Lishun Sector
Lishun Sector | |||||||||||||||||
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Sector Data | |||||||||||||||||
No. of Worlds | 601 | ||||||||||||||||
Population | 787,862 million | ||||||||||||||||
Majority Control | Third Imperium - 94% | ||||||||||||||||
Secondary Control | Other - 4% | ||||||||||||||||
Tertiary Control | Vargr Extents - 2% | ||||||||||||||||
Domain | Domain of Antares | ||||||||||||||||
Capital | Tephany (world) | ||||||||||||||||
Gross Sector Product | BCr6,689,452 | ||||||||||||||||
Trade Volume | BCr106,907 | ||||||||||||||||
Imperial Coordinate | 0 / +1 | ||||||||||||||||
This sector has a trade map | |||||||||||||||||
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Lishun style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" |
Lishun Sector is a very old center of Imperial settlement with an extremely high stellar density. Interestingly enough, the area never bred a Imperial Cultural Region or its own strongly distinct culture.
Description (Specifications)[edit]
The area has shown a remarkably stable and uniform culture for many centuries. This stability exists despite a very diverse and polycentric culture and several Minor Human Race and Minor Non-Human Races present -- as well as a very large concentration of Imperial Vargr. Some attribute the uniformity and stability to Vilani influences, as there are very old Vilani settlements here. Curiously enough, it appears that the region was once a Droyne stronghold even though no major population of Droyne have dwelled in the area for more than a millennium. Some suspect the hidden presence of Chirpers.
Toponyms: 1105[edit]
This sector has been known by different names to different groups over its existence including the following:
Lishun Sector Names | ||
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Culture | Toponym | Polity |
Third Imperium | Lishun | Third Imperium |
Aslan | Lishun | Aslan Hierate |
Droyne | Unknown | Droyne Oytrip Yatroy |
Hiver | Lishun | Hive Federation |
K'kree | Unknown | Two Thousand Worlds |
Solomani | Lishun | Solomani Confederation |
Vargr | Lishun | Vargr Extents |
Vilani | Lishun | Third Imperium |
Zhodani | Lishun | Zhodani Consulate |
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
History & Background (Dossier)[edit]
Vargr legend has it that the area was a Vargr colony more than eighteen centuries ago. There isn't conclusive evidence of Vargr habitation going back that far and the area has been an Imperial stronghold for over a millennium. Interstellar trade in the region is quite rich. Traders from as far away as K'kree, Zhodani, and Hiver space regularly traverse the region.
The First Imperium conquered the area several millennia ago, but never fully subdued it. Vargr corsairs still roamed the spaceways for many centuries after the Vilani first entered the region. Some say they still attacked merchants for over a millenium. Eventually the local Vargr adapted to Vilani folkways and became great interstellar merchants. The rites of passage once associated with a wild and unruly youth with the corsairs became re-associated with joining one of the great mercantile houses. Lishunian Vargr have notably different temperaments than most other Vargr, much more easily socializing with Imperial Vargr and Vilani humans.
Another influence on Lishun worlds -- in the spinward regions of the sector -- was the religiously-cloaked "uplift" programs of J'sia missionaries during the Long Night, a practice that ended with renewed Human contact from Core.
Native Sophonts: 1105[edit]
The following races (sophont species) are believed to have originated within this area:
- Non-Human Races
- Jgd-il-Jagd
- J'sia
- Lass-lumminm
- Lasat (possibly borderline sophont)
- Minlad (recently recognised as sophonts)
- Threep
- Unidentified Minor Race from Khiguki (world)
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this sector:
- Humaniti (Human races)
- Terragens (Non-human Terran races)
Historical Eras[edit]
General Overview: No information yet available.
History-Era: Milieu 1100[edit]
No information yet available.
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this sector:
- (-4014 to -2423): Pax Vilanica
- (-2404 to -2215): Interstellar Wars
- (-2204): Rule of Man Founded
- (-1776 to 0): Long Night
- (-1523 to -1519): Vilani War of Liberation
- (0): Third Imperium Founded
- (76 to 120): Pacification Campaigns
- (1020): Meson Rebellion
Politics & Diplomacy (Interstellar Relations)[edit]
This astrographic region is uniformly Imperial except for a coreward strip of Non-Aligned no man's land leading to the Vargr Extents.
- The sector is protected by the fearsome Lishun Fleet.
Polity Listing: 1105[edit]
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- Non-Aligned (Human-dominated)
- Non-Aligned (Vargr-dominated)
- Other Powers
- None
- Third Imperium (Imperial powers)
- Vargr Extents (Vargr powers)
- Various member states
Polity Descriptions: 1105[edit]
Here are several synopses of the polities found in this sector:
- Alleg: CsIm: "Client state, Third Imperium"
- Alleg: ImDa: "Third Imperium, Domain of Antares"
- Alleg: NaHu: "Non-Aligned, Human-dominated"
- Alleg: NaVa: "Non-Aligned, Vargr-dominated"
- Alleg: NaXX: "Non-Aligned, unclaimed"
Imperial Territory: 1105[edit]
This is an Imperial core sector.
- 94.00% is controlled by the Third Imperium.
- 06.00% is controlled by non-Imperial powers.
Imperial Duchies & Districts: 1105[edit]
Lishun Sector has a typical duchy system with Subsector Ducal seats present in all sixteen Subsectors. Historically, four of these are older than the rest, and once held areas of roughly the same size (quadrants) of four subsectors each:
The origins of this historical arrangement are subject to some debate. Vilani authorities claim the larger duchies date to their Empire, but the four Houses who hold the now smaller Subsector-sized Duchies are careful to trace their lineages no farther back than the closing centuries of the Long Night.
Trade Routes (Economic Astrography)[edit]
The following astrographic features and trade routes can be found within this area:
Mains, Branches & Arms[edit]
Clusters & Traces[edit]
- No information yet available.
Rifts, Voids & Jump Bridges[edit]
- No information yet available.
Other Astrographic Features[edit]
Worlds, Systems & Sectors (Political Astrography)[edit]
This is a region of high stellar density with very active mains.
Capital/s: 1105[edit]
The Imperial sector capital is located at: Tephany (world)
Subsector Summary: 1105[edit]
The Lishun sector has 601 worlds with an estimated population of 787 billion, a per capita income of Cr8,563, and a total economy is BCr6,739,857. These worlds originate an interstellar trade of BCr99,613 through 488 starports (89 Class A, 151 Class B, 193 Class C, 55 Class D) employing 19,072,100 people. Driving this interstellar trade are 89 Agricultural (Ag) worlds, 66 Non-Agricultural (Na) worlds, 52 Pre-Agricultural (Pa) worlds, 69 Pre-Industrial (Pi) worlds, 46 Rich (Ri) worlds, and 32 Industrial (In) worlds. The governments in Lishun maintain 156 Scout bases, 83 Naval bases, eight Corsair bases, three Way stations, one Military base, and one Naval depot. The average technology level is 9 (with most between 6 and 12). The highest technology level is 15 at Adawi (Lishun 1408), Criideu (Lishun 2905), Solod (Lishun 0118), Kaso (Lishun 0214), Pryden (Lishun 0316), and Olny (Lishun 0412).
The Lishun sector contains 878 stars and 6,240 identified planets; 338 monostellar systems, 249 binary systems, 14 trinary systems, and no systems with four or more stars. 414 of the 601 systems (68%) have native gas giants. There are 15 Asteroid (As) belts, 36 Desert (De) worlds, 37 Garden (Ga) worlds, 22 Ice-capped (Ic) worlds, 90 Poor (Po) worlds, 62 Vacuum (Va) worlds, and 42 Water (Wa) or Ocean (Oc) worlds.
Lishun has an estimated population of 787 billion distributed across 53 High population (Hi) worlds, 60 Moderate population (Ph) worlds, 274 Non-industrial (Ni) worlds, 145 Low population (Lo) worlds, and one Barren (Ba) world. The highest population worlds are Morin (Lishun 2211), Shuna (Lishun 0227), Paran (Lishun 0934), Xagra (Lishun 1932), Irgukh (Lishun 0303), and Tonnes (Lishun 0722). The population consists of 8 sophont groups including seven native sophonts.
8 identified sophont populations in Lishun | |
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Polities[edit]
Third Imperium, Domain of Antares[edit]
The Third Imperium, Domain of Antares has jurisdiction over 552 worlds with an estimated population of 774 billion, a per capita income of Cr8,651, and a total economy is BCr6,696,332. These worlds originate an interstellar trade of BCr99,138 through 451 starports (84 Class A, 140 Class B, 177 Class C, 50 Class D) employing 18,998,825 people. Driving this interstellar trade are 82 Agricultural (Ag) worlds, 61 Non-Agricultural (Na) worlds, 46 Pre-Agricultural (Pa) worlds, 66 Pre-Industrial (Pi) worlds, 40 Rich (Ri) worlds, and 31 Industrial (In) worlds. The governments in Third Imperium, Domain of Antares maintain 156 Scout bases, 81 Naval bases, three Way stations, and one Naval depot. The average technology level is 9 (with most between 7 and 12). The highest technology level is 15 at Adawi (Lishun 1408), Criideu (Lishun 2905), Solod (Lishun 0118), Kaso (Lishun 0214), Pryden (Lishun 0316), and Olny (Lishun 0412).
The Third Imperium, Domain of Antares has an estimated population of 774 billion distributed across 51 High population (Hi) worlds, 56 Moderate population (Ph) worlds, 249 Non-industrial (Ni) worlds, 134 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Morin (Lishun 2211), Shuna (Lishun 0227), Paran (Lishun 0934), Xagra (Lishun 1932), Irgukh (Lishun 0303), and Tonnes (Lishun 0722). The population consists of 8 sophont groups including six native sophonts.
Third Imperium, Domain of Antares capitals | |
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Non-Aligned, Vargr-dominated[edit]
There are 22 Non-Aligned Vargr-dominated worlds in Lishun with an estimated population of 720 million.
Non-Aligned, Human-dominated[edit]
There are 19 Non-Aligned Human-dominated worlds in Lishun with an estimated population of 12 billion.
Client state, Third Imperium[edit]
The Client states of the Third Imperium in Lishun encompasses seven worlds with an estimated population of 455 million.
Non-Aligned, unclaimed[edit]
There are one Non-Aligned unclaimed worlds in Lishun with an estimated population of less than 1 million.
Subsector Summary: Era: Milieu 0[edit]
This sector has 601 worlds, of which 413 have native gas giants. The estimated population for the sector is 1,430 billion sapients (not necessarily humans). There are 41 Agricultural (Ag) worlds versus 37 Non-Agricultural (Na) worlds. There are 112 Non-Industrial (Ni) Worlds versus 18 Industrial (In) worlds. There are 14 Rich (Ri) worlds versus 88 Poor (Po) worlds. There are 46 Water Worlds (Wa), 22 Ice-Capped worlds (Ic), 37 Desert worlds (De), and 62 Vacuum (Va) worlds. There are 32 High Population (Hi) worlds versus 242 Low Population (Lo) worlds. There are 15 Asteroid Belts (As) in the subsector. There are 154 Barren (Ba) worlds. The highest population world in the sector is Leim Ku (Lishun 2333 B360BCC-B). The average tech level in the sector is 7 (most lie between 4 and 9 ). World names are primarily Vilani.
World Listing: 1105[edit]
The following systems and worlds can be found within this sector:
Subsector Listing: 1105[edit]
The following subsectors can be found within this sector:
- Subsector A: Vakkuun Subsector
- Subsector B: Adawi Subsector
- Subsector C: Sotri Subsector
- Subsector D: Criideu Subsector
- Subsector E: Pryden Subsector
- Subsector F: Masionia Subsector
- Subsector G: Gama Subsector
- Subsector H: Tephany Subsector
- Subsector I: Shuna Subsector
- Subsector J: Taccis Subsector
- Subsector K: Simen Subsector
- Subsector L: Ot Zell Subsector
- Subsector M: Shuun Subsector
- Subsector N: Welling Subsector
- Subsector O: Strashna Subsector
- Subsector P: Mirmida Subsector
Territorial Overview: 1105[edit]
The following table details the subsectors within this area:
- No information yet available.
Territorial Chart Key[edit]
No information yet available.
References & Contributors / Sources[edit]
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- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- Classic Traveller Periodical: MegaTraveller Travellers' Digest No. 6 in article: "The Most Valuable Prey"
- Classic Traveller Periodical: MegaTraveller Travellers' Digest No. 7 in article: "The Dynam System" & "The Masionia Subsector"
- MegaTraveller Grand Census
- MegaTraveller Imperial Encyclopedia
- MegaTraveller Alien - Vilani & Vargr (dot map provided) in article: "The Vargr Extents"
- MegaTraveller Rebellion Sourcebook in article: "Imperial Navy Depots"
- Thom Gressman, J. Andrew Keith, Joe Fugate, Nancy Parker, Bill Hezeltine. The Flaming Eye (Digest Group Publications, 1990), .
- Periodical: MegaTraveller Travellers' Digest No. 6
- Article: "DIS Newsbriefs" from Periodical: MegaTraveller Journal 4
- Periodical: Journal of the Travellers Aid Society No. 17 by Author & Contributor: Phil Masters
- Periodical: Journal of the Travellers Aid Society No. 18 in article: "A Concise History of the Third Imperium"
- Marc Miller's Traveller T4 First Survey
- GURPS Traveller: Alien Races 4
- Novel: Agent of the Imperium by Marc Miller
- External Link: Glendale.org.uk by Author & Contributor: Samuel Penn
- External Link: Downport CARI by Author & Contributor: Paul J. Drye