Mairs (world)

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Alien Moon 106c-0 Small.jpg
Mairs/Keum (Massilia 0418)
Milieu 0
E400211-7
StarportE Frontier - no facilities
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population2 Low (00)
Government1 Company/Corporation
Law1 Low Law (no explosives, poison gas)
Tech Level7 Pre-Stellar (electronics)
Classic Era (1116)
E400300-A
StarportE Frontier - no facilities
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population3 Low (2 thousand)
Government0 No Government structure
Law0 No Law
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K7 V
Planetoid Belts 0
Gas Giants 3

Mairs is a low-population vacuum world, with a population of less than 10,000 sophonts, warranting hazardous environment precautions.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Mairs has a solitary primary star.

  • It is an orange main sequence.
Mairs has a solitary primary star.
Primary
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K7 V Main Sequence (Dwarf) 0.64 3990 - 4100 0.20972
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0059 0.038 0.47 - 0.88 0.59 5.9
Orbit #  *  * 2 2 6
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Mairs is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.

Mainworld Atmosphere (A)[edit]

Mairs has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Mairs has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Mairs is a member of The Great Loop region of the Greater Massilia Main, a major Main and important trade route lying across parts of Massilia Sector and Zarushagar Sector.

The Rebin Empire[edit]

During the Long Night this world fell within the Rebin Empire's sphere of influence. It benefitted from trade agreements and defense policies imposed by the Empire, but it struggled with the Empire's unilateral decision-making, interference in its internal affairs, occasional military interventions, and most significantly its views on gender roles. The Empire gradually disintegrated in the centuries before the founding of the Third Imperium, with interstellar trade slowly dying off and some of the worlds it had overseen becoming depopulated.

  • It was considered a Provincial World by the Empire and was afforded fewer rights and protections.
  • The worlds that the Empire controlled or interacted with have a distinct Rebin cultural flavor to the present day.
  • Despite its many shortcomings, the Rebin Empire was overall considered a force for good and most worlds are proud of their association with it.

World Starport (St)[edit]

Mairs has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Population (P)[edit]

Mairs has a population of 2,000 sophonts (thousands).

  • This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.

Linguistic Topography[edit]

The most commonly heard languages are:

Locals speak with a distinctive Rebin accent.

World Technology Level (T)[edit]

Mairs possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Mairs has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)[edit]

Mairs has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Imperial Landed Nobility[edit]

Mairs, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 2 (hundreds)
  • Infrastructure: 0 (non-existent)
  • Efficiency: -5 (extremely poor)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 2 (very xenophobic)
  • Strangeness: 1 (very typical)
  • Symbols: 5 (concrete)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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