Daramm (world)
| Daramm/Spearhead (Ley 0812) | |||||||||||||||||||||||||
| Classic Era (1116) | A76AA76-E
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K0 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Daramm is a high-population water world, which has 90% or more of its surface covered in an ocean of water and a population of a billion or more sophonts.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Luriani Cultural Association, a sub-polity of the Third Imperium, located in the Spearhead Subsector of Ley Sector.
- This world has an Imperial Naval Base, capable of handling warships.
- This world has an Imperial Way Station.
- It is the homeworld of the Luriani, a sophont species and minor human race.
- This world has an alternate orthography of Daraam.
Description (Astrography & Planetology)[edit]
This world is part of the Luriani Main.
Stellar Data[edit]
Daramm orbits a singular primary, a K-type main sequence star named Basijk.
Daramm has a solitary primary star. Basijk
Type Category Mass (Sol) Temperature (K) Luminosity K0 V Main Sequence (Dwarf) 0.88 5170 - 5270 0.63928 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0076 0.0663 0.78 - 1.4 0.76 7.6 Orbit # * * 3 2 6 Remarks Basijk
System Data[edit]
Two of the system's planets, Daramm itself and Verasaryn, have flourishing and complex ecosystems; a third, Yasant, hosts primitive life in the form of protozoa.
Mainworld Data[edit]
Daramm orbits Basijk three times every 566 standard days. This forms the largest base unit of the local calendar, the edt.
- An edt is divided into three yaven (years) each of 188 days, plus two leap days known as Tyirpel tlil (fools' days). The yaven have names, the sequence being Iryn, Aira, and Shimmri.
- Each year is further divided into four iar (months), each of 47 standard days. These months are named Bien, Ianyi, Asines, and Ane.
A small axial tilt (2°), minimal orbital eccentricity, and vast oceans acting as a heat sink combine to produce a pleasantly mild climate. There is little seasonal variation on Daramm.
Mainworld Size (S)[edit]
Daramm is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Daramm has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Daramm has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Satellites[edit]
Daramm has two moons, named Mrai and Aryn.
Mainworld Geography & Topography[edit]
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
There is an extremely high level of heavier elements in Daramm's food chain, making it slightly toxic to most Humans. The Luriani are adapted to deal with this, but for the Solomani and Vilani minorities Daramm is one of the worlds where the Shugilii remain important.
Fauna includes the following:
- Gabalail: A whale species of Terran descent, transplanted to Daramm by the Ancients alongside the proto-Luriani.
- Kwusimm: A bottom-dwelling aquatic animal.
- Liadtee: An apex marine predator.
- Mmaryn: A carrion eater; in mythology, portrayed as a deceptive trickster.
- Sesherin: Playful animals of great significance in Luriani culture and mythology. Named for Sesh, Goddess of trade, adventure, and travel.
Native Sophont (NIL): Luriani[edit]
A Human race adapted by the Ancients for an amphibious lifestyle.
History & Background (Dossier)[edit]
No information yet available.
Imperial High & Landed Nobility[edit]
Daramm, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial subsector duke, who also conducts affairs regarding the entire subsector at the Interstellar and Imperial level.
- See: Nobles of Daramm
World Starport[edit]
Daramm has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base, hosting the headquarters of the Imperial 124th Fleet.
World Population (P)[edit]
Daramm has a population of 50,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics[edit]
A significant minority of the cultural Luriani population are biological Solomani or Vilani. The Solomani, known as Veresti Dtareen (Terran Defenders) descend from Terran soldiers and administrators of the Rule of Man stranded during the Long Night, while the Vilani are known as Mmarislusant (Victims of History), and descend from stranded Vilani colonists. Both groups have absorbed much of Luriani culture and are seen both by themselves and the natives as being genuine Luriani.
World Languages[edit]
- Aaca
- Anglic
- Vilani: Mmarislusant dialect of Old High Vilani.
Aaca is short-form for Aaeebuany't' limmisdasca.
Verasti Dtareen speak a variant of Anglic known as Luriani Anglic or "Lurglic", while the Mmarislusant retain their language of Old High Vilani. The Luriani Cultural Association expends considerable effort to ensure that all three languages remain in use.
Urbanization[edit]
Most of the population lives in vast arcologies anchored in the shallow seas surrounding the planet's island archipelagos.
Notable urban areas:
- Antiavash arcology, located on an archipelago in the Jkemmla Yokwin, a shallow sea. Nearby is a small town called Askisfant, on one of the many islands.
- Cisvus arcology, one of the larger on Daramm, home to about six million people.
- Yarnar, a large group of islands near the northern pole. Home to nearly two billion people, noted for its conservative culture.
World Technology Level[edit]
Daramm possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government[edit]
Daramm has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Daramm has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
There is normally at least one community verasrasti (constable) per 800 individuals. They are expected to be familiar with the people they police, and tend to stay on their beat for many years. Verasrasti provide a visible and approachable police presence. In addition, there are larger law enforcement stations to deal with more serious crimes and disorder.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Culture[edit]
The complex and seemingly all-pervasive nature of Luriani etiquette is one of the mechanisms they evolved to moderate their emotionally volatile natures. The Solomani and Vilani minority populations -- known as the Verasti Dtareen and Mmarislusant respectively -- adopted the same code of conduct.
Historical Data[edit]
No information yet available.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -100,000: The Luriani have developed a thriving, world-spanning barter economy, based on fleets of nomadic ships.
- Circa -30,000: The Luriani establish a planet-wide trading civilization complete with sophisticated politics -- while still a hunter-gatherer society.
- Circa -28,000: The first signs of agriculture appear on a number of islands.
- -25,000: Domestication of animals begins.
- -15,000: Metalworking is originated
- -7500: Offworld traders contact Daramm (now an early TL-6 world).
- -7200: Daramm has achieved early TL-9.
- -6000: Luriani interstellar culture encompasses over 30 worlds, most of them located to spinward of Daramm.
- -4582: The Vilani launch the Luriani Consolidation War.
- Initial Vilani offensives are turned back with heavy losses. The Luriani prove to be formidable opponents, but eventually the superior economic weight of the Vilani begins to win through.
- -4547: Daramm falls to the Vilani.
- -2223: When the Terrans arrive in the Ley Sector, the Luriani greet them as liberators.
- -1932: Empress Juliana establishes the Luriani Cultural Region.
- -1200: As the Long Night deepens, the Luriani Protectorate fleet has dwindled to just a handful of vessels, and contact between Luriani worlds has all but ceased.
- -1183: Protector De Valine acknowledges that the Protectorate can no longer defend its territory. The Solomani naval personnel settle permanently on Luriani worlds.
- 202: With the Treaty of Daramm, Daramm and the Second Luriani Protectorate are incorporated into the Third Imperium.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Atlas of the Imperium
- Classic Traveller Judges Guild Ley Sector (book) (non-canon)
- T20 Gateway to Destiny
- GURPS Traveller: Humaniti (pgs. 103-112)
- Mongoose Traveller: Luriani
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
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