designers Workshop, 1977), 38.