Lair (world)

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Lair/Grnouf (Provence 2402)
Classic Era (1116)
A8859B9-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere8 Dense
Hydrographics5 Wet World 50%
Population9 High (2 billion)
GovernmentB Non-Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelF High Stellar (anagathics)
See also UWP
System Details
Primary G5 V
Planetoid Belts 1
Gas Giants 3

Lair is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.

  • This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
  • This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
  • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
  • It is the Homeworld of the Vargr Race.
  • By Imperial convention, this world is named "Lair". Vargr scholars do not agree on a single name for the planet, which has been renamed several times in the course of millenia.
  • A common Vargr-dialect name is Lloelldegh. Less commonly, it may be called Kneng, the name of its star.
  • Unlike the homeworlds of other races, Lair has never been accorded much status in the hearts and minds of the Vargr.
  • This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
  • It is the chief world of the Lair Protectorate.
  • Unusually enough for the capital of a star-spanning empire, several sections of the planet still boasted independence from central control only a few years ago.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Lloelldegh (Lair) has a solitary primary star, named Kneng.

  • It is a yellow main sequence.
Lair has a solitary primary star.
Kneng
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G5 V Main Sequence (Dwarf) 0.98 5600 - 5660 0.93173
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0091 0.0801 0.91 - 1.63 0.91 9.1
Orbit #  *  * 3 3 7
Remarks None

System Data[edit]

The worlds of the Lloelldegh system have been surveyed. They consist of:

System Map Lair Basic.png
See the Lloelldegh (Lair) system for additional details.

Mainworld Data[edit]

Lloelldegh (Lair) occupies the fourth orbital position within the star system, with a mean orbital distance of 0.7 AU. It has an orbital period of about 220.6 standard days or 5295.2 standard hours.

  • This world has a rotational period of 25 hours, 58 minutes and 3 seconds, yielding a local day of about 26 standard hours in length. There are 203.6 local 26-hour days in the local year.
  • This world's axis is tilted to the plane of its orbit by approximately 23.5o, giving it distinct seasons, each lasting around 51 local days.

Satellites[edit]

  • Two small planetoid moons, Errgh and Sanko, orbit close to the world at 2 and 4 diameters distance, respectively.
  • A small vacuum moon (Ouksado Fan) orbits at approximately 60 diameters.

Mainworld Size (S)[edit]

  • This world has a diameter of about 12,842 km, a mass of 0.98 M, and a surface gravity of 0.98g.
    • Size 8 - 12,811 kilometers diameter
    • Density - 0.98
    • Mass - 0.98
    • Gravity - 0.98
    • Axial Tilt - 23.5 degress

Geological Data:

  • Tectonic Plates - 4
  • Number of Volcanoes - 4
  • Land Terraforming - yes

Mainworld Atmosphere (A)[edit]

Lloelldegh (Lair) has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

  • The mean surface atmospheric pressure is about 1.8 atm.

Lloelldegh is a temperate world. Average temperatures range from a warm 37° at the equator to a chilling -38° at the poles.

  • Between those two extremes are a northern temperate belt and a southern temperate belt that experience pleasant climatic conditions, only rarely troubled by the fierce storms of the other latitudes.

Mainworld Hydrosphere (H)[edit]

This world's hydrosphere, small in comparison to Terra's or Vland's, lessens both the chance and severity of rain.

  • Hydrosphere - 51%
  • Oceans, Inlets, Lakes and Rivers - Liquid Water
    • Number of Major Continents - 5
    • Number of Minor Continents - 0
    • Number of Small Islands - 7
    • Number of Archipelagoes - 5
  • Hydrosphere Terraforming - none
  • Weather Control - yes

Mainworld Geography & Topography[edit]

  • Lloelldegh (Lair) boasts 5 continents, and 10% of its surface is covered by polar ice caps.
  • The largest continent is named Safokunggaru, and is quite mountainous and straddles the equator. The Onggungira range casts its shadows on the cities of the southeastern coastlands, and includes some of Lair's few active volcanoes. At the far end of the continent lies the city of Aforrarrang, the capital of Lair.
  • Onfakh Gurz and Onfakh Dzae were once a single desert continent that has since broken apart through tectonic activity. Today the Ungodhi Desert of Onfakh Gurz is the largest desert on the planet, larger even than the Eggaekh Desert on Onfakh Dzae. The two large commercial centers of Idogoukh and Feksoudhi lie in the foothills of the continent's mountains.
  • Aerueko Fen extends northward from the planetary equator, and has terrain that spans jungle in the south to tundra in the north. Aerueko Fen is the most heavily populated continent; its Arrak Plains north of the Dzuengfuerr Jungle were the original home of the Vargr race. An inlet of the Gekersguekel Bay hosts the manufacturing center and former capital city of Gaenfouzoudo.
  • The rocky southern polar continent of Gaksadudha is covered with snow and ice, and boasts the Fothironggen mountain range.

Lair World Map Vilani And Vargr.jpg

Native Lifeforms[edit]

The Vargr seem to find most of their homeworld foodstuffs fairly unappetizing unless either combined with spices and sauces, or further refined or fermented into a more tasteful product. The Rruri Dak Koers -- Preparers of Food -- were historically respected Vargr who experimented with adding new ingredients to their diet.

Among the most well-known of Lair's native lifeforms are the Nolrrgarrai and the Sokhkhun, two species of carnivore that share a symbiotic relationship in the wild.

The Ksarrg, a large tusked predatory food animal, is also indigenous to Lair.

Native Sophont[edit]

Lloelldegh (Lair) is the Homeworld of the Vargr.

  • Please see Vargr for more information.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Lair is a Anglic designation for the Vargr homeworld. It in fact has many different names among the various Vargr dialects. One reasonably well-known and somewhat widespread native name for Lair is Lloelldegh, a term meaning "homeworld" in several archaic Vargr dialects. Unlike the homeworlds of other races, Lair has never been accorded much status in the hearts and minds of the Vargr.

It is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.

  • Visitors are advised to act with caution.

World Starport (Sp)[edit]

Lloelldegh (Lair) has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Lloelldegh (Lair) has a population of 2,000,000,000 sophonts (billions).

  • High Population Worlds like this tend to have huge consumer markets.
  • The population primarily consists of Vargr.
  • Revised estimates place the population closer to 2.6 billion.

Urbanization[edit]

Sprawling megaplexes have replaced much forestry and fields though reserves have been set aside for farming and livestock.

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

World Languages[edit]

Logaksu is the official language, though many dialects -- some so distinct to almost be separate languages in their own right -- can be heard.

Other languages that may be heard include:

World Technology Level (TL)[edit]

Lloelldegh (Lair) possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.

World Government (G)[edit]

Lloelldegh (Lair) is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.

As of 1116, the current Non-Charismatic Dictator ruler of Lloelldegh (Lair) is a male Vargr named Ulurz Otsunga, who resides in a palace in the capital city of Aforrarrang.

World Law (L)[edit]

Lloelldegh (Lair) has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

  • Criminal Law B
  • Civil Law 8
  • Personal Freedom 7

Trade Data[edit]

  • Importance: 3 (ordinary)

Lloelldegh (Lair) produces 7200 Resources Units (RU or aryu), above average for Pre-Rich worlds of its High Population.

World Economy[edit]

  • Resources: F (extremely abundant)
  • Labor: 8 (hundreds of millions)
  • Infrastructure: F (very comprehensive)
  • Efficiency: +4 (advanced)

World Culture[edit]

  • Heterogenity: A (discordant)
  • Acceptance: C (xenophilic)
  • Strangeness: 6 (very distinct)
  • Symbols: F (extremely abstract)

Local Customs[edit]

  • Extravagant quarters for government officials - Functionaries and political figures are culturally expected to reside and build upon their large residences.
  • Remarriage required on Gaksadudha continent - The planetary government wishes to maintain population figures on the frigid, southern continent by requiring remarriage for those living there.
  • Close meetings of academic figures are taboo - Outsiders are banned from attending the Council of Sociologists meetings as Ulurs Otsunga insinuates sweeping reforms with the elite and secretive learned.

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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