Marius class Ship Transporter

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Marius class Ship Transporter
Distant Fringe Logo.gif
TBD
Type: TV Ship Transporter
Agility 2
Also see Tender
Architect Ade Stewart
Blueprint No
Canon No. Unpublished, non-canon fan design.
Cargo 195 dTons
Ship Capacity 10,000 Tons
Cost MCr11,383.090 (base)
MCr9,106.472 (qty)
Crew 169
Enlisted 34
Officers 135
EOS {{{EOS}}}
Era 1105
Hardpoints 300
Hull [[Unstreamlined Hull]]
Illustration Yes
IOC TBD
Jump J-2
Maneuver 1 G
Manufacturer {{{manufacturer}}}
Marines 0
Model 4
Origin Distant Fringe
Passengers 608 High/Med 0 Low
QSP Not applicable
Reference Ade Alagoric Stewart
Size 30,000 Tons
Size-cat BCS
Streamlining Unstreamlined Hull
Tech Level TL–11
USP QT–M721242–090000–80000-0
Starships are designed with the Classic Traveller format, using High Guard.

The Marius class Ship Transporter is an auxiliary warship.

Description (Specifications)[edit]

This is a generic class of military vessel.

The Military Ship Transporter is a large Tender encountered within the Distant Fringe region. It is classified as a Ship Tender and is constructed as a long-range design. Similar designs have been in use from the time the Distant Fringe was first settled.

  • The vessel is a TL-11 design.

Image Repository[edit]

  1. A Marius class ex-Military Ship Transporter.
    J2 30000dT Military Ship Transporter.jpg

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage This Ship Transporter is constructed using a 30,000 dTon hull built in a dispersed structure configuration. The hull is unstreamlined and has no capability to perform atmospheric operations.
  • Individual sections of the ship are divided by bulkhead walls.
  • There are multiple airlocks located around the vessel. The interior (enclosed) cargo hold is accessed by large doors.
  • The vessel is not capable of surface landings and risks catastrophic structural failure in significant gravity wells.
2. Crew Total Crew Complement: 169
  • x15 Command, x30 Engineering, x33 Gunnery, and x90 Service, of which 5 double up as flight crew for the vessel's intrinsic subcraft as required, and x1 medic.

Accommodations

  • There are 700 Staterooms.
    • 92 Staterooms are given over to crew quarters. The command crew have individual cabins: all other crew quarters are double occupancy.
    • 608 Staterooms are available to passengers, typically the crews of transported ships or units of troops. No stewards or medical staff are assigned to see to their needs.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Sections of the ship can be isolated in the event of an emergency.
  • There are multiple Emergency Lockers.
3. Performance The vessel mounts a DeVoss-type Jump-2 drive, a Maneuver-1 drive, and a Power Plant-2, giving performance of Jump-2, 1-G acceleration, and producing 600 Energy Points. The ship has an agility rating of 0 and an emergency agility of 1. The internal fuel tankage is sufficient for two consecutive Jump-2s and gives the power plant 6 weeks duration.
  • The engineering section has a main control room.
    • Ladders, gantries and platforms give access to the machinery.
  • The jump drive creates a jump bubble around the vessel.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/4 Computer: the vessel has a backup Model/4 Computer.
5. Hardpoints x300 hardpoints.
  • The listed weapons systems are typical for the design. Alternative weaponry may be designated for specific routes.
6. Armament The normal weapons fit-out for a Ship Transporter is:
7. Defenses The hull is unarmored.
  • x160 triple Sandcaster turrets, grouped into sixteen batteries each of 10 linked turrets
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft Flight Section

The subcraft are housed in dedicated interior hangers located at strategic points around the vessel: the hangers can be sealed and have a total volume of 165 dTons. Note that the Lifeboats are sufficient only for the Transporter's crew, not any passengers that it carries.

The Ship Transporter has the capacity to carry up to 10,000 dTons of smaller vessels. There are large numbers of berthing points located across the hull, each connected to a crew access hatch.

  • The vessel may also externally mount properly secured consignments of goods and freight: this cargo is carried in vacuum conditions and must be protected accordingly.
9. Fuel Treatment The vessel has internal fuel tankage of 12,900 dTons.
10. Cost The basic cost of the vessel, complete with its complement of subcraft, is MCr11,383.090
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price per unit to MCr9,106.472.
  • The vessel and its subcraft are standard designs. Detailed architectural plans are widely available and no design fee is chargeable.
11. Construction Time 167 weeks (42 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments Standard cargo capacity amounts to 195 dTons of internal (protected) volume.
  • The internal hold can be sealed and has independent life support and environmental systems.
  • Sections of the internal hold may be isolated if desired and can be provided with specialized environmental conditions, typically refrigeration.

History & Background (Dossier)[edit]

The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems, onboard electronics, and the fit out of internal spaces.

Overburden[edit]

The Military Ship Transporter is capable of carrying "overburden" cargoes, mounted externally, and with a maximum payload volume not exceeding 30,000 dTons. The major limiting factor on overburdening a vessel is the capability of the ship's model/4 computer. If the total displacement tonnage of the vessel, including its overburden cargo, is 50,000 dTons or more, the computer cannot perform the calculations necessary to initiate a jump transition.

  • The overburden payload increases the ship's displacement tonnage – to an upper limit of 50,000 dTons – but any degree of overburdening reduces its performance to jump-1 and 0.5G acceleration.
  • The payload must be fully contained within the jump bubble.
  • The practice of overburdening a ship places extreme stresses and strains on the internal equipment and dramatically increases the chances of a catastrophic failure.

Distant Fringe Vessels[edit]

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]

Class Naming Practice/s & Peculiarities[edit]

A number of companies manufacture ships equivalent to the Marius class. They vary in hull shape and internal layout but all share the same basic design and all have very similar capabilities and performance characteristics.

  • Each variant class is named by the company that produces it: these organizations generally draw on traditional naming protocols. It is not uncommon for a historical class name to be reused.
  • Individual vessels within a class are issued specific serial numbers and transponder codes but traditionally are named by their first crew, though from a list of approved options. This is considered a serious affair and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes[edit]

Tender:

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak