Autarchy of Guuurduu

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The Autarchy of Guuurduu was a polity that was located in Lishun Sector.

Astronavigational Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Autarchy of Guuurduu Pre-Imperial AutGuu No standard code None
Third Imperium 1st Survey (300) Im 2-ltr code None
Third Imperium 2nd Survey (1065) ImDa 4-ltr code None

Description (Specifications)[edit]

It was a loose trade confederation dominated by a powerful dictator until it was later conquered and absorbed into the nascent Third Imperium.

Government: Autarchy Arrived[edit]

AUTARCHY GOVERNMENT
The government that DeBont reorganized was interesting, to say the least. He remade the essentially democratic government into a tight, hierarchical organization, with himself as a leader. Provision for succession was made through the party bureaucracy. The reigning Autarch designated his own successor. On the planetary level, the political party controlled the appointment and removal of planetary governors, called Terrarchs. As a rule, the next in line for Autarchy succession was usually appointed the Terrarch of Guuurduu.

In practice, the party had little say. DeBont and his successors quickly purged the Nationalist party of dissident elements, and it became a rubber stamp body, which took its orders from the Autarch.

Military: The Arm & The Fist[edit]

Autarchy Military: The Arm & The Fist
Josef DeBont realized early in the establishment of the Autarchy that a permanent interstellar and planetary assault force would be necessary to maintain the internal and external security of the Autarchy. The space forces of the Autarchy (which also included the Merchant Marine) were known as Marmgashaar, which translates roughly as "Reach" or "Arm." The ground forces became known as the Shiggar or "Fist'.'

The Marmgashaar was never large in the early days of the Autarchy. With no interstellar rivals or even piracy to speak of, the vast majority of the Marmgashaar consisted of unarmed or lightly armed merchant ships, ranging from bulk cargo carriers to small courier boats. The majority of the Marmgashaar consisted of merchant ships owned and operated by DeBont's DBC, but the threat of open rebellion, as well as foreign invasion and piracy increased, was often the case in the last 100 years of the Autarchy.

The Shiggar, however, began as a large service devoted to internal security and the external defense of the various member systems of the Autarchy. Originally organized as nothing more than a conventional air and ground defense structure, the Shiggar saw its role expand to that of internal police force as agitation on the various member worlds of the Autarchy increased. In the last 100 years of the intact Autarchy, the Shiggar became little more than a security force charged with fighting the numerous skirmishes and brushfire wars that erupted between the various underground resistance and the central Autarchy government.

History & Background (Dossier)[edit]

"There are times when it is better to stand alongside the Vargr, than to live under a tyranny of men." -from Citizens of Olny Arise!, published by the Pan-Sentient League, 039-079. (The following text is excerpted from "Josef DeBont and the Autarchy of Guuurduu: A History': by Dr. Valan Dornatu, Professor of Modern History at the University of Sylea, University of Sylea Press, 129 IE, and is reprinted with the kind permission of the author.)

Rise of the Autarchy[edit]

The Rise of the Autarchy of Guuurduu.
Silverring, then known as Guuurduu, prior to the end of the Long Night, was a most unremarkable world. Like so many other worlds that were part of the coreward extents of the Vilani Imperium, it was not so much liberated by Solomani as it fell into their laps, shortly after the Nth Interstellar War. Sacked by a series of Vargr raids in the last years of the Vilani occupation, Guuurduu developed a strong anti-Vargr sentiment, which lasts to this day.

Guuurduu's fate during the long night was relatively lucky by many standards. Despite the fact that Guuurduu's mainworld is an asteroid belt, Guuurduu system enjoyed the benefits of having a pair of worlds that were capable of sustaining life. Guuurduu never lost the ability for in-system travel, and was able to ensure a supply of food, water, and oxygen, at a time when most system belts were rapidly depopulated. Nonetheless, Guuurduu lost the ability to build jump drives by -1600 Imperial, and quickly found herself isolated in her own system.

Guuurduu might very well have remained this way until formally contacted by the Imperium, or another of the growing interstellar states in neighboring sectors, had it not been for a fortuitous discovery on one of the moons (Arduu) which circled Vladu, the system's most distant (and relatively unexplored) gas giant. This discovery was a nearly intact ship from the late Rule of Man era.

The ship's life support systems and maneuver drive had failed for reasons unknown, and attempts to restart them had failed. The crew had landed the ship on system, only to find a world that lacked the necessities for rebuilding both the life support system and the maneuver drive. The crew apparently slowly suffocated or starved to death. The discovery of this vessel, the Mary Grahrn, occurred in -203. It was discovered by an industrialist, Josef DeBont (-244 to -158). Nonetheless, the ship's jump drives were intact, and after nearly 20 years of reverse engineering, DeBont's scientists successfully fathomed the workings of the jump drive.

Now in possession of jump drive technology, DeBont had big ambitions, with the capital to put them in action. DeBont made certain that his secret remained a secret, and began manufacturing jump-capable ships. The jump drives were designed and built as "black box" type technology. They could only be operated by DeBont trained personnel, and DeBont assured the engineers' loyalty by constantly and carefully lining their pockets with riches from the newly opened colonies. DeBont now began convincing the Republic of Guuurduu of the desirability of colonization. DeBont quickly colonized a cluster of worlds, mainly to Spinward and Coreward. It is critical to note, however, that DeBont controlled the pace and nature of this colonization, and that DeBont alone maintained a monopoly on jumpcapable ships. Naturally, some of the worlds which DeBont's merchant fleet contacted, while accepting the benefits of space travel, were less enthused by DeBont's monopolistic control over commerce.

Path to Autarchy[edit]

The Path to Autarchy
The Republic of Guuurduu would eventually expand to 9 systems. Although organized as a loose trade confederation, DeBont's company – DBC, LLC. - governed the means of transportation and communication within the empire to effectively secure DeBont's control. Now leader of the empire, in fact if not in name, DeBont moved to make an empire in fact. He manipulated himself into the position of Premier on Guuurduu and seized control of the world's ruling political party. He then combined the legislative and executive functions of the Senate and Premiership, then on -168 was declared the Autarch of Guuurduu for life. DeBont would prove to be an effective ruler, and would spend the few remaining years of his life consolidating his government's hold over the newly renamed Autarchy of Guuurduu.

Image Repository[edit]

No information yet available.

Worlds & Sectors (Astrography)[edit]

This polity can be primarily found in the following areas:
Charted Space:

Capital/s: 1105[edit]

The capital/s of this polity is/are located in the following location/s:

World Listing: 1105[edit]

The following systems and worlds are a part of this polity:

1 of 1 World articles in Autarchy of Guuurduu
Silverring  •  
startbacknext(1 listed)


References & Contributors (Sources)[edit]

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