Imperial Space
Imperial Space is space controlled and regulated by the Third Imperium.
- Imperial Navy starships ensure the safety of its starways.
- Local customs and regulations may apply, but open passage and access to trade is upheld by the Third Imperium.
- It carries the connotation of a location that is part of the Third Imperium proper.
- It is an Astrography term.
Description (Specifications)[edit]
The Imperium is best considered to rule the space that separates the stars rather than the worlds themselves. Individual worlds are left to their own devices, providing they pay their taxes, acknowledge the power of the Imperium, and obey the basic laws it promulgates. The Imperium wields power in space, protecting trade, encouraging travel and commerce, and controlling diplomatic relations. Imperial power is present on worlds in the form of consulates, bureaucratic offices, and bases; occasionally larger enclaves of Imperial power are placed where they can enhance the empire's strength.
Imperial mapping conventions have divided the Imperium's territory into sectors, which in turn are divided into subsectors and systems. Groupings of sectors, called domains, have been created above the sector level. [1]
History & Background (Dossier)[edit]
After interstellar civilization fell apart and the Long Night seized Charted Space, the tiny coalition of remaining societies centered around the Sylean Federation were faced with a choice: How can one regulate, control, and patrol the starways? Should one even try to control such vast expanses?
The Ziru Sirka once did it at the cost of freedom. They oppressed and absorbed nearly every divergent population they encountered. Eventually the Vilani decided that they needed to impose order on others in order to build what we now call the Pax Vilanica.
The Rule of Man came to a similar conclusion with thousands less years of experience. Of course, the Second Imperium was a relatively short-lived experiment in interstellar governance.
Cleon Zhunastu had studied both of the previous Imperiums. Building a cohesive society and civilization can be a daunting task yet Cleon I was determined to end the Long Night and reestablish interstellar civilization. His pragmatism and some say rapaciousness prompted him to found the Third Imperium. It took centuries and much experimentation by many Emperors to find the current blend of governance that we now call the Feudal Confederation.
Worlds & Sectors (Political Astrography)[edit]
The Third Imperium controls vast swathes of Charted Space. Some have called the Third Imperium an Empire of many Dukes. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:
- Empire Politic (Emperor)
Third Imperium Political Astrography # Division Name Ruler Remarks 1. Imperium (Entire Imperium: All of the sectors)
Empire Politic Emperor Highest Astrographic Division. 2. Domain (Several sectors with size differences)
Domain Archduke Most powerful nobles short of the Emperor. 3. Sector (Sixteen subsectors)
Realm Sector Duke Extremely powerful nobles 4. Subsector (A subsector with possible additional worlds)
Duchy Subsector Duke - Duke
Powerful and very capable nobles. 5. Cluster or Trace (Several worlds)
County - Viscounty
Count Promising nobles. 6. World Marquisate Marquis Fledgling nobles - Lowest Astrographic Division.
Capital/s: 1105[edit]
The capital of this polity is located on this world:
World Listing: 1105[edit]
The following systems and worlds can be found within this polity:
Sector Map: 1105[edit]
The location of this polity in Charted Space can be found on the following map:
Political Divisions: 1105[edit]
Territorial Organization:
- The Imperium’s territory is divided into sectors.
- These are, in turn, divided into subsectors and systems.
- Groups of sectors, called domains, have been created above the sector level.
- Some parts of sectors are further subdivided into duchies and counties.
- Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.
Territorial Overview: 1105[edit]
The three Imperiums each expanded or lost territory within the Imperium proper:
Imperial Territorial Overview (-4045 to Present) # Sector First Imperium Second Imperium Third Imperium (0 to Present)
Domain Remarks i. TOTALS: 27 Sectors 28 Sectors 28 Sectors 7 Domains It is suspected that the Imperium is approaching its governance limits as of 1116. - The Imperium is a strongly expansionistic state.
01. Alpha Crucis Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area. - The Solomani Confederation controls this area in 1116.
02. Amdukan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers. - This sector is noted as one of the locations of the Julian War.
- The Julian Protectorate contests this area in 1116.
- The Hhkar Sphere has a significant presence in this area in 1116.
03. Antares Sector Held: Full Held: Full Held: Majority Domain of Antares This is an Imperial frontier area. - This sector is noted as one of the locations of the Julian War.
- The Lesser Rift serves as a natural defensive barrier here.
- The Rukadukaz Republic has a presence in this area in 1116.
- The Vargr Extents have a presence in this area in 1116.
04. Core Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - The Imperial Capital is located here.
- This sector is noted for the Sylean Worlds.
05. Corridor Sector Held: Minority Held: Partial Held: Majority Domain of Vland This is an Imperial frontier area. - The Vargr Extents contest this area in 1116.
06. Dagudashaag Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted for the Amec Trade Protectorate.
- It is noted for being an industrial powerhouse.
- It is particularly rich in intelligent life (NILs).
07. Daibei Sector Held: Partial Held: Partial Held: Majority Domain of Ilelish This is an Imperial frontier area. - The Solomani Confederation has a presence in this area in 1116.
08. Deneb Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area. - The Vargr Extents have a presence in this area in 1116.
09. Delphi Sector Held: Majority Held: Majority Held: Majority Domain of Sylea This is an Imperial core area. - This sector is noted for the presence of Droyne and Vargr Imperial citizens.
- The Delphi rift serves as a natural defensive barrier here.
10. Diaspora Sector Held: Full Held: Full Held: Full Domain of Sol This is an Imperial core sector. - This sector is noted for the presence of a number of sub-polities within the greater Third Imperium.
11. Empty Quarter Sector Held: Partial Held: Partial Held: Partial Domain of Antares This is an Imperial frontier area. - This sector is noted as the location of the homeworld of the Bwaps at Marhaban (EQ 0426).
- The Lesser Rift serves as a natural defensive barrier here.
- The Hegemony of Lorean has a significant presence in this area in 1116.
- The Julian Protectorate has a significant presence in this area in 1116.
12. Fornast Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - This sector is noted for the Luriani Cultural Association.
13. Glimmerdrift Reaches Sector Frontier Held: Minority Held: Partial Domain of Gateway This is an Imperial frontier area. - This area is mostly held by many small independent powers known as pocket empires.
14. Gushemege Sector Held: Majority Held: Majority Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted for the Lancian Cultural Region.
15. Hinterworlds Sector Frontier Frontier Held: Minority Domain of Sol This is an Imperial frontier area. - This area is mostly held by many small independent powers known as pocket empires.
- The Hive Federation has a presence in this area in 1116.
16. Ilelish Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector. - This sector is noted as the location of the Suerrat Republic.
- The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
17. Ley Sector Held: Partial Held: Partial Held: Majority Domain of Gateway This is an Imperial frontier area. - This sector is noted as one of the locations of the Julian War.
- This sector is noted for the Sydymic War.
- This sector is noted as the location of the capital of the Luriani at Daraam.
- This sector is noted for the Luriani Cultural Association.
- This sector is noted for the Khuur League of the Sydites.
18. Lishun Sector Held: Full Held: Full Held: Full Domain of Antares This is an Imperial core sector. - The Vargr Extents have a presence in this area in 1116.
19. Magyar Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area. - This sector is noted for the Aslan Border Wars.
- It was an important battleground during the Solomani Rim War.
- The Solomani Confederation controls this area in 1116.
- The Third Imperium has a significant presence in this area in 1116.
20. Massilia Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - This sector is noted as the location of the Geonee Confederation.
21. Mendan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers. - This sector is noted as one of the locations of the Julian War.
- The Asimikigir Confederation contests this area in 1116.
- The Commonwealth of Mendan contests this area in 1116.
- The Julian Protectorate contests this area in 1116.
22. Meshan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to Vargr depredations. - This sector is noted as one of the locations of the Julian War.
- The Opposition Alliance contests this area in 1116.
- The Ruler of Five contests this area in 1116.
23. Old Expanses Sector Held: Partial Held: Majority Held: Full Domain of Sol This is an Imperial core sector. - The Solomani Confederation has a presence in this area in 1116.
24. Provence Sector Held: Minority Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations. - This sector is noted as the location of the homeworld of the Vargr at Lair.
- The Dzarrgh Federate contests this area in 1116.
- The Empire of Varroerth contests this area in 1116.
- The Irrgh Manifest contests this area in 1116.
25. Reaver's Deep Sector Frontier Frontier Held: Partial Domain of Ilelish This is an Imperial frontier area. - This area is partially held by many small independent powers known as pocket empires.
- The Aslan Hierate has a significant presence in this area in 1116.
- The Carrillian Assembly has a significant presence in this area in 1116.
- The Principality of Caledon has a significant presence in this area in 1116.
- The Solomani Confederation has a presence in this area in 1116.
26. Reft Sector Held: Minority Held: Partial Held: Majority Domain of Deneb
and
Domain of VlandThis is an Imperial frontier area. - This sector is noted for and named after the Great Rift.
- Control of this sector is split between two Imperial domains.
27. Solomani Rim Sector Held: Partial Held: Full Held: Majority Domain of Sol This is an Imperial frontier area. - This territory was conquered by the Third Imperium from the Solomani Confederation during the Solomani Rim War.
- The Solomani Confederation contests this area in 1116.
- This sector is noted for the presence of Terra (SR 1827), also known as Sol or Earth, which is the probable birthplace of Humaniti.
28. Spinward Marches Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area. - This sector is noted as the site of multiple Frontier Wars.
- The Zhodani Consulate contests this area in 1116.
- The Darrian Confederation has a presence in this area in 1116.
- The Sword Worlds Confederation has a presence in this area in 1116.
- The Vargr Extents have a presence in this area in 1116.
- It is particularly rich in intelligent life (NILs).
29. Trojan Reach Sector Frontier Frontier Held: Partial Domain of Deneb This is an Imperial frontier area. - This area is partially held by several small independent powers known as pocket empires.
- The Aslan Hierate holds a plurality of worlds in this sector.
- The Florian League has a significant presence in this area in 1116.
- The Glorious Empire has a presence in this area in 1116.
30. Verge Sector Held: Partial Held: Majority Held: Full Domain of Ilelish This is an Imperial frontier area. - The Aslan Hierate has a presence in this area in 1116.
- The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
31. Vland Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted as the site of the capitol of the former Ziru Sirka at Vland.
- The Vargr Extents have a presence in this area in 1116.
- The Windhorn rift serves as a natural defensive barrier here.
32. Windhorn Sector Held: Partial Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations. - This sector is noted for the presence of the Windhorn rift, a natural defensive barrier.
- The 17th Disjuncture contests this area in 1116.
- The Empire of Varroerth contests this area in 1116.
- The Ngath Confederation contests this area in 1116.
33. Zarushagar Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector. - This sector is noted for the Darmine Cultural Region.
Territorial Overview Chart Key[edit]
Chart Key Sector Type World % Color Significance Notes Frontier sector Imperial Fringe 0% (No color) Little District. Imperial Fringe. No ownership. - Possible influence. Often client states.
- No official presence.
Lost sector Imperial Fringe 0% (No color) Little Imperial Fringe. Former possession. Rarely remaining client states. - Often referred to by former Imperial name.
- Often a lingering and unofficial presence.
Minority sector Imperial Border 1% to 10% (Pink or Salmon) Significant District. Almost always an Imperial Border area literally and figuratively. Typically governed from a nearby domain. - A significant, but minor presence.
- Often encompass border or periphery areas.
Partial sector Imperial Border 11% to 50% (Pink or Salmon) Very significant Almost always an Imperial Border area both literally and figuratively. Partially owned but typically governed from a nearby domain. - Up to half the sector. A very significant presence.
Majority sector Imperial Core 51% to 90% (Imperial Red) Great Part of an established Imperial Domain. Typically part of the Imperial Core. - More than half. A great presence.
Full sector Imperial Core 91% to 100% (Imperial Red) Crucial Part of an established Imperial Domain. Almost always part of the Imperial Core. - The vast majority. A crucial and massive presence.
See also[edit]
Third Imperium[edit]
- Government
- Imperial Leadership
- Imperial Law
- Imperial Symbols
- Demographics
References & Contributors (Sources)[edit]
- Classic Traveller Library Data (N-Z)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 6.