Erzikh Dhadh (world)
| Erzikh Dhadh/Grnouf (Provence 2402) | |||||||||||||||||||||||||
| Classic Era (1116) | H310300-F
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G5 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Erzikh Dhadh is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Empire of Varroerth in the Grnouf Subsector of Provence Sector, which is part of the Vargr Extents.
- It is a secondary world in the Lair system.
- It is an Inferno World, with a climate of extremely high temperatures.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
The primary is a solitary star named Kneng.
- It is a yellow main sequence.
Lair has a solitary primary star. Kneng
Type Category Mass (Sol) Temperature (K) Luminosity G5 V Main Sequence (Dwarf) 0.98 5600 - 5660 0.93173 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0091 0.0801 0.91 - 1.63 0.91 9.1 Orbit # * * 3 3 7 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- Lair, the mainworld, orbiting within the habitable zone.
- x7 secondary rocky worlds, three orbiting within the inner system, one orbiting within the outer system, and three lying within the far outer system.
- x1 planetoid belt, lying within the outer system.
- x3 gas giants, one orbiting at the very outer edge of the habitable zone and two orbiting within the outer system.
See the Lair system for additional details.
Secondary World Data[edit]
Erzikh Dhadh orbits within the inner system.
- It lies 0.21 AU from the star.
- It has an orbital period of 36 days 6 hours.
- It receives very high levels of stellar energy.
Secondary World Size (S)[edit]
Erzikh Dhadh is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Secondary World Atmosphere (A)[edit]
Erzikh Dhadh has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
- It experiences very high temperatures.
Secondary World Hydrosphere (H)[edit]
Erzikh Dhadh has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, trace atmosphere world.)
History & Background (Dossier)[edit]
Erzikh Dhadh is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Spaceport (St)[edit]
Erzikh Dhadh has a Class H Spaceport, a frontier quality secondary installation for handling expected in-system traffic. It has few amenities. There is unrefined fuel for ships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Erzikh Dhadh has a population of 1,000 sophonts (thousands).
- This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Erzikh Dhadh possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Government (G)[edit]
Erzikh Dhadh has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)[edit]
Erzikh Dhadh has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the sector, transplanting the Vargr onto Lair.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts the system.
- 777: the Lair Protectorate is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of the world, and charts indicating political allegiances)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: David Drazul (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
