Anghikh Subsector
| Anghikh Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Provence | |||||
| Capital | Anghikh | |||||
| Number of Systems | 27 | |||||
| Majority Control | Empire of Varroerth (VVar) - 61% | |||||
| 2nd Control | Non-aligned, Vargr - 38% | |||||
| 3rd Control | Irrgh Manifest (VIrM) - 1% | |||||
Anghikh Subsector is Subsector E of Provence Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Anghikh Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
- Many worlds within the region are involved with the interstellar slave trade.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Anghikh Subsector:
- The subsector is an average stellar density region.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Anghikh Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
The Anghikh Subsector has an estimated population in 1202 of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. Koudhgzaen has the highest population (90 million) while Nogh has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at Anghikhwhich also had the highest tech level (15).
Zurekhaz[edit]
Three worlds on the spinward edge of the subsector are members of the Zurekhaz, a small but important trade route with a dark reputation as a hub of the slave trade.
- It has 22 member systems. The majority of its worlds are staunchly neutral.
- A number of its trailing systems have been seized by the Empire of Varroerth.
A basic chart of the Zurekhaz is shown, right:
- Worlds lying within this stellar grouping are highlighted in tan.
World Listing: 1116[edit]
The following systems and worlds can be found within this area:
Astrographic Features & Trade Routes: 1116[edit]
The following astrographic features and trade routes can be found within this area:
- No information yet available.
History & Background (Dossier)[edit]
Polity Listing: 1116[edit]
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- TBD
- Non-Aligned Powers (World-States)
- Non-Aligned Vargr-dominated worlds.
- Other Powers
- None
- Third Imperium (Imperial powers)
- None
- Vargr Extents (Vargr powers)
- Empire of Varroerth
- Irrgh Manifest (one world)
- Various member systems and worlds.
Native Sophonts (NILs): 1116[edit]
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None Known
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this area:
- Non-Human Races
- None Known
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this area:
- No information yet available.
New Era[edit]
Virus hit this subsector especially hard. The infected fleets from Kaegrogz Subsector plowed through the area leaving death and destruction in their wake. Worlds with organics were a scourge and needed to be reduced in numbers if not completely eradicated.
Dhotsaeng (112) was ignored by the Kaegrogz Fleets. It is assumed that it was too small a target. They have managed to keep their ships running by occasionally foraging through the ruins of Ghoghzsorgh (212) for equipment. With such a small gene pool (711 inhabitants in 1200), long term survival will require an influx of fresh DNA. It is unanimously agreed that a more aggressive search for other survivors is in order.
Nogh (119) is arguably the most intact world in the subsector (C starport TL 9). Occasionally, a ship will travel to Zadz (120) to trade in a few goods and raw materials but this is extremely limited as Zadz's starport was destroyed and the tech level has been knocked down to 4. Nogh's other neighbor, Oughdzak (219), was rendered lifeless.
At first, Rataetaenrar (216) suffered only moderate losses. The orbital starport was destroyed but the downport remained intact. Recoverable tech level thanks to the forethought of the technocracy was down to about 9. After the Vampire attacks died down, a few ships were sent out to check the status of Rataetaenrar's closest neighbors: Koudhgzaen (115), Uedzaell (416), and the subsector capital, Anghikh (415). They found only destruction. A second expedition was sent out to explore further but never returned. All further explorations were cancelled. The technological decline continued as society fragmented into numerous tribes. The starport is run by a tribe of engineers and technicians who feel that it is their purpose in life to keep it running for the day when starfarers return. In the meantime, the knowledge is passed down from one generation to the next.
Anghikh (415) was a crown jewel in the former Empire of Varroerth. Like Kaegrogz, they too were under orders to begin expansion. Corsairs in the area were enlisted and encouraged to raid the rimward worlds to soften them up. It was while the Anghikh fleet was amassing that Virus struck and turned the big ships guns on the world below.
Uedzaell (416) always relied on outside support to keep their starport going. When the supply ships stopped coming in they began to run out of replacement parts and materials. The downport lost its usefulness as it became nothing more than just a large building with a large cement field. The settlements continue to be near the North Pole, where moisture can be collected during the long nights of winter. The "tainted" atmospheric rating is due to the sandstorms which plague the planet.
The corsairs at Ughfangkhoeg (419) have become the "official" government of their world. They've managed to keep the downport functional. A couple of forays to Khaghdaeksong (418) have been helpful for spare parts.
Subsector Summary[edit]
Anghikh, subsector E of Provence, contains 21 worlds with an estimated combined population of 30 billion, a per capita income of Cr7,814, and a total economy of BCr235,565. These worlds originate an interstellar trade of BCr1,710 through 21 starports (3 Class A, 9 Class B, 7 Class C, 2 Class D) employing 317,320 people. Driving this interstellar trade are three Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, two Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Anghikh maintain six Naval bases, four Corsair bases, and one Military base. The average technology level is 9 (with most between 7 and 11). The highest technology level is 14 at Anghikh (Provence 0415).
Anghikh, subsector E of Provence, contains 27 stars and 238 identified planets; 15 monostellar systems, six binary systems, no trinary systems, and no systems with four or more stars. 21 of the 21 systems (100%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, two Ice-capped (Ic) worlds, two Poor (Po) worlds, no Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Anghikh has an estimated population of 30 billion distributed across five High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, eight Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Anghikh (Provence 0415). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Anghikh | |
|---|---|
Empire of Varroerth[edit]
The Empire of Varroerth has jurisdiction over 12 worlds in the subsector with an estimated combined population of 25 billion, a per capita income of Cr8,663, and a total economy of BCr217,635. These worlds originate an interstellar trade of BCr1,617 through 12 starports (2 Class A, 6 Class B, 2 Class C, 2 Class D) employing 299,090 people. Driving this interstellar trade are no Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in the Empire of Varroerth maintain three Naval bases and two Corsair bases within the subsector. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Anghikh (Provence 0415).
The Empire of Varroerth has an estimated population of 25 billion within the subsector, distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Anghikh (Provence 0415). The population consists primarily of 1 sophont group.
- The Empire of Varroerth subsector capital of Anghikh is Anghikh (Provence 0415).
Non-Aligned, Vargr-dominated[edit]
There are eight Non-Aligned Vargr-dominated worlds in Anghikh with an estimated combined population of 3 billion.
Irrgh Manifest[edit]
The Irrgh Manifest has jurisdiction over one world in the subsector with an estimated population of 2 billion, a per capita income of Cr4,099, and a total economy of BCr8,198. This world originates an interstellar trade of BCr20 through 1 starport (0 Class A, 0 Class B, 1 Class C, 0 Class D) employing 3,230 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Irrgh Manifest maintain one Naval base in the subsector.
The Irrgh Manifest has an estimated population of 2 billion within the subsector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Dhaen (Provence 0820). The population consists primarily of 1 sophont group.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds within the subsector, and charts indicating political allegiances)
- James Holden. Article Snapshots of the Occupation. (Periodical: MegaTraveller Journal 2, 1991), page 52. (Background for Provence Sector)
- Simon Beal. Vargr (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Traveller in the DED Zone (Golden Age and New Era subsector details)
- Author & Contributor: David Drazul. (Generated data)