Technology level 9

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Technology level 9 is the tenth of the Technology level classifications. The defining characteristics of a society reaching TL–9 are two major new practical technologies. The first is a practical fusion power plant, which has the capability of supplying huge amounts of energy in a relatively compact package. The second is the practical control of the forces of gravity. This breakthrough allows for the neutralization of weight and lateral thrust.[1]

In terms of classification TL–9 is the Technological Period of Ur-Tech, the initial planetary bound cycle of development. It also occurs within the Technological Epoch know as the Processor Epoch.

Theoretical Technologies[edit]

Physical Science
Detailed gravity manipulation
Jump space described
Material Science / Manufacturing
Crystaliron
industrial composite metals,
Fluidics
Biological Science
Introduction of Cybertechnology
Cultural Science

Quality of Life Technologies[edit]

Energy
Early Fusion
Chemical explosive power generators
Information
Non-volatile data storage,
High Data robots
Voice command
Communications
Holovideo recording and transmission
Medicine / Life sciences
Cryogenics suspension
Limb Regeneration
Environment
Arcologies
Orbital Cities

Transportation Technologies[edit]

Land transportation
Early Grav Vehicles
Ultra High-Speed Trains
Water
Artificial Gills
Air
Early Grav Vehicles
Rocket Assist Suborbital
Space
Jump-1 possible
Sublight Stellar - NAFAL Drive
Maneuver Drive

Military Technologies[edit]

At Technology level 9 advances in electronics begin to level off, but increased space exploration and development of early Jump Drives spurs interest in energy weapons. Impractical for most surface vehicles due to the power and size limitations, but potentially used in surface-based planetary defense arrays. There are few new developments except for marginal advances in fire control systems. [2]

Most warring cultures either finally embrace peace or bomb themselves back a few tech levels and try again. The extremely expensive and hard to defend infrastructure needed to develop jump capability makes it nearly impossible in a wartime environment. Military forces may be called upon to quell local hot spots or otherwise act in a policing role. They may take a strong interest in interstellar ships if it is known that there are other civilizations nearby that have or may soon gain that capability. [3]

Electrostatic armor (ESA) projects a low powered static field around a protected target (usually a vehicle or aircraft). This is linked to a high energy capacitor. When an object enters the field the capacitor discharges its energy which vaporizes the target. Originally designed as a counter to hyper velocity tank rounds, but it is difficult to generate sufficient power to completely vaporize the dense penetrators of most large caliber CPR guns and mass drivers. The ESA is ineffective against laser or particle accelerator weapons, but is highly effective against HEAP rounds and Plasma or Fusion weapons. [4]

See Also[edit]

Technology levels[edit]

References & Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.