Imperial Space

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Imperial Space is space controlled and regulated by the Third Imperium.

  • Imperial Navy starships ensure the safety of its starways.
  • Local customs and regulations may apply, but open passage and access to trade is upheld by the Third Imperium.
  • It carries the connotation of a location that is part of the Third Imperium proper.
  • It is an Astrography term.

Description (Specifications)[edit]

The Imperium is best considered to rule the space that separates the stars rather than the worlds themselves. Individual worlds are left to their own devices, providing they pay their taxes, acknowledge the power of the Imperium, and obey the basic laws it promulgates. The Imperium wields power in space, protecting trade, encouraging travel and commerce, and controlling diplomatic relations. Imperial power is present on worlds in the form of consulates, bureaucratic offices, and bases; occasionally larger enclaves of Imperial power are placed where they can enhance the empire's strength.

Imperial mapping conventions have divided the Imperium's territory into sectors, which in turn are divided into subsectors and systems. Groupings of sectors, called domains, have been created above the sector level. [1]

History & Background (Dossier)[edit]

After interstellar civilization fell apart and the Long Night seized Charted Space, the tiny coalition of remaining societies centered around the Sylean Federation were faced with a choice: How can one regulate, control, and patrol the starways? Should one even try to control such vast expanses?

The Ziru Sirka once did it at the cost of freedom. They oppressed and absorbed nearly every divergent population they encountered. Eventually the Vilani decided that they needed to impose order on others in order to build what we now call the Pax Vilanica.

The Rule of Man came to a similar conclusion with thousands less years of experience. Of course, the Second Imperium was a relatively short-lived experiment in interstellar governance.

Cleon Zhunastu had studied both of the previous Imperiums. Building a cohesive society and civilization can be a daunting task yet Cleon I was determined to end the Long Night and reestablish interstellar civilization. His pragmatism and some say rapaciousness prompted him to found the Third Imperium. It took centuries and much experimentation by many Emperors to find the current blend of governance that we now call the Feudal Confederation.

Worlds & Sectors (Political Astrography)[edit]

The Third Imperium controls vast swathes of Charted Space. Some have called the Third Imperium an Empire of many Dukes. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:

Third Imperium Political Astrography
# Division Name Ruler Remarks
1. Imperium

(Entire Imperium: All of the sectors)

Empire Politic Emperor Highest Astrographic Division.
2. Domain

(Several sectors with size differences)

Domain Archduke Most powerful nobles short of the Emperor.
3. Sector

(Sixteen subsectors)

Realm Sector Duke Extremely powerful nobles
4. Subsector

(A subsector with possible additional worlds)

Duchy Subsector Duke
  • Duke
Powerful and very capable nobles.
5. Cluster or Trace

(Several worlds)

County
  • Viscounty
Count Promising nobles.
6. World

(World-State)

Marquisate Marquis Fledgling nobles
  • Lowest Astrographic Division.

Capital/s: 1105[edit]

The capital of this polity is located on this world:

World Listing: 1105[edit]

The following systems and worlds can be found within this polity:

No world articles for Imperial Space
  • Domains: A list of Domains of the Archdukes.
  • Sectors: Shows all sectors in the Imperium.

Sector Map: 1105[edit]

The location of this polity in Charted Space can be found on the following map:

Sectors Near the Imperium
Stellar
Coordinants
x: -5

"spinward"

x: -4

Imperial
Periphery

x: -3

Imperial
Border

x: -2

Imperial
Core

x: -1

Imperial
Core

x: 0

Imperial
Core

x: 1

Imperial
Border

x: 2

Imperial
Periphery

x: 3

"trailing"

y: 2

"coreward"

Ziafrplians Gvurrdon Tuglikki Provence
  • Capital
Windhorn Meshan Mendan Amdukan
  • Capital
Arzul
y: 1

Imperial Border

Foreven Spinward Marches Deneb Corridor Vland
  • Former
    Capital
Lishun Antares Empty Quarter Stars End
y: 0

Imperial Core

The Beyond Trojan Reaches Reft Gushemege Dagudashaag Core
  • Capital
  • Reference
Fornast Ley Gateway
y: -1

Imperial Core

Touchstone Riftspan Reaches Verge Ilelish Zarushagar Massilia Delphi Glimmerdrift Reaches Crucis Margin
y: -2

Imperial Border

Afawahisa Hlakhoi Ealiyasiyw Reaver's Deep Daibei Diaspora Old Expanses Hinterworlds Leonidae
y: -3

Imperial Periphery

Karleaya
  • Sub-capital
Staihaia'yo Iwahfuah Dark Nebula Magyar Solomani Rim
  • Former
    Capital
Alpha Crucis Spica Phlask
y: -4

"rimward"

Etakhasoa Aktifao Uistilrao Ustral Quadrant Canopus Aldebaran
  • Capital
Neworld Langere Drakken

Political Divisions: 1105[edit]

Territorial Organization:

  • The Imperium’s territory is divided into sectors.
  • These are, in turn, divided into subsectors and systems.
  • Groups of sectors, called domains, have been created above the sector level.
  • Some parts of sectors are further subdivided into duchies and counties.
  • Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.

Territorial Overview: 1105[edit]

The three Imperiums each expanded or lost territory within the Imperium proper:

Imperial Territorial Overview (-4045 to Present)
# Sector First Imperium

(-4045 to -2204)

Second Imperium

(-2204 to -1776)

Third Imperium

(0 to Present)

Domain Remarks
i. TOTALS: 27 Sectors 28 Sectors 28 Sectors 7 Domains It is suspected that the Imperium is approaching its governance limits as of 1116.
  • The Imperium is a strongly expansionistic state.
01. Alpha Crucis Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area.
02. Amdukan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers.
03. Antares Sector Held: Full Held: Full Held: Majority Domain of Antares This is an Imperial frontier area.
04. Core Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
05. Corridor Sector Held: Minority Held: Partial Held: Majority Domain of Vland This is an Imperial frontier area.
06. Dagudashaag Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector.
  • This sector is noted for the Amec Trade Protectorate.
  • It is noted for being an industrial powerhouse.
  • It is particularly rich in intelligent life (NILs).
07. Daibei Sector Held: Partial Held: Partial Held: Majority Domain of Ilelish This is an Imperial frontier area.
08. Deneb Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area.
09. Delphi Sector Held: Majority Held: Majority Held: Majority Domain of Sylea This is an Imperial core area.
  • This sector is noted for the presence of Droyne and Vargr Imperial citizens.
  • The Delphi rift serves as a natural defensive barrier here.
10. Diaspora Sector Held: Full Held: Full Held: Full Domain of Sol This is an Imperial core sector.
  • This sector is noted for the presence of a number of sub-polities within the greater Third Imperium.
11. Empty Quarter Sector Held: Partial Held: Partial Held: Partial Domain of Antares This is an Imperial frontier area.
12. Fornast Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
13. Glimmerdrift Reaches Sector Frontier Held: Minority Held: Partial Domain of Gateway This is an Imperial frontier area.
  • This area is mostly held by many small independent powers known as pocket empires.
14. Gushemege Sector Held: Majority Held: Majority Held: Full Domain of Vland This is an Imperial core sector.
15. Hinterworlds Sector Frontier Frontier Held: Minority Domain of Sol This is an Imperial frontier area.
16. Ilelish Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector.
17. Ley Sector Held: Partial Held: Partial Held: Majority Domain of Gateway This is an Imperial frontier area.
18. Lishun Sector Held: Full Held: Full Held: Full Domain of Antares This is an Imperial core sector.
19. Magyar Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area.
20. Massilia Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
21. Mendan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers.
22. Meshan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to Vargr depredations.
23. Old Expanses Sector Held: Partial Held: Majority Held: Full Domain of Sol This is an Imperial core sector.
24. Provence Sector Held: Minority Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations.
25. Reaver's Deep Sector Frontier Frontier Held: Partial Domain of Ilelish This is an Imperial frontier area.
26. Reft Sector Held: Minority Held: Partial Held: Majority Domain of Deneb
and
Domain of Vland
This is an Imperial frontier area.
27. Solomani Rim Sector Held: Partial Held: Full Held: Majority Domain of Sol This is an Imperial frontier area.
28. Spinward Marches Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area.
29. Trojan Reach Sector Frontier Frontier Held: Partial Domain of Deneb This is an Imperial frontier area.
30. Verge Sector Held: Partial Held: Majority Held: Full Domain of Ilelish This is an Imperial frontier area.
31. Vland Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector.
32. Windhorn Sector Held: Partial Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations.
33. Zarushagar Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector.

Territorial Overview Chart Key[edit]

Chart Key
Sector Type World % Color Significance Notes
Frontier sector Imperial Fringe 0% (No color) Little District. Imperial Fringe. No ownership.
Lost sector Imperial Fringe 0% (No color) Little Imperial Fringe. Former possession. Rarely remaining client states.
  • Often referred to by former Imperial name.
  • Often a lingering and unofficial presence.
Minority sector Imperial Border 1% to 10% (Pink or Salmon) Significant District. Almost always an Imperial Border area literally and figuratively. Typically governed from a nearby domain.
  • A significant, but minor presence.
  • Often encompass border or periphery areas.
Partial sector Imperial Border 11% to 50% (Pink or Salmon) Very significant Almost always an Imperial Border area both literally and figuratively. Partially owned but typically governed from a nearby domain.
  • Up to half the sector. A very significant presence.
Majority sector Imperial Core 51% to 90% (Imperial Red) Great Part of an established Imperial Domain. Typically part of the Imperial Core.
  • More than half. A great presence.
Full sector Imperial Core 91% to 100% (Imperial Red) Crucial Part of an established Imperial Domain. Almost always part of the Imperial Core.
  • The vast majority. A crucial and massive presence.

See also[edit]

Third Imperium[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.