Ektorr (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Alien Moon 142b-0.jpg
Ektorr/Khisham (Massilia 1909)
Milieu 0
B563766-8
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics3 Wet World 30%
Population7 Moderate (0 million)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level8 Pre-Stellar (superconductors)
Classic Era (1116)
B5638A9-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics3 Wet World 30%
Population8 Moderate (200 million)
GovernmentA Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K4 V
Planetoid Belts 1
Gas Giants 1

Ektorr is a rich world with a moderate population of over a hundred million, but not yet a billion sophonts in size.

  • This world has high-grade living conditions with a good climate and a non-harmful environment. As such, this world is much sought after with large queues for immigration here.
  • This world has a prosperous and thriving world economy.
  • Most observers think that the planet's economy and population will prosper further in the near future barring outside forces.
  • It is a member of the Third Imperium in the Khisham Subsector of Massilia Sector in the Domain of Sylea.
  • It is a member of the Khisham Cluster.
  • At the founding of the Imperium this world was known as Arish.
  • This world directly governs Engorr.

Description (Astrography & Planetology)[edit]

Ektorr has a solitary primary star.

  • It is an orange main sequence named Sommenim.
Ektorr has a solitary primary star.
Sommenim
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K4 V Main Sequence (Dwarf) 0.73 4440 - 4600 0.33238
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0066 0.0478 0.58 - 1.07 0.66 6.6
Orbit #  *  * 2 2 6
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Ektorr is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Ektorr has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Hydrosphere (H)[edit]

Ektorr has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.

Mainworld Geography and Topography[edit]

Significant bodies of water include the Dark Sea.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Ektorr is a member of the Khisham Cluster, a minor trade route in the central-coreward part of Massilia Sector.

Aridity and a lack of mineral resources made development on Ektorr unappealing to the Vilani. No substantial colonization efforts were mounted until expanding Terrans claimed the world during the Rule of Man. The population nonetheless grew rapidly in subsequent centuries.

Inefficient manufacturing and service industries have done little to ease the poverty of the masses on Ektorr. However, the Ektorrian interest in bolstering agriculture has resulted in a strong conservation ethic. The planetary government has empowered numerous research groups to study and protect the local biosphere, and many a monarch has taken an interest in such matters. While conspicuous consumption is evident among the public, strict laws ensure respect for the environment.

World Starport (St)[edit]

Ektorr has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Ektorr has a population of 200,000,000 sophonts (hundreds of millions).

Urbanization[edit]

The two principle cities are:

  • Grafelko, population 88 million.
  • Torneen Central, population 54 million.

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Ektorr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Ektorr is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.

Planetary government rests with a monarch (The Lord High Orr) who both makes and executes local laws. Various specialized judiciaries exist to interpret his statutes.

  • Ektorr's inhabitants are conservative in outlook and proud of their centuries-long heritage.

The Lord High Orr of Ektorr is also the Grand Orr of Engorr and rules the world by Royal decree.

World Law (L)[edit]

Ektorr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

Imperial Landed Nobility[edit]

Ektorr, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

Trade Data[edit]

  • Importance: 3 (ordinary)

World Economy[edit]

  • Resources: C (very abundant)
  • Labor: 7 (tens of millions)
  • Infrastructure: C (very extensive)
  • Efficiency: +4 (advanced)

World Culture[edit]

Since most wealth on Ektorr is inherited, youths who stand to inherit large amounts typically have themselves tattooed as a sign of this fact. Traditionally, law enforcement personnel accord better treatment to these marked youths.

  • Heterogenity: 9 (discordant)
  • Acceptance: B (extremely friendly)
  • Strangeness: 6 (very distinct)
  • Symbols: B (abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.