Khuur League
The Khuur League is a polity in trailing Ley Sector. A remnant of the Sydymic Empire crushed by the Third Imperium, the League is largely demilitiarised but is once again flexing its muscles in the neighbouring Gateway Sector.
The native Sydites are a Minor Human Race, distinguished primarily by having four arms and by their average height of 2.4 meters (8 feet).
Description (Specifications)[edit]
The League always traded freely among independent worlds beyond the Imperial frontier, and with worlds that were once part of the Sydymic Empire but were subsequently absorbed by the Imperium. In recent years the League has begun to look farther afield for new markets, and has begun to invest more in Imperial worlds even as it resents Imperial hegemony.
Military[edit]
The treaty imposed by the Third Imperium at the surrender of the Sydymic Empire prohibits the League from possessing military forces, though individual member worlds are permitted a defensive force and a few escort ships for commerce protection. All worlds have a force of System Defence Boats, orbital fortresses, ground-based defenses, and ground forces of varying capability.
Armed merchant cruisers are operated by various members. The League does build small warships for export, mainly large and rugged escort vessels sold in the Gateway and Crucis Margin sectors. These vessels are typically Sydite -- heavy and solid, with an emphasis on close and middle-range weapons. Such vessels are well suited to unimaginative Sydite battle tactics, designed to close with the enemy and stubbornly slug it out.
Political Relations[edit]
The old Galian Trade League skirmished several times with the Sydites during its history, but astrographic realities made it difficult for either side to achieve anything decisive. In more recent times, the Khuur League and the Galian Federation -- a remnant offshoot of the Trade League -- have become trading partners, an arrangement that seems to please both.
History & Background (Dossier)[edit]
Often perceived as big strong brutes without imagination, the Sydites nevertheless controlled an extensive interstellar empire at the height of their power. The Sydymic War two centuries ago saw the Sydymic Empire destroyed by the Third Imperium, forcing the Sydites to rebuild their society and technological infrastructure. Although most Sydites are encountered in the Delta Quadrant of Ley Sector, small enclaves exist throughout the Gateway Domain and surrounding areas.
Political Lineage: 1116[edit]
- Balkanized Khuur
- Khuur World-State
- Sydymic Empire
- Sydymic Confederation
- Khuur League
Demographics: 1116[edit]
Significant populations of the following races reside within this polity:
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this polity:
- (-2174): Conquered by RoM
- Long Night
- Declared independence during Long Night
- Expansion
- 0
- (79 to 120): Clashes with Imperium
- Civil War: The Sydites take advantage of Imperial forces' absence to expand aggressively.
- (640): Imperial campaign against Sydites
- (672): First of Sydite core worlds conquered
- (673): Unsuccessful Sydite attempt to sue for peace
- (675): Sydite Emperor slain
- (778): Khuur League founded
Worlds & Sectors (Political Astrography)[edit]
This polity is primarily located in the following areas:
The Khuur League is actively recruiting for Mamikha to join as its first non-Sydite member world.
Sydite colonies in Empty Quarter Sector often have some residual loyalty to the League.
World Listing: 1116[edit]
The following systems and worlds can be found within this polity:
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References & Background (Sources)[edit]
- Joe Fugate. "Lords of Thunder." MegaTraveller Journal 4 (1993): .
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), 15,21-22,51,91,177.
- Martin Dougherty. The Sydymic Outworlds (QuikLink Interactive, 2004), 8.