Massilia Sector

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Massilia Sector
Zarushagar Core Delphi
Massilia style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Diaspora
Subsectors
Sector Data
No. of Worlds 516
Population 1,028,908 million
Majority Control Third Imperium - 100%
Domain Domain of Sylea
Capital Keum
Gross Sector Product BCr10,342,390
Trade Volume BCr209,782
Imperial Coordinate 0 / -1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Massilia style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Massilia Sector is old and well-established, with a heavy Terran influence on its many indigenous cultures.

  • This is a rich trade sector with a large population and a several-thousand year record of civilization.

Description (Specifications)[edit]

(Chart sourced from Traveller Map).
(Chart sourced from Traveller Map).

The area has a high incidence of planetoid belts. Some have speculated that those belts are the remnants of worlds destroyed by the Ancients in the Final War.

While the sector is not rich in NILs, it does have a very powerful Minor Human Race, the Geonee, within it. The Geonee have long been an independent and technologically advanced culture.

  • They have been quarreling with every other human race that has come through the sector for millennia, and despite biological facts on the books, insist that they are a different species than other branches of Humaniti.
  • The politics of the Geonee are always at the front of Massilia and any conqueror needs to heed their court, so to speak.

Physcial Astrography[edit]

The following astrographic data regarding the sector has been determined:

  • It is an average to high density region.
  • The sector has few significant rift density regions.
  • The brightest star in the sector is the orange bright giant primary of the Forever system.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Massilia Sector, right:

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rift Regions[edit]

Massilia Sector has two relatively small rift regions and also contains a number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.

Named rift regions include:

Nature of Rifts[edit]

Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.

Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel and the lower revenue generated by the reduced cargo space due to the need for large fuel tanks. As a result, most merchant vessels have jump-3 or less, with the vast majority only able to manage jump-2.

  • Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
  • The nature and borders of a rift may be determined by other criteria in different regions.

Within the sector, rift regions have traditional origins, with their borders defined by historical rather than purely astrographic considerations. By modern criteria they may not count as rifts.

Whatevever process is used to determine its borders, in order to qualify as a rift the astrographic feature must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.

Military vessels and specialist ships such as couriers are often only marginally affected by the presence of smaller rifts. Larger rift regions have a greater significance, requiring lengthy detours or complex refueling operations or creating bottlenecks that even the longest range vessels are forced to travel through.


World Listing[edit]

Comprehensive Second Survey data for all worlds lying within Massilia Sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may differ: some elements of the data may be contradictory or incorrect.
  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.

AAB library archives contain expanded data about the following systems:

382 Worlds in the Massilia Sector
Aaugkhuur  •  Aarze  •    •  Abarre  •    •    •  Adep 5  •  Aderveen  •  Albion (Ma 0123)  •    •    •  Alla'mar  •  Amanita  •    •  Amaya  •  Ambriana  •  Ample  •  Amulric  •  Anamoni  •    •  Anbock  •    •  Annari  •  Anniga  •    •  Appomma  •  Ar Chaa  •  Aram  •  Arar  •  Arilla  •  Ariman  •  Arineau  •  Arka (Ma 1940)  •  Arlur  •  Ashavakuna  •    •  Athay  •  Athoff  •  Atina  •  Avarro  •    •    •  Ayarra  •  Aymon  •  Baetrin  •  Bakerian  •  Balfour  •    •    •    •  Barden  •    •  Barony  •  Basolus  •  Bathy  •  Baughallum  •    •  Beeson  •  Beoff  •  Bern (Ma 2130)  •    •  Besholm  •    •  Biloxi  •    •  Binsarah  •    •  Bisks Planet  •  Blaser  •  Block  •  Bloom  •    •    •    •  Braemere  •  Broo  •  Bruy  •    •  Capson  •  Ccoman  •  Chaeolimin  •  Chamati  •    •  Charted  •  Cheresa  •    •  Chigan Taal  •  Cinthy  •    •  Clausen  •  Cleves  •  Clu  •  Cluseret  •  Conlyte  •  Cordell  •  Coxe  •  Cragun 3  •  Crater (Ma 0440)  •  Crian  •  Cronin  •  Cronsis  •  Crussel  •    •  Cusgrove  •  Daho (Ma 0513)  •  Daiid  •  Dailra  •    •    •  Dalken  •  Dalphta Three  •  Dalsam  •  Dalsgaard  •  Damber  •  Damz  •  Danmer  •  Danmoire  •  Datrumna  •  Daven  •  Dax (Ma 0436)  •    •  Death  •  Deeber  •    •  Depot (Ma 0301)  •    •  Devan  •  Deward  •  Dezik  •    •  Dirac (Ma 0330)  •    •    •  Doane  •  Dobaran  •  Dodda Vis  •  Doenye  •  Dolenar  •  Domy  •    •    •    •  Double  •  Drayton  •  Dreva  •  Droyna Four  •  Dubleen  •  Dumeras  •  Dyglen  •    •  Earthstone  •  Ektorr  •  Elan  •  Elemza  •  Emsingale  •  Enbrie  •    •  Engorr  •  Enid  •  Enrique  •  Enriter  •  Epel  •  Epmeyer  •    •  Ergo (Ma 0314)  •    •    •  Erro  •  Ershur (Ma 0504)  •    •  Essin  •  Esten  •  Euclid  •  Euteneier  •  Far Trinity  •    •  Feiths  •    •  Ferring  •  Ferron  •  Filliagi  •  Firman  •  Flassen  •  Floting  •  Forever  •  Forquee  •  Fournier  •    •  Freelund  •  Friton  •    •  Gabe  •    •  Gaff  •  Galus  •  Gankhaka  •  Garency  •  Gasha  •  Gelornamite  •  Germer  •  Gernice  •    •  Giirsha  •  Gilafil  •  Gilkla  •  Glerum  •  Gober  •  Goematt  •  Goglus  •  Goiri  •  Goldazax  •  Golden Ring  •  Gowandon  •  Granporr  •    •  Griku  •  Groves  •  Grund  •  Gurd  •  Gurvin  •  Gusson  •  H'rachovina  •  Haamish  •  Hadie  •  Haela  •  Halfway  •  Hallinsa  •  Hamagami  •    •  Hasaggan  •  Haterbur  •    •  Hermes Station  •  Hervey  •  Herzog  •  Hexum  •  Hezeltine  •    •    •  Hiponee  •  Honatty  •  Hunberri  •  Huon  •  Iggarir  •    •  Imaean  •  Inarim  •  Independent  •  Inger  •  Ioannides  •  Irlu (Ma 2008)  •    •  Ishdaga  •    •  Jacat  •  Jade (Ma 1634)  •  Jaspa  •  Jenina  •    •  Jobi  •  Jonen  •  Juweit  •  K'zass  •  Kaflowe  •  Kaggushus  •    •    •  Kapabu-Sepple  •    •  Kasenca  •    •    •  Keholutes  •  Kenbine  •  Kerak  •  Ketola  •  Keum  •  Kharri  •  Khipshunam  •  Khisham  •    •  Kiggens  •  Kiholm  •  Kilarm  •  Kindstrom  •  Kingston (Ma 0430)  •  Kinnas  •  Kirgis  •    •  Korthalis  •    •  Kuiper  •    •    •  Kusha  •    •  Lagna  •  Laisarlo  •  Landing (Ma 2135)  •  Landis  •  Landwasser  •  Lant  •  Lasiter  •  Latt (Ma 0712)  •  Lattaunist  •    •  League  •  Leam  •  Lebensraum  •  Ledstat  •  Lendining  •  Lenora  •  Lensfer  •  Letycia  •  Levatra  •    •  Liaw  •  Liilirsi  •    •    •    •  Lismal  •  Little Jupiter  •  Llyrn  •  Lodd  •    •  Logol  •  Lorfee  •    •  Lowisa  •    •  Lumbian  •  Lumbine  •  Luong  •  Lupaning  •  Luri  •  Lurin  •  Lutnikpo  •  Lybo  •  Lybone  •  Lysitihia  •  Macaw  •  Madden  •    •  Mag' Lphr  •  Magallanes  •  Mairs  •  Makinen  •  Malad  •  Malaga (Ma 3139)  •    •  Man-sabala  •  Mancilla  •  Mannai Nila  •    •  Marach  •  Marcusen  •  Marfa (Ma 2001)  •  Marilithe  •  Masawa  •  Matila  •    •    •    •    •  Melot  •    •    •  Meridian (Ma 0121)  •  Meriod  •  Meroi  •    •  Mina  •  Mingle  •    •  Mission  •  Misthaven  •  Mitt  •  Modawutt  •    •  Mona  •  Monapoan  •  Mond  •    •  Monkota  •    •  Muimarir  •    •  Munoch  •  Mura  •  Murcia  •  Murland  •  Muush  •  Myimpia  •    •  Nagiida  •    •  Nananana  •  Naramorz Rock  •  Narrad  •  Nary  •  Naston  •  Nasuga  •  Nauphtain  •  Nauto  •    •  Nealis  •  Nedupon  •  Neld  •  Nemille  •  Neoland  •    •  New Stockton  •    •  Newport (Ma 0711)  •  Nilrebmah  •  Nilton  •  Nindaro  •  Niswander  •  Nituu  •  Nobody  •  Nogmolen  •    •  Nonama  •  Nonodaga  •  Nononlin  •  Noplace  •  Norfriboah  •    •  North  •    •  Nova  •    •  Noward  •  Nowell  •  Nyroah  •  Nystrom  •    •    •  Observatory (Ma 0807)  •    •  Olden  •  Oliphant  •  Oreo  •  Orichalc (Ma 0539)  •  Ortega  •    •  P'lay  •  Palasha  •  Paragreen  •  Parahee  •  Parcic  •  Peneplain  •  Perilous  •  Phlox  •    •    •  Pinkhurim  •  Pinter  •  Pirnie  •  Pirrong  •  Plaacen  •    •  Pocker  •  Pohkrow  •    •  Poorstar  •    •    •    •  Porto (Ma 3211)  •    •  Prindee  •  Pytirsun  •    •  Quetcro  •  Quoc  •  Quuke  •  Rahum  •  Raldery IV  •    •  Ralton  •  Randanna  •  Rarderger  •  Rarian  •  Rasaca  •  Rattu  •  Rebin  •  Rechon  •  Reetage  •  Reisland  •  Remundo  •  Reon  •  Revie  •  Ri Trois  •  Riarette  •  Rigaal  •  Rigold  •  Rington  •  Rinkenbine  •  

Note that some Second Survey data, though only 40 years old, may already be out of date.

  • Verified updated data is constantly sought.

Logo Trade and Commerce.png

Economic Astrography[edit]

The sector is a rich trade zone with many high technology markets. It is rare that a trader cannot load or unload a cargo hold.

The following commercial and economic data regarding the sector is available:

Importance[edit]

A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.

Importance also gives a good indication of the sphere of influence that individual worlds exert.

Corporations[edit]

Importance

Corporations and organizations active within the sector include:

Logo General Products Alternate 1.png Logo GSbAG Alternate 1.png Logo Hortalez et Cie Basic 2.png Logo Ling Standard Products Basic.png Logo Makhidkarun.png Naasirka.png

Logo Sharurshid.png Star Patterns Trading.jpg Logo SuSAG Alternate.png Logo Transstar.png Tukera.png Logo Zirunkariish.png

Security & Defense[edit]

The Imperial Navy patrols the worlds of the sector. It defends Imperial territory, suppresses piracy, and ensures trade and commerce.


Trade Routes[edit]

Trade Routes
Jump-2 Accessibility

High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds. Jump-2 and Jump-3 feeder routes work their ways around the rifts and voids that dot the region, linking the various clusters and traces.

Mains[edit]

Main is an astrographic term for groups of 50 or more systems that are accessible by jump-1-capable starships.

Mains are highlighted in green: six mains lie within the sector.

Clusters[edit]

Cluster is a broad astrographic term for groups of between 10 and 50 systems that are accessible by jump-1-capable starships.

Clusters are highlighted in tan: thirteen clusters lie wholly or partially within the sector.

Traces[edit]

Trace is an astrographic term for groups of between 5 and 10 systems that are accessible by jump-1-capable starships.

Traces are highlighted in brown: nine trace-sized clusters of worlds lie wholly or partially within the sector.

Jump Bridges[edit]

Jump Bridges are locations within empty hexes that contain caches of fuel and supplies. They allow lower jump rating vessels to bridge gaps between distant worlds by providing a halfway point. The hexes they lie within are vast, and without exact coordinates to jump to within it a vessel could end up with empty tanks in empty wilderness, perhaps as much as a light-year away from any hope of rescue. Where they do exist, Jump Bridges are heavily guarded and access is not generally granted to those without the correct credentials.

  • No commercial jump bridges are known to currently exist within the sector.
  • It has long been rumored that the Imperium, Imperial megacorporations, or other interests may maintain covert jump bridge facilities at strategically important points, but no reliable proof of this has ever been provided.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Empires come and go, but the Geonee remain.

  • Their culture is built upon many secrets, much deliberate caution, some say paranoia, and a rock solid belief in their own abilities.
  • Many wonder at the apparent ease with which the Geonee deal with the enigmatic Droyne and Chirper worlds. There is a secret waiting to be unraveled in that simple fact.
  • Many petitions for an Autonomous Geonee Zone have yet to be granted. There is a story under the surface of those facts as well.
  • Many forget about the other Minor Human Race in the sector, the Kaggushus, who keep a low profile, seemingly intentionally.
  • Massilia is largely a culturally monolithic sector, whom many have settled in, and yet never really looked under the surface.

Native Sophonts: 1105[edit]

The following races (sophont species) are believed to have originated within this area:

The Verishnalo of Vageau were recorded as a distinct population of proto-sophonts. It is now considered likely they were a collapsed Human population.

Demographics: 1105[edit]

Geonee
Droyne
Jgd-il-Jagd

Significant populations of the following races (sophont species) reside within this sector:

Historical Eras[edit]

General Overview: No information yet available.

Toponyms: 1105[edit]

This sector has been known by different names to different groups over its existence including the following:

Massilia Sector Names
Culture Toponym Polity
Third Imperium Massilia Third Imperium
Aslan Massila Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Massilia Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Massilia Solomani Confederation
Vargr Massila Vargr Extents
Vilani Masilaa Third Imperium
Zhodani Massilia Zhodani Consulate
  • This sector was known as Masilaa Sector during the First Imperium.
  • The Terrans altered this name to produce a word familiar to them.
  • Some species prefer the alternative of Massila Sector.

Linguistic Topography: 1105[edit]

The following languages are among the most commonly used within this astrographic region:

Languages of Humaniti:
Languages of Major & Pervasive Minor non-Human Races:
  • Llyrnian language: The native language of the Llyrnian race, noted as allies of the Geonee.
  • Oynprith: The ritualistic, ceremonial language of Droyne communities throughout Charted Space.
  • Wawa-pakekeke-wawa: The common, precise and bureaucratic language of the Bwaps. Spoken on Bwap-dominated planets and by government functionaries on any world lucky enough to retain a dedicated Bwap workforce.

The long history of exploration and settlement by multiple Human empires has left the modern sector with a diverse collection of system names; some are Anglic or derived from other Solomani languages; some are Vilani, others are Irkonee or Kadli.

History-Era: Milieu 1100[edit]

Technological progress has been rapid on most planets, and regression to pre-industrial levels is non-existent. Twenty-four worlds scattered evenly through the sector are at tech level 16. Thus, virtually any world can trade for highly advanced items. Some of these items are terribly expensive, but this is no deterrent to large shipping corporations cutting deals. Buyers elsewhere will pay even higher prices for the best merchandise.

Major Historical Events Timeline[edit]

Major events that have affected this sector and the wider region that it lies within:

Politics & Diplomacy (Interstellar Relations)[edit]

Regional Chart

Before the Vilani arrived, the area was a jungle of minor states that somehow largely got along with each other. The Droyne of those early days were far more outgoing and once ran a wide-ranging trade network, before the Ziru Sirka destroyed what once was and replaced it with the Bureaux system.

  • Trade and diplomatic relations never quite returned to those earlier, more idyllic days. New powers came and went, the area survived the Long Night, and memories of the old times generally grew more distant.
  • Some of these ancient records describe all sorts of things that no longer openly exist, a plethora of alien civilizations with many NILs, vast numbers or surviving Ancients facilities, and a number of other legends...
  • Who knows if these stories contain any truth?
  • Whatever may be, the surviving polities of the region all remain wary of conquerors. Many Geonee, on the one hand, are loyal Imperialists with long records of support and service to the Iridium Throne, while, at the same time, have never hidden their open dissent to the heavy hand of the Third Imperium.

Polity Listing: 1105[edit]

The following polities can be found within this sector:

Polity Descriptions: 1105[edit]

Here are several synopses of the polities found in this sector:

  1. Alleg: ImDc: "Third Imperium, Domain of Sylea"

Imperial Territory: 1105[edit]

This is an Imperial core sector.

  • 100.00% is controlled by the Third Imperium.
  • 0.00% is controlled by non-Imperial powers.

Duchies & Districts: 1105[edit]

  • Duchy of Forquee
    • Various counties
  • Duchy of Nes'Vra
    • Various counties
  • Duchy of Shiwonee
    • Various counties
    • The current head of the Duchy of Shiwonee is the Geonee noble Duke Karnordo Neowashee. The Duke's full title is, Duke of Shiwonee, Subsector Duke of Shiwonee, Head of the Meeralo Council, Leader of the Geonee Cultural Region and Commander in Chief of the Geonee Self Defence Force.
  • Duchy of Vaait
    • Various counties

Other Historical Eras[edit]

Other Astrographic Features[edit]

Capitals: 1105[edit]

The capitals of this area are located at:

  • Keum: Imperial sector capital.

Sector Summary[edit]

The Massilia sector has 516 worlds with an estimated combined population of 1,068 billion, a per capita income of Cr10,342, and a total economy of BCr11,045,664. These worlds originate an interstellar trade of BCr179,989 through 470 starports (87 Class A, 282 Class B, 61 Class C, 40 Class D) employing 30,160,695 people. Driving this interstellar trade are 74 Agricultural (Ag) worlds, 74 Non-Agricultural (Na) worlds, 43 Pre-Agricultural (Pa) worlds, 66 Pre-Industrial (Pi) worlds, 33 Rich (Ri) worlds, and 24 Industrial (In) worlds. The governments in Massilia maintain 92 Naval bases, 50 Scout bases, five Way stations, and one Naval depot. The average technology level is 11 (with most between 8 and 13). The highest technology level is 15 at Kaggushus (Massilia 0402), Ticularosta (Massilia 0508), Arar (Massilia 1104), Suttas Belts (Massilia 1601), Khisham (Massilia 1910), and Germer (Massilia 2004).

The Massilia sector contains 748 stars and 5,440 identified planets; 301 monostellar systems, 198 binary systems, 17 trinary systems, and no systems with four or more stars. 451 of the 516 systems (87%) have native gas giants. There are 11 Asteroid (As) belts, one Desert (De) world, 24 Garden (Ga) worlds, no Ice-capped (Ic) worlds, 65 Poor (Po) worlds, 100 Vacuum (Va) worlds, and 28 Water (Wa) or Ocean (Oc) worlds.

Massilia has an estimated population of 1,068 billion distributed across 48 High population (Hi) worlds, 52 Moderate population (Ph) worlds, 239 Non-industrial (Ni) worlds, 128 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kaggushus (Massilia 0402), Wynd (Massilia 2407), Forquee (Massilia 1719), Nagiida (Massilia 1233), Leam (Massilia 0837), and Ortega (Massilia 2633). The population consists primarily of 10 sophont groups including five native sophonts.

8 identified sophont populations in Massilia


Polities[edit]

Third Imperium, Domain of Sylea[edit]

The Third Imperium, Domain of Sylea has jurisdiction over all of the worlds with an estimated combined population of 1,068 billion, a per capita income of Cr10,342, and a total economy of BCr11,045,664. These worlds originate an interstellar trade of BCr179,989 through 470 starports (87 Class A, 282 Class B, 61 Class C, 40 Class D) employing 30,160,695 people. Driving this interstellar trade are 74 Agricultural (Ag) worlds, 74 Non-Agricultural (Na) worlds, 43 Pre-Agricultural (Pa) worlds, 66 Pre-Industrial (Pi) worlds, 33 Rich (Ri) worlds, and 24 Industrial (In) worlds. The governments in the Third Imperium, Domain of Sylea maintain 92 Naval bases, 50 Scout bases, five Way stations, and one Naval depot within the sector. The average technology level is 11 (with most between 8 and 13). The highest technology level is 15 at Kaggushus (Massilia 0402), Ticularosta (Massilia 0508), Arar (Massilia 1104), Suttas Belts (Massilia 1601), Khisham (Massilia 1910), and Germer (Massilia 2004).

The Third Imperium, Domain of Sylea has an estimated population of 1,068 billion within the sector, distributed across 48 High population (Hi) worlds, 52 Moderate population (Ph) worlds, 239 Non-industrial (Ni) worlds, 128 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kaggushus (Massilia 0402), Wynd (Massilia 2407), Forquee (Massilia 1719), Nagiida (Massilia 1233), Leam (Massilia 0837), and Ortega (Massilia 2633). The population consists primarily of 10 sophont groups including five native sophonts.

Third Imperium, Domain of Sylea capitals

Sector Summary-Era: Milieu 0[edit]

This sector has 516 worlds, of which 455 have native gas giants. The estimated population for the sector is 1592 billion sapients (not necessarily humans). There are 37 Agricultural (Ag) worlds versus 47 Non-Agricultural (Na) worlds. There are 84 Non-Industrial (Ni) Worlds versus 18 Industrial (In) worlds. There are 16 Rich (Ri) worlds versus 63 Poor (Po) worlds. There are 27 Water Worlds (Wa), no Ice-Capped Worlds (Ic), 9 Desert worlds (De), and 102 Vacuum (Va) worlds. There are 36 High Population (Hi) worlds versus 218 Low Population (Lo) worlds. There are 11 Asteroid Belts (As) in the subsector. There are 109 Barren (Ba) worlds. The highest population world in the sector is Shig (Massilia 0510). The average tech level in the sector is 8 (most lie between 6 and 11).

Subsector Listing[edit]

The following subsectors can be found within this sector:

  1. Subsector A: Kerr Subsector
  2. Subsector B: Arar Subsector
  3. Subsector C: Khisham Subsector
  4. Subsector D: Zalucha Subsector
  5. Subsector E: Keum Subsector
  6. Subsector F: Vaait Subsector
  7. Subsector G: Forquee Subsector
  8. Subsector H: Palasha Subsector
  9. Subsector I: Ten Suns Subsector
  10. Subsector J: Shiwonee Subsector
  11. Subsector K: Nes'Vra Subsector
  12. Subsector L: Tooka Subsector
  13. Subsector M: Annari Subsector
  14. Subsector N: Shokee Subsector
  15. Subsector O: Shimmer Subsector
  16. Subsector P: Oreo Subsector

References & Contributors (Sources)[edit]

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