Arcrant Subsector

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Arcrant Subsector
ArrasteJacobFresnelelsePit StopUxorsMienieptOld Islands SubsectorEvestin SubsectorMoibin SubsectorMimiuudlika SubsectorReft SectorVestus SubsectorMacon SubsectorTwo Little SubsectorBarker SubsectorUsher SubsectorSagittarian SubsectorLost Way SubsectorGome SubsectorVoid 8 SubsectorNew Islands SubsectorOld Islands SubsectorLimon SubsectorAlone SubsectorEvestin SubsectorArcrant SubsectorMoibin SubsectorArcrant
Sector Reft
Capital None
No. of Stars 6
Majority Control Third Imperium - 100%
2nd Control None - 0%
Map Key Map Key

Subsector O of Reft Sector.

Description (Specifications)[edit]

Arcrant Subsector contains six star systems, all of which are Imperial territory. These systems all have good starports and see a lot of trade ships coming through, though there is no trans-Rift traffic. The Imperial Navy maintains patrols from bases in other subsectors, while the Scout Base at Pit Stop is primarily concerned with supporting survey missions along the Rift fringe.

Subsector Summary: 1116[edit]

Arcrant, subsector O of Reft contains six worlds with an estimated population of 14 million, a per capita income of Cr714, and a total economy is BCr10. These worlds originate an interstellar trade of BCr8 through 6 starports (0 Class A, 6 Class B, 0 Class C, 0 Class D) employing 1,310 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Arcrant maintain two Scout bases. The average technology level is 9 (with most between 6 and 12). The highest technology level is 14 at Jacob (Reft 2239).

Arcrant, subsector O of Reft contains eight stars and 70 identified planets; four monostellar systems, two binary systems, no trinary systems, and no systems with four or more stars. 5 of the six systems (83%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, no Poor (Po) worlds, one Vacuum (Va) world, and no Water (Wa) or Ocean (Oc) worlds.

Arcrant has an estimated population of 14 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Uxors (Reft 2435) and Arraste (Reft 2139). The population consists of 2 sophont groups.

2 identified sophont populations in Arcrant


Third Imperium, Domain of Vland[edit]

The Third Imperium, Domain of Vland has jurisdiction over all of the worlds with an estimated population of 14 million, a per capita income of Cr714, and a total economy is BCr10. These worlds originate an interstellar trade of BCr8 through 6 starports (0 Class A, 6 Class B, 0 Class C, 0 Class D) employing 1,310 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Third Imperium, Domain of Vland maintain two Scout bases. The average technology level is 9 (with most between 6 and 12). The highest technology level is 14 at Jacob (Reft 2239).

The Third Imperium, Domain of Vland has an estimated population of 14 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Uxors (Reft 2435) and Arraste (Reft 2139). The population consists of 2 sophont groups.

World Listing: 1116[edit]

The following systems and worlds can be found within this area:

6 Worlds in the Arcrant Subsector
Arraste  •  Fresneise  •  Jacob  •  Mieniept  •  Pit Stop  •  Uxors  •  

Astrographic Features & Trade Routes: 1116[edit]

The following astrographic features and trade routes can found within this subsector:

History & Background (Dossier)[edit]

No information yet available.

Polity Listing: 1116[edit]

Native Sophonts: 1116[edit]

The following races (sophont species) are believed to have originated in this area:

  • Terragens (Non-Human Terran Races)
    • None

Demographics: 1116[edit]

Significant populations of the following sophont races reside within this subsector:

  • Terragens (Non-human Terran races)
    • None

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

References & Contributors (Sources)[edit]

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