Iedde (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Alien Moon 44a-0.jpg
Iedde/Miruu (Verge 2816)
Classic Era (1116)
E62AA88-D
StarportE Frontier - no facilities
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere2 Vacuum (very thin - tainted)
HydrographicsA Water World 100%
PopulationA High (90 billion)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary K8 V
Planetoid Belts 2
Gas Giants 4

Iedde is a high-population, industrial water world, which has 90% or more of its surface covered in an ocean of water and a billion or more sophonts in population size.

  • The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • It is a member of the Third Imperium in the Miruu Subsector of Verge Sector in the Domain of Ilelish.
  • It has the highest population in Verge Sector.
  • This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.

Description (Astrography & Planetology)[edit]

Iedde has a solitary primary star.

  • It is an orange main sequence.

Solitary K Type.jpg

Monostellar System[edit]

Iedde Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Iedde

K8 V

Primary Main Sequence 0.62 3930 - 3990 0.18766
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0029 0.0359 0.45 - 0.84 0.29 2.9
Orbit #  *  * 2 0 5
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Iedde is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Iedde has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Iedde has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

Native Lifeforms[edit]

Iedde has abundant aquatic native life occupying every available oceanic ecological niche. The islands and archipelagos that dot the surface, once barren, are now home to a huge variety of offworld flora and fauna, either deliberately or accidentally introduced to the world.

  • The introduced species are carefully managed. If an imbalance occurs, measures to correct the problem are immediately taken.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Iedde is a water planet with a smattering of small islands across its surface and a small orange-red sun gently warming it. It's very thin atmosphere is not suitable for comfortable breathing, though it isn't toxic. As a result, most of the planet's 90 billion citizens live in pressurized underwater arcologies. The Ieddan government generally does not interfere with the islands at all, considering their territory to start at the water's surface.

The system was founded by immigrant asteroid miners who called themselves the Children of Harmony, affectionately nicknamed "Charmers." Charmers are secularists who deeply believe in focusing on the local community, living in balance with one's environment, taking only what one needs, avoiding violence, and making long-term changes through small, short-term actions. Their pacifism is renowned and they have a waiver for military service (they must still serve, but they take non-combatant roles). Their expression "don't make your children pay your debts" sums up their planning philosophy.

On Iedde, they discovered a world with abundant resources, but no land. The Charmers adapted their technology to create tidal-driven power generation and, lacking easy access to metals on the world, created new glass polymers for building. Their cities are made of ultra-tough glass with a coating that responds to electrical signals and can become opaque or transparent, as needed.

The Ieddans all understand a very complicated formula by which one determines the cost-benefit tradeoff for the food they consume. After years of practice, most Charmers can do this calculation instinctively, determining that it's better to eat this krillworm-paste than butcher this spinerabbit. Their math takes into consideration problems like level of consciousness and net environmental impact.

At TL-13, they are not technophobes, though they have a reputation for avoiding certain technology. Each group's local community bureau chief determines rules for adopting technology, usually based on what will keep the community close. Certain tech is eschewed by all Charmers: jump-capable starships, radio communication, weapons of all kinds, holographics, robotics and artificial life.

Travellers are often surprised to find there isn't much of a global computer network on Iedde. The Charmers feel that the Net is destructive to their local communities and largely shun use of it. If they need something, they'll ask their neighbors for it. If it takes a while to get it, they'll wait. If they need to talk to someone far away, they'll go visit.[2]

Ilelish Interstellar, the leading media corporation within Verge Sector, has offices and facilities on the world.

  • It is known for its intrusive and sensationalist style of journalism.
  • It frequently finds itself at odds with the Charmers, who eschew it's primary means of providing mass media.

World Starport (St)[edit]

Iedde has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

Iedde has no highport, no planetary defence systems, no orbital defence platforms, not even satellites. There are a few small downports on islands. These are dirt or rock pads suitable for craft of less than 1000 dTons only. There are so few of them that a ship must wait 4D6 days in orbit before gaining clearance to land. As the world is otherwise covered by ocean, watertight ships are free to set down anywhere on the surface without clearance, and use submersibles to visit the underwater Ieddan communities.

World Population (P)[edit]

Iedde has a population of 90,000,000,000 sophonts (tens of billions).

World Technology Level (T)[edit]

Iedde possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Iedde is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.

Organization[3][edit]

Iedde is organized into a hierarchy of bureaus. The wheels of progress turn slowly but continuously. Local bureaus make recommendations that filter ever upward to the proper level of decision-making and then the decision is passed back down to the local region for execution. There are thousands of regulations that govern who can make a decision at which level of government. This can be frustrating for visitors to the planet.

Do not mistake the homogeneity of government structure for a flat culture. Each bureau has its own ideas and rules, traditions and norms. The Charmers feel that each bureau can make its own rules, so long as they do not violate the broader regulations that come down from the top. A visitor who gets to know someone from one bureau may be shocked when meeting someone else from another bureau, as the differences can be stark and confusing.

Bureaus consider education to be vitally important, but they may limit the study pathways of each candidate. The best and brightest are chosen to advance to the higher bureau levels and visitors often are surprised at the quality of diplomats at the highest levels. That isn't to say that politics don't play a part in selection, but it is somewhat less than other societies.

World Law (L)[edit]

Iedde has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

Imperial High (Landed) Nobility[edit]

Iedde, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

Trade Data[edit]

  • Importance: 2 (ordinary)

The planet produces everything it needs without requiring imports. The Charmer civilization produces very high quality manufactured goods but does not export them, as a general rule. Yes, there are Severed who live on the uncontrolled islands and serve as brokers between Outsiders and Charmers. They'll happily set up trades. Charmers generally prefer to barter goods and avoid using any kind of Imperium currency, which is basically useless in the cities. Also, their idea of fairness requires deals to maximize the potential for everyone. If a one-sided deal somehow is closed, they will remember that forever and treat the "selfish" party poorly from that moment forward.

While the general populace doesn't have much use for Imperial money, the Severed brokers on the islands will accept it to some extent, as they DO have uses for it.

World Economy[edit]

  • Resources: J (extremely abundant)
  • Labor: 9 (billions)
  • Infrastructure: E (comprehensive)
  • Efficiency: +2 (good)

World Culture[edit]

  • Heterogenity: A (discordant)
  • Acceptance: C (xenophobic)
  • Strangeness: 5 (distinct)
  • Symbols: D (very abstract)

The Children of Harmony[edit]

The Children of Harmony are infamous pacifists. Their feeling is that life is the most precious thing in the universe and everyone plays a part in avoiding loss of life and perpetuating creating of natural life (partly why they have 90 billion people here). In combat situations, they feel that many people play a part in an unbroken chain of actions that could prevent loss of life, and every single person bears full responsibility for not breaking the chain. If a Charmer is involved in the taking of a life, it deeply saddens them, and they will spend the rest of their life trying to pay that debt by saving lives, helping the family and friends (and even species) of the victim, and lobbying for policies that prevent the situations that started the "chain" to begin with.

Charmers also have a strict dress code. They wear a kind of uniform of a typical spacer's jumpsuit or coveralls, free of extra adornment. They do not wear jewelry or get tattoos. Their tradition says that no one should act like they are special or better than everyone else.

Charmers are famous for their friendliness to outsiders, despite being somewhat impenetrable to them. That is, they will embrace you as a friend, but rarely let you into their community. The community is to be protected from outside influence at all costs. When visitors violate the many taboos of Charmer tradition, the locals will smile and tolerate it and the most socially astute visitor might sense a bit of a feeling that the Charmers feel superior to you.

Another famous Charmer tradition is called the Wandering, where a young citizen who has just come of age is encouraged to go out into the wider galaxy and learn for themselves what they're giving up by staying on Iedde. The young Charmer will live among Outsiders, perhaps on a starship, for 1-10 years, then choose to return to their community. Once they come back, they must make the permanent decision to stay or go. Those who go – the Severed – are banished from their planet. Those who stay, must obey the regulations of their local bureau.

The Charmers consider the religion and culture of Dlan/Ilelish, with its dedicated caste of warriors, a threat to regional peace. Dlan's dominance of the Domain and its politics is one reason the Charmers are isolationist.[4]


World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. "Jump Map API" and map location from Travellermap.com
  2. Information provided to the library by Adam Dray, COTI Verge Sector discussion (paraphrased): [1]
  3. Information provided to the library by Adam Dray, COTI Verge Sector discussion (paraphrased): [2]
  4. Information provided to the library by Adam Dray, COTI Verge Sector discussion (paraphrased): [3]