Dalsam (world)

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Alien Moon 293b-0.jpg
Dalsam/Ten Suns (Massilia 0130)
Milieu 0
B9B2444-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
AtmosphereB Exotic (corrosive)
Hydrographics2 Dry World 20%
Population4 Moderate (0 thousand)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech LevelC Average Stellar (robots)
Classic Era (1116)
A994456-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere9 Dense (tainted)
Hydrographics4 Wet World 40%
Population4 Moderate (90 thousand)
Government5 Feudal Technocracy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M0 V
Planetoid Belts 1
Gas Giants 3

Dalsam is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.

Description (Astrography & Planetology)[edit]

Dalsam has a solitary primary star.

  • It is a red main sequence.
Dalsam has a solitary primary star.
Primary
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

The mainworld has been terraformed.

Mainworld Size (S)[edit]

Dalsam is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.

Mainworld Atmosphere (A)[edit]

Dalsam has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Dalsam has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Dalsam has undergone extensive Terraforming, converting the previously corrosive atmosphere to a semi-breathable nitrogen-oxygen mix, establishing substantial surface seas and a generally temperate climate, and introducing multiple lifeforms in order to create a stable, self-maintaining, planet-wide ecosystem.

It lies within the Oasis Cluster region of the Rhamsteppe-Mongrebi Main, a part of the Main that lies across the border between Massilia Sector and Zarushagar Sector.

World Starport (St)[edit]

Dalsam has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Dalsam has a population of 90,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Dalsam possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Early meson communicators.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Dalsam is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law (L)[edit]

Dalsam has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Imperial Landed Nobility[edit]

Dalsam, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

Trade Data[edit]

  • Importance: 1 (descriptor)

World Economy[edit]

  • Resources: A (abundant)
  • Labor: 3 (thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: +1 (average)

World Culture[edit]

  • Heterogenity: 3 (monolithic)
  • Acceptance: 5 (very aloof)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: D (very abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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