Verge Sector

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Verge Sector
Riftspan Reaches Reft Ilelish
Verge style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Ealiyasiyw
Subsectors
Arkhukamier
Sector Data
No. of Worlds 232
Population 239,190 million
Majority Control Third Imperium and Imperial client states - 89%
Secondary Control Non-aligned human dominated - 6%
Tertiary Control Aslan Hierate - 5%
Domain Domain of Ilelish
Aslan Space
Balkanized Space
Capital Tripolis
Gross Sector Product BCr1,441,462
Trade Volume BCr8,042
Imperial Coordinate -3 / -1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Verge style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Verge Sector is a frontier sector lying on the very edge of the Great Rift. It is sometimes referred to as being Within the Claw.

Description (Specifications)[edit]

Verge sector is managed as part of the Domain of Ilelish despite being outside the traditional four sector footprint of the Domain. Verge sector in turn manages those parts of Reft Sector on the rimward/trailing side of the Great Rift[1]. This jurisdictional control includes Arcrant, Limon, and Moibin subsectors of Reft Sector.

Limited evidence of Ancients activity exists within the sector.

The sector was initially settled by the Vilani during the Ziru Sirka and later came under the control of the Solomani during the Rule of Man. It suffered regression during the Long Night, eventually being absorbed by the young Third Imperium.

The Aslan Border Wars lightly touched the sector, at least compared to other regions. Over the centuries there were few large engagements within its boundaries, though there was frequent skirmishing. The Peace of Ftahalr ended the ongoing Aslan-human conflicts and fixed the current Imperial and Heirate borders in place. Many fully Imperial worlds, complete with nobles and representation within the Imperial Moot, cannot be incorporated into the Imperium due to the clauses of the Peace.

The sector was initially surveyed during the Imperial First Survey.

  • First Survey primary data regarding the sector was very fragmented.
  • The data drew heavily on pre-Long Night records and the accounts of independent explorers within the region.

The sector was extensively surveyed during the Imperial Second Survey.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data regarding the sector has been determined:

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Verge Sector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Chart Verge Sector Stellar Distribution Basic.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Relative to other nearby sectors, Verge Sector contains an unusually high number of small dim red main sequence stars.

  • Experts on such matters believe that this phenomena is related to the presence and nature of the Great Rift.
  • Compact star systems with tidally locked worlds orbiting a fraction of an AU apart are common around such stars.

Worlds Orbiting Red Star.jpg

Rifts & Voids[edit]

The sector lies on the trailing side of the Great Rift.

  • The rift hinders travel and commerce within the region.
  • It has placed a boundary on Imperial settlement and expansion within the area.
  • Due to its position relative to the Rift, the region is sometimes referred to as being Within The Claw[2].

A simple map showing the general extent of the Great Rift.

Chart Great Rift Basic.png
(Chart sourced from Traveller Map.)

The nature and limits of the rift may be determined by different criteria in different regions.

Trade Routes (Economic Astrography)[edit]

Logo Trade and Commerce.png

Corporations[edit]

A number of large corporations are active within the sector:

Ilelish Interstellar Information.jpg Logo Khaaru Bulk Basic.png Logo Ling Standard Products Basic.png Logo Lone Star Haulers Basic.png McAteer Mining.jpg Naasirka.png

Mains Clusters & Traces[edit]

Chart Verge Sector Mains Basic.png

A number of trade routes exist within this area. Of these, the most important are:

Mains[edit]

Clusters & Traces[edit]

Nuzuu Jump Bridge[3][edit]

There is rumored to be a deep space fuel cache located within empty hex 2607 of Nuzuu Subsector, allowing jump-1 vessels to cross between the Nuzuu Main and the Sirim Loop.

Chart Nuzuu Jump Bridge Location Basic 2.png
(Chart sourced from Traveller Map)

The immediate environs of the Jump Bridge:

Chart Nuzuu Jump Bridge Basic.png
(Chart sourced from Traveller Map)

Most believe this to be a myth, an Old Spacer's Tale.

The stories insist that it consists of a central array of vast storage tanks, intertwined with refineries, pumping gear, ancillary structures, docking facilities, control areas, and accommodations. It is refilled, the tales go, by tanker vessels that loop between the outer gas giant of the Aagun system and the facility, often escorted by small, fast gunboats. The Jump Bridge supposedly has reaction drive tugs to move visiting [Maneuver Drive|M-drive-equipped]] vessels to fuelling points and is surrounded by a sphere of sensor and navigation buoys out to approximately 50 AU.

It is most commonly believed to be a facility operated by one or more corporations and kept secret to give them an immense advantage over their commercial rivals.

  • This would appear to be counterintuitive: if such a link between the two Mains did exist, openly advertising its presence and allowing merchant vessels passage would likely generate far more income and prestige for interested parties than keeping it a secret.
  • Khaaru Bulk, an important local logistics corporation, is particularly associated with these stories.

If it does exist, the chances of a vessel blindly jumping into hex 2607 and stumbling across it are miniscule. A hex is vast, many light years across, and any signals or emissions produced by the facility would be indistinguishable from background noise beyond a few hundred AU. Any vessel accessing the Jump Bridge would need exact jump coordinates and some kind of security clearance.

The Vilani Main[edit]

The 985 system-long Vilani Main, the largest chain of systems in the Imperial region, is the oldest, richest, and most cohesive section of the Imperium. Few of its worlds gave up interstellar travel during the Long Night. The Main spans nearly 1,000 star systems and links the nearly 11,000 planets that orbit within them.

Chart Vilani Main Basic.png
(Chart sourced from Traveller Map)

The Main extends rimward and spinward from Windhorn Sector and Vland Sector, just touching on Core and Dagudashaag Sectors, following the edge of the Great Rift through Gushemege, dominating the rimward part of Reft Sector, and terminating in the coreward parts of Verge and Ilelish Sectors.

Verge Sector contains eight worlds that are members of the Main, all lying along the coreward edge of Arlumer Subsector.

World Listings[edit]

Comprehensive Second Survey UWP data for all worlds lying within the sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
232 Worlds in the Verge Sector
Aagun  •  Abeskun  •  Adik  •    •  Aigun  •  Akkilee  •  Albazin  •  Algarekh  •    •  Amdarush  •  Amol  •  Aquwanaires  •  Arean  •  Argaithe  •  Ariis  •  Arkunen  •  Arthit's World (Ve 2807)  •  Arthit's World (Ve 3010)  •  Aspera  •  Assena  •  Athanark  •  Attus  •  Ballin  •  Bayan  •  Beless  •  Beraugaus  •  Berganzali  •  Bessmertorikh  •  Bijmen  •  Birendar  •  Bledarua  •  Breckeon  •  Creagh  •  Daddash  •  Dirakhasu (Ve 2303)  •  Dirakhasu (Ve 3008)  •  Diredawa  •  Durko  •  Eiaai  •  Ekin  •  Elbir  •  Elian  •  Ellas  •  Erasim  •  Ethessa  •  Fallion  •  Farns  •  Gallejat  •  Gath  •  Gazna  •  Gaznakan  •  Gedir  •  Girija  •  Gronasse  •  Gunahami  •  Hadanam  •  Hummil  •  Iedde  •  Inalkhik (Ve 2125)  •  Inalkhik (Ve 2818)  •  Inan (Ve 2017)  •  Inan (Ve 2627)  •  Inkha (Ve 3210)  •  Jarpini (Ve 2012)  •  Jarpini (Ve 2602)  •  Jerat  •  Jhorguk  •  Jhundale  •  Jijiga  •  Joe's World  •  Joslins  •  Kajmakkalan  •  Kalkar  •  Kameron  •  Kamlangek  •  Kapakoo  •  Kar Zhink  •  Kasadiy (Ve 1630)  •  Kasadiy (Ve 2317)  •  Kerekov  •  Kerulan (Ve 2015)  •  Kerulan (Ve 2604)  •  Kestram  •  Khangan (Ve 1816)  •  Khangan (Ve 2321)  •  Kharon  •  Khee'  •  Khinbalii  •  Khiniel  •  Khor  •  Khtis  •  Kiakuyan (Ve 1909)  •  Kiakuyan (Ve 2434)  •  Kiberkan  •  Kismayu  •  Kizull  •  Koirola  •  Kokka  •  Korik (Ve 3124)  •  Kosar  •  Krajhune  •  Kriskus  •  Krollok  •  Krolock (Ve 1237)  •  Krolock (Ve 1718)  •  Ksandi (Ve 2911)  •  Ksandi (Ve 2931)  •  Ktiyleawoi  •  Kuma  •  Kunggu  •  Kurilla  •  Kutubba  •  Kuungu  •  Kyalauhea  •  Lagi  •  Lauren  •  Lekhana  •  Madun  •  Makilala  •  Mallerb  •  Meesis  •  Mekkar  •  Merv  •  Metting  •  Minor  •  Minuskan  •  Mirok  •  Moldak  •  Mukali (Ve 2209)  •  Mukali (Ve 2826)  •  Murassi  •  Naamon  •  Naktong  •  Naris  •  Narkin  •  Nayi (Ve 2005)  •  Nayi (Ve 2526)  •  Nazareno  •  Nestos  •  Ningshia (Ve 2218)  •  Ningshia (Ve 2928)  •  Nishapur  •  Nissa  •  Noargan  •  Noldak  •  Nonkwist  •  Nyamboo  •  Okhirbat  •  Oktar  •  Onoria  •  Onortas (Ve 1817)  •  Onortas (Ve 2406)  •    •  Otrar  •  Oyelun (Ve 2215)  •  Oyelun (Ve 2927)  •    •  Pakraan  •  Palputar  •  Parditi  •  Pardo  •  Perralt  •  Phen  •  Pippin  •  Prased  •  Kestram  •  Quttoga  •  Ra'uth  •  Rakhasan  •  Rakhason  •  Ramana  •  Rampa  •  Razar (Ve 1809)  •  Razar (Ve 2318)  •  Salat (Ve 2103)  •  Salat (Ve 2712)  •  Santamaria  •  Sanyi  •  Sarlee  •  Serafim  •  Serai (Ve 2107)  •  Serai (Ve 2723)  •  Shadun (Ve 1825)  •  Shadun (Ve 2426)  •  Shankun (Ve 1911)  •  Shankun (Ve 2503)  •  Shattun  •  Shigukuta  •  Sigag  •  Sirarog  •  Sirim  •  Sirior  •  Sirrahn  •  Stipa  •  Sulet  •  Suuthon  •  Talkan  •  Tarken  •  Tarkhen  •  Tatos  •  Taxia  •  Teaealrerla  •  Tesperan  •  Thaist  •  Tiawan  •  Tier  •  Tirith  •  Tlaq  •  Toshika  •  Tournakh  •  Tremfara  •  Tripolis  •  Tryoekaui  •  Tug  •  Tulu (Ve 2020)  •  Tulu (Ve 2637)  •  Turin (Ve 2023)  •  Tuzhiri (Ve 2115)  •  Tuzhiri (Ve 2806)  •  Ukhluk  •  Ukuna (Ve 2201)  •  Ukuna (Ve 2820)  •  Uranion  •  Urgenj  •  Vedir  •  Vemmadad (Ve 1818)  •  Vemmadad (Ve 2410)  •  Veshaa  •  Volohai  •  Wyaakhuiahea  •  Yalnob (Ve 2004)  •  Yalnob (Ve 2515)  •  Yeldam  •  Yetatla  •  Zinpi  •  Zukhi  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The presence of Chirpers and Droyne within the sector suggests Ancients activity, though the region contains no officially recognized Ancient Sites. Verge sector was initially explored and settled by Vilani humans following their discovery of jump drive technology. Most of its non-rift worlds were absorbed by the Ziru Sirka, though some remained independent: the Ziru Sirka's territory came under the control of the Rule of Man following the Interstellar Wars. The Aslan occupied the unexplored barren worlds lying on the rimward edge of the sector during their era of expansion, and as improving drive technology increased the range of vessels the two major races came into contact, inevitably leading to conflict.

Much of the sector regressed during the Long Night, with the ongoing Aslan-human fighting making a bad situation worse: only the Old Verge Combine emerged as a flourishing center of civilization, and even then relatively late in the period. The region had been absorbed by the expanding Third Imperium by around the beginning of the second century, though Imperial forces became embroiled in the ongoing raiding and skirmishing with the Aslan that marked the final stages of the Aslan Border Wars. The Peace of Ftahalr ended the millennia-long conflict and established the sector's current borders, though its terms meant that a number of fully Imperial worlds remained beyond the Imperium's frontier. The Ilelish Revolt and the Civil War caused widespread economic issues within the sector as supply chains and commuications were disrupted: despite these problems being addressed by the establishment of the Imperial Xboat network, their effects linger into the present day.

Native Sophonts[edit]

The following races (sophont species) are believed to have originated within this sector:

Demographics[edit]

The total population of Verge Sector is estimated at 239.19 billion sophonts.

Significant populations of the following sophont races reside within this sector:

Aslan Leader Ship T Bradstreet 2.jpg
Droyne Sophont CT Alien Module 5 Front Cover David Deitrick.jpg
Ael Yael WH Keith.jpg

Suerrat Enclave[5][edit]

A significant number of Suerrat inhabit a group of worlds lying in the center of Nuzuu Subsector.

Chart Suerrat Enclave Verge Basic.png Suerrat Rob Caswell.jpg
(Chart sourced from Traveller Map)

Worlds with notable Suerrat populations include:

There are estimated to be in excess of 700 million Suerrat inhabiting the worlds of the Enclave.

Linguistic Topography[edit]

The following languages are among the most commonly used within this astrographic region:

  • Anglic: widely spoken across the sector. It is one of the two official languages of the Imperium.
  • Na'ans: the most commonly heard Suerrat language.
  • Oynprith: the common language of the Droyne. Almost exclusively spoken by far-flung Droyne merchants and traders.
  • Trokh: the language of the Aslan. Spoken within the Hierate and occasionally heard in rimward regions of the sector.
  • Vilani: widely spoken across the Imperial-controlled regions of the sector. It is one of the two official languages of the Imperium.

Toponyms:[edit]

This sector has been known by different names to different groups over its existence including the following:

Verge Sector Names
Culture Toponym Polity
Third Imperium Verge Third Imperium
Aslan Khiyhkokaeie Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Verge Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Verge Solomani Confederation
Vargr Verge Vargr Extents
Vilani Shaakasi Third Imperium
Zhodani Khiyhkokaeie Zhodani Consulate

Major Historical Events Timeline[edit]

Major events that have affected this sector and the wider region that it lies within:

Historical Maps[edit]

A basic map showing Verge and Ilelish Sectors at the beginning of the Interstellar Wars, circa -2400.

Chart Verge First Imperium Basic.png Chart Ilelish First Imperium Basic.png
(Charts sourced from Traveller Map)

A basic chart showing the borders of the Old Verge Combine superimposed onto a modern map of the region.

Chart Old Verge Combine Basic.png
(Chart sourced from Traveller Map).

Politics & Diplomacy (Interstellar Relations)[edit]

Chart Verge Regional Basic.png

Political Astrography[edit]

A number of broad astropolitical areas are found within Verge Sector:

Polity Descriptions[edit]

Synopses of the polities found within the sector:

  1. Allegiance: AsMw: "Aslan Hierate, single multiple-world clan dominates"
  2. Allegiance: AsTv: "Aslan Hierate, Tlaukhu vassal clan dominates"
  3. Allegiance: AsWc: "Aslan Hierate, single one-world clan dominates"
  4. Allegiance: CsIm: "Client state, Third Imperium"
  5. Allegiance: ImDi: "Third Imperium, Domain of Ilelish"
  6. Allegiance: NaHu: "Non-Aligned, Human-dominated"

Capital[edit]

Tripolis, a high population garden world, serves as the Imperial sector capital. It is the former capital of the Old Verge Combine.

Imperial Territory[edit]

This is an Imperial frontier area.

  • Just over 89% of the systems in the sector are controlled by the Third Imperium.
  • Slightly less than 11% of the systems in the sector are controlled by non-Imperial powers, including the Aslan Hierate.

Duchies & Districts[edit]

Chart Reference Subsectors within a Sector.png

While Imperial worlds can be found across nine subsectors within Verge, only six of them warrant the residency of Imperial Dukes. The Imperial part of Verge is divided into several duchies and districts:

Subsector Name Duchy Districts
Subsector A: Piimigeka Subsector No duchy.
Only one system lies within this region. While they consider themselves an Imperial world, no-one has told the Imperium.
Subsector B: Draco Abyss Subsector No duchy, as there are no systems within this region of the Great Rift.
Subsector C: Mimiuudlika Subsector Duchy of Mimiuudlika, at Serai. County Kuma
Viscounty Kokka
Subsector D Nuzuu Subsector Duchy of Nuzuu, at Khiniel
March Duchy of Tlaq
County Amdarush
Viscounty Arkunen
County Inkha
County Lagi
Viscounty Narkin
County Tier
County Tlaq
Viscounty Tuzhiri
Subsector E: Shukhuarmiushruu Subsector No duchy.
Overseen by the Count of Tremfara under the remote supervision of the Duchy of Likagemika.
Subsector F: Dark Chasm Subsector No duchy, as there are no systems within this region of the Great Rift.
Subsector G: Biika Subsector Duchy of Biika, at Noargan Viscounty of Ningshia
County Sirim
Subsector H: Miruu Subsector Duchy of Miruu, at Tripolis Viscounty Beraugaus
County Iedde
Viscounty Ksandi
County Sulet
County Uranion
Subsector I: Arkhukamier Subsector No duchy.
Overseen by the Count of Sisag under the remote supervision of the Duchy of Likagemika.
Subsector J: Khukaruu Subsector No duchy.
Overseen by the Count of Sisag under the remote supervision of the Duchy of Likagemika.
Subsector K: Likagemika Subsector Duchy of Likagemika, at Turin County Daddash
County Ekin
Viscounty Kriskus
Viscounty Oktar
County Sigag (remote)
County of Tremfara (remote)
Subsector L: Khulikhu Subsector Duchy of Khulikhu, at Jhundale Viscounty Ethessa
Viscounty Kalkar
Viscounty Nayi
County Tiawan
Subsector M: Khuug Subsector No duchy.
Under Aslan control.
Subsector N: Inugzuu Subsector No duchy.
Subsector O: Imkhuruuka Subsector No duchy.
Subsector P: Naakhulige Subsector No duchy, as there are no Imperial systems here; independent border systems are monitored under the supervision of the Duchy of Khulikhu.

Other Data[edit]

Verge sector is one of four sectors in the Third Imperium that do not fall into any of the established domains.



Sector Summary[edit]

The Verge sector has 232 worlds with an estimated population of 239 billion, a per capita income of Cr6,696, and a total economy is BCr1,600,537. These worlds originate an interstellar trade of BCr6,106 through 191 starports (33 Class A, 59 Class B, 65 Class C, 34 Class D) employing 1,154,835 people. Driving this interstellar trade are 33 Agricultural (Ag) worlds, 21 Non-Agricultural (Na) worlds, 14 Pre-Agricultural (Pa) worlds, 20 Pre-Industrial (Pi) worlds, 17 Rich (Ri) worlds, and eight Industrial (In) worlds. The governments in Verge maintain 12 Naval bases, 11 Scout bases, two Clan bases, and one Way station. The average technology level is 9 (with most between 6 and 12). The highest technology level is 15 at Gronasse (Verge 2708), Dirakhasu (Verge 3008), Inan (Verge 2017), Naris (Verge 2827), and Ariis (Verge 2439).

The Verge sector contains 347 stars and 2,453 identified planets; 119 monostellar systems, 111 binary systems, two trinary systems, and no systems with four or more stars. 202 of the 232 systems (87%) have native gas giants. There are five Asteroid (As) belts, eight Desert (De) worlds, 18 Garden (Ga) worlds, five Ice-capped (Ic) worlds, 32 Poor (Po) worlds, 19 Vacuum (Va) worlds, and 25 Water (Wa) or Ocean (Oc) worlds.

Verge has an estimated population of 239 billion distributed across 20 High population (Hi) worlds, 14 Moderate population (Ph) worlds, 103 Non-industrial (Ni) worlds, 66 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Iedde (Verge 2816), Tripolis (Verge 2612), Tiawan (Verge 2828), and Ariis (Verge 2439). The population consists of 5 sophont groups including one native sophont.

5 identified sophont populations in Verge


Polities[edit]

Third Imperium, Domain of Ilelish[edit]

The Third Imperium, Domain of Ilelish has jurisdiction over 207 worlds with an estimated population of 222 billion, a per capita income of Cr6,584, and a total economy is BCr1,461,657. These worlds originate an interstellar trade of BCr4,384 through 171 starports (30 Class A, 51 Class B, 57 Class C, 33 Class D) employing 865,765 people. Driving this interstellar trade are 32 Agricultural (Ag) worlds, 18 Non-Agricultural (Na) worlds, 14 Pre-Agricultural (Pa) worlds, 17 Pre-Industrial (Pi) worlds, 17 Rich (Ri) worlds, and eight Industrial (In) worlds. The governments in Third Imperium, Domain of Ilelish maintain 12 Naval bases, ten Scout bases, and one Way station. The average technology level is 9 (with most between 6 and 12). The highest technology level is 15 at Gronasse (Verge 2708), Dirakhasu (Verge 3008), Inan (Verge 2017), and Naris (Verge 2827).

The Third Imperium, Domain of Ilelish has an estimated population of 222 billion distributed across 18 High population (Hi) worlds, 13 Moderate population (Ph) worlds, 96 Non-industrial (Ni) worlds, 54 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Iedde (Verge 2816), Tripolis (Verge 2612), and Tiawan (Verge 2828). The population consists of 4 sophont groups including one native sophont.

Third Imperium, Domain of Ilelish capitals

Non-Aligned, Human-dominated[edit]

There are 13 Non-Aligned Human-dominated worlds in Verge with an estimated population of 10 billion.

Aslan Hierate, single one-world clan dominates[edit]

The Aslan Hierate, single one-world clan dominates has jurisdiction over 11 worlds with an estimated population of 6 billion, a per capita income of Cr2,872, and a total economy is BCr18,552. These worlds originate an interstellar trade of BCr29 through 10 starports (1 Class A, 4 Class B, 5 Class C, 0 Class D) employing 3,405 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Aslan Hierate, single one-world clan dominates maintain two Clan bases. The average technology level is 9 (with most between 7 and 12). The highest technology level is 13 at Eiaai (Verge 0540) and Wyaakhuiahea (Verge 0640).

The Aslan Hierate, single one-world clan dominates has an estimated population of 6 billion distributed across one High population (Hi) world, one Moderate population (Ph) world, two Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Yetatla (Verge 0637). The population consists of 1 sophont groups.

Client state, Third Imperium[edit]

The Client states of the Third Imperium in Verge encompasses one world with an estimated population of less than 1 million.

Subsector Listing[edit]



Historical Era: Rebellion and The Collapse[edit]

As news of Dulinor's ascendance to the Iridium Throne reached Verge sector, most of the population was enthusiastic regarding the changes promised by Dulinor. However, after five years of unremitting warfare many of the worlds in the Verge had grown disenchanted with the never-ending demands for more ships, more troops, and more taxes levied against them by Dulinor's Federation of Ilelish.

  • By late 1121, many of the senior nobility of the Verge had decided that Dulinor's promises of a new and better Imperium would never happen. Even as the Federation promised that victory was at hand, the conscription quotas and "mutual defense tariffs" levied against the Verge increased. The Verge, never one of the Imperium's most populous or wealthy sectors, finally reached its breaking point. The nobility, secretly meeting, agreed that it was time to break with Dulinor and the Federation and to form their own polity. Hearkening back to the time before the Third Imperium, during the Long Night, it was time for the Verge Combine to be reborn.
  • Protests on several Verge worlds were put down by Federation forces, sometimes violently. On 172-1122 Analea Mekatan, senior chamberlain of Turin announced the succession of the Verge and the formation of the Verge Combine. The Combine was born with a shattered economy, a drained military, but with hope for a brighter future. That future began when two Federation fleets, the 42nd and 1300th reserve, defected. Upon receiving word of the Combine's secession, Dulinor is reported to have become enraged. He ordered the Federation navy to "teach them the cost of betrayal". The commander of the Federation Naval Base at Beless immediately struck at the high population world of Tiawan.
  • Tiawan is one of nineteen high population worlds in Verge Sector, three of which are located in the Great Rift. Tiawan is located fourteen parsecs spinward/rimward of Dlan, capital of the Federation, and is connected by a jump-1 route eighteen parsecs long. Most of the worlds on this main have class A or B starports in Ilelish sector, with only one class E port. But after crossing the boundary into Verge, many starports are class E and Tiawan itself has only a class D port. The commander of the naval base at Beless sent every ship he had, none larger than a cruiser. Against Tiawan, with TL-11 and no naval forces worth mentioning, an easy victory was expected.
  • On 192-1122, battle was joined. After six days of bitter fighting Federation forces limped home. While no Federation ships were lost, several Heavy Cruisers were seriously damaged. The Federation navy failed to wrest control of the system's main gas giant from Combine forces. The invasion of Tiawan, a moon of that gas giant, failed due to the Federation's inability to overcome stiff resistance. Remotely operated suicide craft struck at Federation naval forces, damaging the command cruiser and causing the Federation naval commander to flee. At least three divisions of Federation troops were abandoned on the surface of Tiawan. The Combine was ecstatic over their victory. The Federation was shocked.
  • Dulinor ordered his forces to abstain from military action against the Verge. The thought of fighting a three-sided war against Lucan, Gushemege Sector, and now the Combine was too much. Instead, he chose to interdict trade, and bring sanctions against the Verge Combine and its neighbors, hoping to further strangle their already weak economy, and to bring them back into the fold without resorting to military means. According to his reasoning, with their backs to the void and no real help available to them, the Combine was not a great threat to his plans. And if pirates and privateers choose to strike at the vulnerable worlds of the Combine, that was just the price they would pay for freedom.
  • A period of tit for tat raiding ensued. Forces from both sides crossed the borders seeking targets of opportunity. There were commerce raids and surgical strikes against command and communication nexuses. Havoc ensued for the next eight months. While no major naval engagements occurred, and no worlds were conquered, the cost in human lives and property lost was great. This, combined with the cost to the Federation from Lucan's Black War, strikes helped force a resolution. A cease-fire was announced on 062-1123.
  • By 1125 the region was peaceful enough that Dulinor's daughter Isis visited Tripolis. By late 1127 Federation naval forces were using the instrumented test ranges in the trailing portion of the Verge as they worked up for Dulinor's final push against Lucan's Imperium.
  • Virus reached Verge sector some time around mid-1130. No one knows exactly when. By 312-1130 it had reached Sestao in the Great Rift. The collapse came slowly in the Verge. Most commerce had slowed down well before Virus was released. Many worlds, already suffering from the effects of ten years of deprivation, had simply died. The doom trade would have thrived, had enough ships remained for there to be trade. In the Verge, Virus was an afterthought.

References & Contributors (Sources)[edit]

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  1. John HarshmanMarc MillerLoren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 7.
  2. Information provided to the library by Ade Stewart
  3. Information provided to the library by Ade Stewart
  4. Information provided to the library by G'naakbusters / CoTI Verge thread [1]
  5. Information provided to the library by Ade Stewart
  6. Information provided to the library by Ade Stewart