Kharri (world)

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Alien Moon 95d-0 Tiny.jpg
Kharri/Palasha (Massilia 2815)
Milieu 0
E100444-6
StarportE Frontier - no facilities
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population4 Moderate (0 thousand)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech Level6 Pre-Stellar (nuclear)
Classic Era (1116)
D100446-9
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population4 Moderate (70 thousand)
Government4 Representative Democracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K0 V
Planetoid Belts 0
Gas Giants 1

Kharri is a nonindustrial vacuum world, which warrants hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Palasha Subsector of Massilia Sector in the Domain of Sylea.
  • It lies on the Delphi Main.
  • At the founding of the Imperium this world was known as Irur.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Kharri has a solitary primary star.

  • It is an orange main sequence.
Kharri has a solitary primary star.
Primary
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K0 V Main Sequence (Dwarf) 0.88 5170 - 5270 0.63928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0076 0.0663 0.78 - 1.4 0.76 7.6
Orbit #  *  * 3 2 6
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Kharri is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

Mainworld Atmosphere (A)[edit]

Kharri has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Kharri has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography[edit]

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Kharri lies on the Delphi Main, an important trade route straddling the border between Massilia Sector and Delphi Sector.

World Starport (St)[edit]

Kharri has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Kharri has a population of 70,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Kharri possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Kharri is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.

World Law (L)[edit]

Kharri has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Imperial Landed Nobility[edit]

Kharri, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

Trade Data[edit]

  • Importance: -2 (very unimportant)

World Economy[edit]

  • Resources: 7 (few)
  • Labor: 3 (thousands)
  • Infrastructure: 1 (extremely limited)
  • Efficiency: -3 (poor)

World Culture[edit]

  • Heterogenity: 3 (harmonious)
  • Acceptance: 2 (very xenophobic)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: 8 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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