Cragun 3 (world)
| Cragun 3/Zalucha (Massilia 2506) | |||||||||||||||||||||||||
| Milieu 0 | C434333-A
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| Classic Era (1116) | B434678-C
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V M6 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Cragun 3 is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Zalucha Subsector of Massilia Sector in the Domain of Sylea.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This world has an Imperial Naval Base, capable of handling warships.
- It is a member of the Wynd Trace.
- At the founding of the Imperium this world was known as Khegshesaup.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Cragun 3 is a binary star system.
- The primary is a yellow main sequence.
- The secondary is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x2 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Cragun 3 is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Cragun 3 has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Cragun 3 has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Cragun 3 is a member of the Wynd Trace, a minor trade route in the central-coreward part of Massilia Sector.
World Starport (St)[edit]
Cragun 3 has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to a Naval Base.
World Population (P)[edit]
Cragun 3 has a population of 3,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Cragun 3 possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Cragun 3 has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Cragun 3 has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Cragun 3, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 5 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 6 (harmonious)
- Acceptance: 7 (aloof)
- Strangeness: 5 (distinct)
- Symbols: C (very abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the region is part of the Ziru Sirka.
- -2204 to -1776: the region becomes part of the Rule of Man.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 22. (world location and some additional system data)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), pages 5, 7, 20. (sector background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), pages 6-25. (sector background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), pages 74-80. (sector data including the world, sector background and history)
- Marc Miller. First Survey (Imperium Games, 1996), pages 4, 38-41, 102-109. (sector data including the world circa The Year 0)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 57, 59. (sector background and history)
- ↑ "Jump Map API" and map location from Travellermap.com
