WP-768 class Jump Shuttle

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WP-768 class Jump Shuttle
WP-768-Shuttle-Blueprint-BRIDGE-CT-Traders-and-Gunboats-Pg-37 21-Oct-2018a.jpg
TBD
Type: VTJ Jump Shuttle
Category ACS
Size 200 Tons
Hull Configuration [[Wedge Hull]]
Streamlining Unstreamlined Hull
Tech Level TL–12
Engineering
Computer Model/2
Jump J-2
Maneuver 3 G
Armaments
Hardpoints 2
Accommodations
Staterooms 0
Personnel
Crew 3
    Officers 2
    Enlisted 1
High/Mid Passengers 0
Payload
Cargo 0.0 Tons
Fuel tank 0 Tons
Construction
Origin Third Imperium
Architect Bob Liebman & Marc Miller
Price
Cost MCr93.52
Statistics
Images
Blueprint Yes
Illustration No
Source
Also see System Defense Boat
Canon Unpublished, fan design
Era 1105
TBD

The WP-768 class Jump Shuttle is an auxiliary noncombatant starship.

Description (Specifications)[edit]

The Jump Shuttle: System defense boats have no jump drives and are incapable of interstellar flight. To enable the transfer of these gunboats to systems in need of them, a jump shuttle has been produced which carries fuel and jump drives for such transfers. Alone, the 200-ton jump shuttle can achieve 3-G and Jump-2 and carries fuel tankage for three consecutive jumps. It carries a crew of three. When connected to the system defense boat, its powerful jump drives are reduced in capacity, but can still propel the combination to Jump-1 and 1-G maneuvers. Its fuel capacity remains enough for two consecutive jumps. [1]

When mated, the two craft have access ways to allow intermingling of the crews of each ship. The primary problem with such connections is that a period of several hours is necessary to connect or disconnect the craft; the jump shuttle is not an ideal way to transfer system defense boats to a system where there is action currently going on. [2]

The Jump Shuttle costs MCr93.52 and displaces 200 tons. In practice, one jump shuttle is provided for each ten system defense boats, in situations where interstellar capability is required. [3]

Image Repository[edit]

  1. A blue print top view of the jump shuttle before mating with a Dragon class System Defense Boat.
    WP-768-Shuttle-Blueprint-OVERVIEW-CT-Traders-and-Gunboats-Pg-37 21-Oct-2018a.jpg

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [4]

Basic Ship Characteristics [5]
No. Category Remarks
1. Tonnage / Hull 200 tons.
2. Crew x3 crew.
3. Performance Propulsion:
  • Jump-2 (Jump-1 coupled)
  • 3-G acceleration (1-G coupled)
  • Power Plant-TBD
  • 6-EPs
  • Agility-1
4. Electronics Model/2 ship computer.
5. Hardpoints x2 hardpoints.
6. Armament No standard armament is carried by this design although the capacity for it exists.
7. Defenses No defensive equipment or capability is ordinarily equipped although the capacity for it exists.
8. Craft No subcraft are ordinarily equipped.
9. Fuel Treatment All models have scoops and fuel purification plants except for no frills basic models.
10. Cost MCr93.52.
11. Construction Time 9 months.
12. Comments Jump Shuttles can be very important assets for smaller pocket empires, allowing a few defensive SDBs to effectively defend a much larger area than anticipated. They can be tremendous force multipliers, the equivalent of refuelers for planetary aircraft. They increase the strategic range andf influence of the platform. [6]

History & Background (Dossier)[edit]

System defense boats have no jump drives and are incapable of interstellar flight. To enable the transfer of these gunboats to systems in need of them, a jump shuttle has been produced which carries fuel and jump drives for such transfers. [7]

Jump Bridges of various types are the preferred method for civilian ships with or without Jump Drives. Cargo Jump Ships and Jump Shuttles have never caiught on outside of the specialized military market for non-jump capable warships. Even paramilitary users are few. It’s simply easier to buy a gunboat, corvette, or frigate. Or use carriers, tenders, and battle riders. [8]

Class Naming Practice/s & Peculiarities[edit]

Vessel Peculiarities: Most System Defense Boats are built with a universal anchoring system designed to attach to just about any Jump Shuttle. While the existing technology takes a significant amount of time to couple between the two ships, quicker attaching and decoupling systems are being experimented with. One of the biggest challenges are that jump space is notoriously unpredictable, and attachment couplings must be of enormous strength and tensile durability to reliably traverse space multiple times. Jump Space is not well understood even by the advanced knowledge of a TL-15 society. [9]

Class Naming Practice/s: Jump Shuttles are typically named with a letter and numerical designation based on production lots. As auxiliaries, they are cheaper than a tender or carrier, but they still require a trained crew and are not an insignificant budget expenditure. [10]

Selected Variant Types & Classes[edit]

Military Ship - Warship - Militarized Jump Shuttle:

  1. Type VTJ class Militarized Jump Shuttle
    1. Volare class Jump Shuttle
    2. WP-768 class Jump Shuttle

References & Contributors (Sources)[edit]

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 38.
  2. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 38.
  3. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 38.
  4. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  5. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  6. An unpublished factoid written by Maksim-Smelchak
  7. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 38.
  8. An unpublished factoid written by Maksim-Smelchak
  9. An unpublished factoid written by Maksim-Smelchak
  10. An unpublished factoid written by Maksim-Smelchak