Grnouf Subsector

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Grnouf Subsector
Vorvoun Oegerag Tsaegag

Grnouf style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Gveghz
Sector Provence
Capital Lair
No. of Stars 37
Majority Control Empire of Varroerth (VVar) - 79%
2nd Control Lair Protectorate (VLPr) - 21%

Grnouf Subsector is Subsector C of Provence Sector.

Description / Specifications[edit]

Grnouf Subsector is a region that has seen millennia of settlement by Vargr.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Grnouf Subsector:

  • The subsector is an average stellar density region.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Grnouf Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector C Grnouf Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

The Vorvoun Course[edit]

Many of the worlds of the subsector are members of the Vorvoun Course, a trade route lying within the central-coreward part of the sector. It is a small Main.

Chart Vorvoun Course Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Trace are highlighted in tan.
  • Vorvoun is marked in red.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
10 Worlds in the Grnouf Subsector
Dhuellzugza  •  Erzikh Dhadh  •  Firgvaar  •  Foulours  •  Garzingnall Belt  •  Goullaengrak  •  Lair  •  Og Orz  •  Rrallan Ang  •  Zargvaetsr  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

The tech level for Anur (1706) in the UWP for 1120 is misleading. The monarchy enjoyed the fruits of their subjects' labor. They imported high tech goods from offworld while their subjects lived at tech level 7. Working in the factories was mandatory. Conditions tended to be poor. Dissidence was forbidden. The police made sure that the people remained in line. Rebellion came when Virus sent the starport crashing down into the capital city. As cities and industrial parks were being bombarded, the people fled, often taking advantage of the confusion to attack local law enforcement.

Uengva (2109), Saellok (2208), Arrunoer (2305), and Geksoen (2306) managed to keep stripped down versions of their downports functional. All 4 worlds lie on the Grnouf Main. While it is unknown why Vampires no longer make their way down to the Uengva-Saellok arm Geksoen's lack of gas giants could be the reason why the Vampires don't travel down the Arrunoer-Geksoen arm. They might be operating under the assumption that the starport is gone from Geksoen, leaving only ocean refuelling as the means for leaving the system. In either case, each pair of worlds has maintained light trade with the other.

Polity Listing: 1116[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Lair Protectorate[edit]

In 777, Lair declared its independence from the Empire of Varroerth. It was accompanied by Khvhaergvaetsorrgh (2501), Firgvaar (2401), Fraets-Vog (2302), Zhorurn (2301), and Kaarlag (Ngathksirz 2440). "Embracing everything that is truly Vargr, the Lair Protectorate is based on the basic precepts of charisma and responsible change." (Vilani & Vargr pg.54). The Empire just shrugged and ignored the Protectorate. The Protectorate ignored the Empire in return. Over the next 300+ years, Aertsvad (2101), Oeghzvar (2102), Zargvaetsr (2001), and Khaevu (Ngathksirz 2240) joined the Protectorate. As the Protectorate began to really prosper, the regional governor grew somewhat envious but took no action. The Protectorate is also technologically minded and would have quite an advantage if a civil war broke out.

Unlike their brethren, the Vargr of the Lair Protectorate did not join in the great feast in Corridor. Their resources were focused on internal matters. Civil unrest on Lair threatened to break apart the Protectorate. Reform minded Ulurs Otsunga stabilized matters with legislation designed to curtail restrictions over personal freedoms. His timing was fortunate as he soon had to face an even greater threat, Virus.

When word reached the Protectorate about the coming of Virus, decisive action was immediately taken. Worlds prepared for war. Caches of technology were created and hidden deep underground. While representatives of the Empire scoffed at what they felt was a hoax, the Protectorate secured its borders and remained alert for any possible sign of contamination. In 1136, Virus came.

A large vampire fleet, mostly consisting of ships from Kaegrogz and Anghikh barreled its way into Grnouf in 1136 after forays into Llaezgaen and Vorvoun. Spies for the Protectorate returned with reports of carnage all along the Grnouf Main. Taking a gamble, the Protectorate put the bulk of its forces in Zargvaetsr, since it is the only Protectorate world separated by 2 parsecs to the Grnouf Main. It paid off.

The Vampire fleet jumped in 2 weeks after the Protectorate Navy had put themselves into positions throughout the system. Despite being outnumbered, the Protectorate Navy had the element of surprise and superior technology on their side. They destroyed the bulk of the fleet as most of the ships did not have the extra fuel to jump out of the system. Those that did went coreward into Ngathksirz Sector. Protectorate casualties were moderate but the naval base and Zargvaetsr itself were the unfortunate recipients of suicide impacts from dying vampire ships.

Over the next two decades several major battles were fought. The most decisive came in 1156 when a large Vampire fleet tried invading the Protectorate through its coreward jump 1 neighbors in Ngathksirz. This was a successful maneuver. Although the Protectorate was patrolling these worlds and received enough advance notice from their scouts, they did not know which world the fleet was going to strike.

Over a period of several months, Vampire squadrons would jump in to a system, hit it, and jump back out before the Vargr had a chance to strike back. A few of these missions were suicide runs designed to take out a starport or a naval base to soften up the system before the larger force jumped in. The Protectorate was forced to divide up its fleet among several worlds as most were within striking distance.

The entire Vampire fleet finally struck at Aertsvad. Defending all 5 gas giants would have spread their forces too thin so only a few ships had been sent to each gas giant. When the Vampire fleet jumped in, the ships radioed the main fleet and then jumped to rejoin the main fleet. Upon receiving the warning, couriers were sent out to warn their neighbors. The battle, known as the Siege of Aertsvad, was fierce. Vargr fighter pilots adopted the suicide tactics of the Vampires. The Vampire fleet didn't consider the fighters much of a threat. This enabled the fighters to within meters of them where they were able to detonate their nuclear payloads. Casualties were heavy for both sides at Aertsvad but the Vargr held their ground. The Vampire fleet was forced to flee.

With their coreward neighbors a liability, the Protectorate decided that it would annex them. The Protectorate Recovery Program (PRP) began in 1158. Advisors and troops were sent in to assess the situation of each of these worlds and recommend the best course of action to bring these worlds back to pre-Collapse levels. Although the work has been slow, definitive progress has been made. All worlds in the Protectorate have at least a D starport or better.

Virus brought out something unusual in the Vargr of the Lair Protectorate: homeworld pride. Virus has been perceived as an attack on the Vargr way of life. Virus has no charisma. It only seeks to enslave and destroy. The Vargr of the Protectorate feel greatly insulted and as such will not suffer it. When dealing with Viral threats, these Vargr fight with the tenacity of an Aslan defending the honor of his clan and have not hesitated to lay down their lives in defense of the Protectorate.

Native Sophonts (NILs): 1116[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this area:

  • No information yet available.

Subsector Summary[edit]

Grnouf, subsector C of Provence contains 37 worlds with an estimated population of 16 billion, a per capita income of Cr6,795, and a total economy is BCr115,326. These worlds originate an interstellar trade of BCr4,584 through 37 starports (19 Class A, 16 Class B, 2 Class C, 0 Class D) employing 803,370 people. Driving this interstellar trade are 13 Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, six Pre-Industrial (Pi) worlds, six Rich (Ri) worlds, and four Industrial (In) worlds. The governments in Grnouf maintain 15 Naval bases, and one Corsair base. The average technology level is 11 (with most between 10 and 12). The highest technology level is 14 at Koeldoun (Provence 2310), Firgvaar (Provence 2401), and Lair (Provence 2402).

Grnouf, subsector C of Provence contains 43 stars and 421 identified planets; 31 monostellar systems, six binary systems, no trinary systems, and no systems with four or more stars. 36 of the 37 systems (97%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, five Garden (Ga) worlds, two Ice-capped (Ic) worlds, two Poor (Po) worlds, four Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Grnouf has an estimated population of 16 billion distributed across seven High population (Hi) worlds, four Moderate population (Ph) worlds, 16 Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Anur (Provence 1706), Egzan (Provence 2108), Firgvaar (Provence 2401), Lair (Provence 2402), Oegninong (Provence 1802), and Ueksouk (Provence 1907). The population consists of 1 sophont groups.

1 identified sophont populations in Grnouf


Empire of Varroerth[edit]

The Empire of Varroerth has jurisdiction over 29 worlds with an estimated population of 12 billion, a per capita income of Cr5,960, and a total economy is BCr75,945. These worlds originate an interstellar trade of BCr2,924 through 29 starports (12 Class A, 15 Class B, 2 Class C, 0 Class D) employing 393,540 people. Driving this interstellar trade are ten Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, five Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and four Industrial (In) worlds. The governments in Empire of Varroerth maintain eight Naval bases, and one Corsair base. The average technology level is 11 (with most between 9 and 12). The highest technology level is 14 at Koeldoun (Provence 2310).

The Empire of Varroerth has an estimated population of 12 billion distributed across five High population (Hi) worlds, three Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Anur (Provence 1706), Egzan (Provence 2108), Oegninong (Provence 1802), Ueksouk (Provence 1907), and Kfasaegerr (Provence 2107). The population consists of 1 sophont groups.

Lair Protectorate[edit]

The Lair Protectorate has jurisdiction over seven worlds with an estimated population of 4 billion, a per capita income of Cr9,309, and a total economy is BCr39,381. These worlds originate an interstellar trade of BCr1,658 through 7 starports (7 Class A, 0 Class B, 0 Class C, 0 Class D) employing 409,580 people. Driving this interstellar trade are three Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, four Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Lair Protectorate maintain seven Naval bases. The average technology level is 12 (with most between 11 and 13). The highest technology level is 14 at Firgvaar (Provence 2401) and Lair (Provence 2402).

The Lair Protectorate has an estimated population of 4 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Firgvaar (Provence 2401) and Lair (Provence 2402). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated[edit]

There are one Non-Aligned Vargr-dominated worlds in Grnouf with an estimated population of less than 1 million.

References & Contributors (Sources)[edit]

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