Inthe class Modular Cutter

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Inthe class Modular Cutter
Imperial Sunburst-Sun-IISS-Traveller.gif
Versatile Spaceport Utility Cutter from Inthe (world)
Type: UMC Modular Cutter
Agility X
Also see Utility Craft - Modular Ship
Architect TBD
Blueprint Yes
Canon Yes. Published, canon smallcraft design.
Cargo 30.0 Tons
Cost MCr15.64
Crew 2
Enlisted 1
Officers 1
EOS Still in active service.
Era 1105
Hardpoints 1
Hull Cylinder Hull
Illustration Yes
IOC Unknown
Jump J-0
Maneuver 2 G
Manufacturer Various
Marines 0
Model Model/1
Origin Third Imperium
Passengers 0 High/Med 0 Low
Reference GURPS Traveller: Modular Cutter
Size 50 Tons
Size-cat Smallcraft
Streamlining Streamlined Hull
Tech Level TL–8
Starships are designed with the Classic Traveller format, using High Guard.

The Inthe class Modular Cutter is a noncombatant smallcraft.

Description (Specifications)[edit]

The concept behind the Modular Cutter is to carry a 30tn pressurized cargo container or a modifiable module from orbit to surface & back. Variations on the theme are widespread throughout Imperial space, taking into account local tech levels, payloads, maintenance needs, endurance and performance.

The Inthe Modular Cutter is a low cost, low tech utility vehicle intended for short duration Spaceport or Starship operations. Reliability is enhanced by Inthe's TL–9 shipyard utilizing TL–8 technologies, this also broadens the potential customer base to 6 out of 10 worlds within the Paya J1 Cluster and reduces maintenance to a minimum. Purchase on the remaining 4 very low tech worlds is aided by extensive maintenance contracts. Carries interchangeable 30tn cargo containers or modified modules.

Manoeuvre is restricted to MD-2 with or without a container or module on board for safety. (Reducing stress on the ships structure when unloaded).

Most yards use Oberlindes Lines to deliver your new Cutter to your home Spaceport, contact your preferred shipyard for details.

Not intended to supplement planetary defenses, the Cutter cannot carry weapon systems.

Image Repository[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage 0-99 tons.
2. Crew x1 crew.
3. Performance Propulsion:
  • Jump-0 NAFAL
  • TBD-G acceleration
  • Power Plant-TBD
  • TBD-EPs
  • Agility-TBD
4. Electronics Model/TBD fib computer.
5. Hardpoints xTBD hardpoints.
6. Armament Offensive Equipment:

The normal weapons fit-out for it is:

  • No information yet available.
  • No additional information yet available.
7. Defenses Defensive Equipment:
  • No additional information yet available.
8. Craft None
9. Fuel Treatment None
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Comments Other Equipment:
  • Standard cargo capacity amounts to TBD.0 tons.

History & Background (Dossier)[edit]

The modular Cutter is a well established concept throughout the Imperium. The origins of the original design are long lost, however each shipyards design and construction makes each variant unique, if sometimes only in the smaller details. Several private concerns on Inthe build Modular Cutters, including high tech (TL9) variants, however the tech 8 variant has been produced for far longer and is still the mainstay.


TL-8 Modular Cutters are common in the Paya Cluster, mostly imported and occasionally constructed on several worlds despite having no shipyards (Wochiers, Rethe, Treece). Inthe's TL9 version offers similar performance and more crew/passenger comfort. Where imported, TL9 maintenance is often performed by Inthe Engineers visiting the home world under on-going maintenance contracts (costing 20% of the purchase price per year).

  • A TL–14 variant built on Macene (Spinward Marches 2612) costing 10.84MCr or 13.44MCr for a MD3 variant is available but rarely seen in the cluster, they are often old before their time, worn out due to the difficulties of repair & maintenance. Many operating away from Macene fall into disrepair within a decade or so, earning them a reputation of being flashy but lacking in reliability. Intuitive controls are designed to make pilot cross training from TL8+ to the TL14 craft relatively straight forward.
  • A few TL–14 hulls in the cluster have been retro-fitted with TL8/9 equipment, which usually involves welding a module permanently to the cutter and re-configuring the internal space to accommodate the older tech drives and equipment.
  • Belters often take up sold off Cutters, utilizing the module space for extended Belter operations.

Containers & Modules[edit]

  • Cargo. The most common use for the Cutter is cargo transport, moving cargo containers (open, closed, pressurised or not, refrigerated, grain, liquids, gas, high security, etc) from Oberlindes ships (surface to orbit) or between cities (surface to surface). Cargo containers are usually sealed and not accessible by the cutters flight crew. A cargo module (open or pressurised) is accessible and is used when moving loose cargos.
  • Passenger Module. Fitted to provide seating for 100 passengers, fresher facilities, a kitchen serving pre-prepared refreshments and meals and 5 in-flight Stewards. Utilised most often in surface to surface (city to city) passenger transport and Highport to Downport where a Highport is present.
  • Passenger/Cargo Module. Not considered as efficient as specialised modules, but often seen servicing orbiting facilities or remote surface locations (eg: mining or scientific stations).
  • Belter Module. Highly customised, Belter cutters are as individual as the Belters themselves. Usually incorporating extra fuel, a stateroom, a large cargo bay and a manually operated mining laser.

Numerous other variants exist within the Imperium, within a low tech cluster however it is rare to see other than these four in common use.


Within its intended purposes, the Modular Cutter performs well. Criticisms usually relate to the capability of specific shipyards to deliver a fault free ship. Fortunately competition with the Paya Cluster is strong, encouraging for the most part good quality constructions. Custom builds on planets with little shipyard infrastructure can be troublesome when it comes to maintenance .

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Civilian Ship - Smallcraft - Utility Craft - Cutter:

  1. Type UMC class Cutter
    1. Apollo class Runabout
    2. Diamond class Modular Cutter
    3. Garrag class Modular Cutter
    4. Generic Modular Cutter
    5. GX class III Modular Cutter
    6. Inthe class Modular Cutter
    7. Lushina class Fast Cutter
    8. Mineral class Cutter
    9. Mule class Modular Cutter
    10. Seragh class Cutter

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.